With Substance 3D Designer, create seamless materials and patterns, image filters, environment lights, or even 3D models. Each asset can output infinite variations.
The industry standard for material authoring. Substance 3D Designer is used across many industries and is at the center of most video game and visual effects material pipelines. Substance parametric materials are supported in most 3D creation tools and will integrate seamlessly into any workflow. Send your materials directly to Substance 3D Painter and Stager.
Nondestructive, nonlinear. The node-based workflow allows you to use a wide range of approaches. Any step of the process can always be modified later. Try everything, adjust anytime.
Endless possibilities, infinite combinations. Designer comes with a rich node library to create your assets from scratch. Build upon and learn from thousands of materials from Substance 3D Assets and Substance 3D Community Assets.
Go beyond materials. Generate dynamic 3D models, or combine existing elements like curves and kitbash models. Create parametric environment lights to use in any app supported by Substance 3D.
Integrates into any workflow. Designer comes with an extensive scripting API so you can tailor the app to your needs. Build and share powerful plugins with the integrated Python scripting interface. Create tools and utility graphs to supercharge your pipeline.
What’s new in version 11.3.1
Updated on Jan 09 2022
[Graph] Add a warning when deleting a graph used in another graph/package
[UI] Color editor is too small when using a specific UI layout
[UI] Crash when updating the list of recently used templates
[UI] Incorrect highlighting in Shortcuts preferences
[UI] Main window size is too small after restarting a windowed session (macOS only)
[UI] Maximised dock is not minimised on exit (Windows only)
[UI] Missing space in 'Level Out High' parameter tooltip[3DView] Axis in 3D view are too small when the scene bounding box is thin
[UI] Style issue on some text in Project settings for French language
[Substance models] Clamp on exposed parameters are not saved across sessions
[Substance models] Shift modifier is still enabled after using node preview shortcut
[Substance models] Some deleted nodes remain in the exported SBSM
[Substance models] Target nodes of the evaluation accumulate and are not deleted[API] Crash when rendering Curve node which properties were set through API
[Bakers] 'Material color' widget is not visible and does not work as expected
[Content] PBR Render Node: internal computation not performed at the node's resolution
[Function Graph] Messages displaying the expected types are wrong in some cases
[Graph] Input relative to input: inherited parameters are incorrect with connected instances
[MDL] Substance graph instances are not reliably updated in MDL graphs
[Publish] Fail publishing graph that contains circular dependencies
[Shortcuts] Shift+Space should not be an assignable keyboard shortcut for nodes
[Templates] Output format of custom templates is ignored