GameMaker Studio 2
GameMaker Studio 2


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GameMaker Studio 2 free download for Mac

GameMaker Studio

23 November 2020

Develop games using drag-and-drop.


Using a single development workflow GameMaker Studio 2 allows you export your game directly to Windows desktop, Mac OS X, Ubuntu, Android, iOS, tvOS, fireTV, Android TV, Microsoft UWP, HTML5, PlayStation 4, and Xbox One.

Backwards Compatible

Import your GameMaker: Studio projects directly into Studio 2 and have them ready to run in a matter of minutes.

YoYo Account

GameMaker Studio 2 uses your YoYo Account to provide a single login for all your game making needs.


With our integrated tutorials you can have your learning materials docked directly in your workspace.

Laptop Mode

For all of our users who develop on laptop pcs we have developed an efficient workflow that does not get in the way of development.


Customise your development environment by choosing from our predefined skins or creating your own.


Organise your workspace by docking your tool windows where you want them.

Object Editor

With our unique stucture and workflow it has never been easier to manage the objects within your game.

Script Editor

With tabs and the ability to split the editor you can work with multiple files without having a window for each.

Superior Workflow

Drag and Drop like never before, create the game you want without ever writing any code.


Choose what you need from our extensive library of events and actions to sculpt the game you desire.

Code Preview

Learn how to program by viewing the code behind our DnD™ actions and take your games to the next level.

GameMaker Language

Based on C programming language, GML gives you all the power of other programming languages while being easy to learn.

What's new in GameMaker Studio 2


2.3.0 is a huge new release which brings multiple new asset types and editors, significant quality-of-life changes and productivity gains to the existing editors, and a new project format to handle all these new additions. There is a lot changed in this release, so please do read all the release notes carefully and follow the link to our detailed guide to changes in 2.3.0

Please also be aware that opening an existing project in 2.3.0 the first time will ask you to convert the project and save it out again with a new name. This is because the project format has now been changed quite extensively. You will not be able to open newer-style projects in 2.2.5 or older, and similarly 2.3.0 does not allow you to set 2.2.5 or older runtimes as active

See below for IDE changes/fixes and check the Runtime Release Notes for in-game changes/fixes

Because this version is so big and contains so much new stuff these notes will be brief, but for more information on everything below please see this detailed introduction to all the new features and some important notes about moving your projects from 2.2.5 to 2.3.0

The Asset Browser
  • A major overhaul and replacement for the resource tree - order your assets however you want them, no more fixed per-resource groups
  • Add tags to your assets to filter your browser, but also get these tags in-game and react to them during gameplay
  • Use the new Quick Access menu to order your rooms, set assets as favourites, save searches, and modify your game options
Sequences asset type
  • Create animations, cutscenes, and control gameplay in this new resource type with its powerful new editor
  • Call functions during standard events (like Create, Step, Destroy) and also on-demand at any point on your timeline as a Moment
  • Send on-demand Broadcast Messages which can be picked up by any instance in your room
Animation Curves asset type
  • Control the assets in your sequences with curves, so you can do things like change position, blend colours, control audio volume, and tweak your animations
The Inspector
  • Modify a sequence's asset properties in a fast and easy new way
A brand new manual
  • A clean new look and much better search tools
  • Also opens in your browser for maximum readability and productivity (note that it's still an offline copy served from your GMS2 install)
  • Includes a brand-new beginners guide, perfect for getting to grips with GMS2
  • The Sprite Editor and Image Editor both now have a new preview bar where you can manipulate your frames
  • Rewrote the folder watcher to be more efficient and robust
  • Made the Go To tool able to search Preferences and Game Options for matches to your search terms
  • Added code-folding on all opening curly braces
  • Updated Game Options iOS to use the newer splash screens and icons setup that current Xcode wants
  • Made some tweaks to Marketplace asset-creation (along with adding support for 2.3.0+ assets and the new project format)
  • And much, much more!
  • For the full list of public IDE issues fixed in this version since 2.2.5, see the Change Log
  • Note, however, that this is a very small list compared to the full private change log and you will no doubt find a lot of old issues have been fixed

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App requirements: 
  • Intel 64
  • OS X 10.10.0 or later
PaidOne-Time Purchase

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