Develop games using drag-and-drop.
Using a single development workflow GameMaker Studio 2 allows you export your game directly to Windows desktop, Mac OS X, Ubuntu, Android, iOS, tvOS, fireTV, Android TV, Microsoft UWP, HTML5, PlayStation 4, and Xbox One.
Import your GameMaker: Studio projects directly into Studio 2 and have them ready to run in a matter of minutes.
GameMaker Studio 2 uses your YoYo Account to provide a single login for all your game making needs.
With our integrated tutorials you can have your learning materials docked directly in your workspace.
For all of our users who develop on laptop pcs we have developed an efficient workflow that does not get in the way of development.
Customise your development environment by choosing from our predefined skins or creating your own.
Organise your workspace by docking your tool windows where you want them.
With our unique stucture and workflow it has never been easier to manage the objects within your game.
With tabs and the ability to split the editor you can work with multiple files without having a window for each.
Drag and Drop like never before, create the game you want without ever writing any code.
Choose what you need from our extensive library of events and actions to sculpt the game you desire.
Learn how to program by viewing the code behind our DnD™ actions and take your games to the next level.
Based on C programming language, GML gives you all the power of other programming languages while being easy to learn.
2.3.0 is a huge new release which brings multiple new asset types and editors, significant quality-of-life changes and productivity gains to the existing editors, and a new project format to handle all these new additions. There is a lot changed in this release, so please do read all the release notes carefully and follow the link to our detailed guide to changes in 2.3.0
Please also be aware that opening an existing project in 2.3.0 the first time will ask you to convert the project and save it out again with a new name. This is because the project format has now been changed quite extensively. You will not be able to open newer-style projects in 2.2.5 or older, and similarly 2.3.0 does not allow you to set 2.2.5 or older runtimes as active
See below for IDE changes/fixes and check the Runtime Release Notes for in-game changes/fixes
Because this version is so big and contains so much new stuff these notes will be brief, but for more information on everything below please see this detailed introduction to all the new features and some important notes about moving your projects from 2.2.5 to 2.3.0
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