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Substance 3D Sampler for Mac

Digitize and enrich assets for 3D..

In English
Version 3.4.1

Substance 3D Sampler overview

Substance 3D Sampler is at the heart of your 3D workflow. Easily transform a real-life picture into a photorealistic surface or HDR environment.

Transform real-world pictures into 3D materials.

Easily import a reference photo and transform it into a high-quality 3D material with features powered by Adobe Sensei. Closely match the original real-life surface and create seamless tileable materials from your captures.

Combine and mix materials.

Combine multiple materials and parametric filters to create more advanced surfaces. Access thousands of materials on Substance 3D Assets and Substance 3D Community Assets. The possibilities are endless.

An extensive content library to get you started.

Drag and drop your image, add a couple of prebuilt filters, and voila - a library of one-click generators, filters, and effects lets you quickly experiment and get results in just a few clicks. Send your assets directly to Substance 3D Painter and Stager.

The heart of your 3D workflow.

Use generators and filters from Designer, composite light environments for Stager, or send materials and lights to Painter. You can even edit your 2D inputs directly in Adobe Photoshop. Choose from a variety of export presets for all major 3D apps.

What’s new in version 3.4.1

  • [Onboarding] New Welcome and What's New screens
  • [Onboarding] Updated Home screen UI
  • [Onboarding] New Learn content in the Home screen
  • [Scripting] Log an error in the Log panel when a method is not recognized
  • [Scripting] New ssa.helpers module to enable printing to the Log panel
  • [Application] Support for the new side-by-side buttons widget from Substance 3D Designer
  • [Export] Crash when exporting a .sbsar file referencing a missing image
  • [Export] Crash when exporting an asset referencing a corrupted image file
  • [Export] Exporting a .sbsar file with an Embroidery layer results in a gray material
  • [Export] Exporting a material to a .sbs/sbsar file can generate a fully transparent material
  • [Export] Normal Format parameter is not exposed correctly in .sbs/.sbsar files
  • [Export] Sbs/sbsar export of a layer stack referencing a .svg file is broken
  • [Export] Transform layer is not exported properly / Updated Enscape - Revit export preset
  • [Exposed Parameters] Crash when deleting a layer containing an exposed parameter
  • [Exposed Parameters] Updating an outdated layer in the layer stack can lead to a corrupted list of exposed parameters
  • [Exposed Parameters] Parameters that should not be exported are exported anyway
  • [Exposed Parameters] Removing a blend filter when deleting a layer does not unexpose its parameters
  • [Exposed Parameters] Text parameters break .sbs/.sbsar exports
  • [Layers] Crash when dropping a layer stack in another layer stack
  • [Layers] Crash when failing to load a filter
  • [Layers] Cannot reload the previous image when resetting the Image field
  • [Layers] Cannot undo/redo transform tool changes
  • [Layers] Clone Stamp layer is stuck after clicking "Reset all settings"
  • [Layers] Using any of the reset buttons prevents from drawing in the Image field
  • [Layers] The Reset button does not clear the drawing mask in the Image field
  • [Layers] The Reset button in the Image field does nothing if the user has painted something
  • [Layers] Rendering cache does not work when using the Brush tool
  • [Layers] Deleted layer can still show up in the Properties panel
  • [Layers] Layer computation can stall when switching between project assets
  • [Project] Sometimes Sampler is unable to open a project from disk
  • [2D View] The 2D view always defaults back to Material Output

Substance 3D Sampler for Mac

In English
Version 3.4.1
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