Substance 3D Painter has the tools you need to texture your 3D assets, from advanced brushes to Smart Materials that automatically adapt to your model. Breathe life into your art.
The industry standard. Substance 3D Painter is widely used in game and movie production as well as in product design, fashion, and architecture. It’s a go-to 3D texturing app for creative professionals everywhere.
Full creative freedom. Painter helps you achieve the look you want, from product design to realistic games and visual effects to projects such as stylized animation.
Smart tools for enhanced artistry. Use Smart Materials that adjust to any object to show realistic surface detail or wear and tear. Explore mask presets that adapt to any shape, and paint with efficient, dynamic tools.
What you see is what you get. The state-of-the-art viewport in Painter shows all your artistic decisions in real time. Iterate on complex materials with advanced lighting and shadows, making texturing even more creative and painless. You can even preview your model in the included path tracing mode.
It’s nondestructive. In Painter, every action and stroke is recorded, and can be recomputed at any time. This means you can change the resolution of your project at any time without ever decreasing quality, or even modify existing paint strokes.
What’s new in version 7.4.2
Updated on Mar 10 2022
[SpaceMouse][Windows] Support of the 3Dconnexion SpaceMouse in the 3D Viewport for navigation
[SpaceMouse][Windows] Basic shortcuts/keys for Pro and Enterprise SpaceMouse models in the 3D Viewport
[SpaceMouse][Windows] Dedicated rotation center icon in the 3D Viewport
[Color Management] Use roles from OCIO configuration to change default settings
[Color Management] Color manage the properties window for color widgets
[Color Management] Color manage the properties window for material preview
[Color Management] Color manage swatches in color picker
[Color Management] Add a setting to define the standard sRGB color space
[Color Management] Add the Standard sRGB color space from OCIO config in color picker Display selector list
[Color Management] Improvements for color space override menu
[Color Management] Allow to override the environment map color space in Display Settings
[Color Management] Draw color picker gradients based on current Display
[Color Management] Clamp HDR values by default in color editor
[Color Management] Use passthrough (no color space) for filters in Legacy mode
[Color Management] Limit gradients display in color editor to match [0-1] range
[Color Management] Hide Display selector in color picker in Legacy mode
[Color Management] Make color picker hexadecimal field always in sRGB color space
[Color Management] Disable color picker Display dropdown for data channels
[Optimization] Warp grid recomputes only covered UV tiles
[Export] Allow to export UV Tile projects for Sketchfab, USD and glTF
[Scripting][Python] Allow to change tonemapping function
[Sketchfab] Updating existing model ends up creating new model
[Sketchfab] Crash when searching for previously updated model
Crash when exporting to USD
Crash when creating a new shader instance in Geometry Mask or when geometry is hidden
[Import Asset Window] Crash when changing the type of imported resources
Normal mesh maps are inverted when used in layer stack
[Substance] User data blending mode is not taken into account
[Color Management] Bitmaps with color space in filename are imported as UV Tile sequences
[Color Management] Color managed outputs of Substance graph are in wrong color space
[Color Management] Polygon Fill tool displays the wrong color
[Color Management] ACES tonemapper is applied to channels in solo mode
[Color Management] Tool preview sphere lighting is not color managed
[Color management][Export] Converted maps applies an incorrect conversion
[Scripting][Python][Color Management] Projects created with template & OCIO environment variable are in Legacy mode
[3D Adobe Offer] Can not launch Painter when using regional settings with languages not supported by default
3Dconnexion SpaceMouse not supported on MacOS
[UI] Horizontal scroll bar with color management appearing in some cases in new project window
[Bakers] "Average normals" setting has no effect in UV Tile projects
[Mac M1] Smart materials are not displayed correctly
[Color Management] Resources used in projection mode are not color managed in the overlay