Godot
Godot
3.3.3
2.0
0.0
Godot free download for Mac

Godot for Mac3.3.3

01 October 2021

Free and open-source game engine.

What is Godot for Mac

Godot provides a huge set of common tools, so you can just focus on making your game without reinventing the wheel.

Godot is completely free and open-source under the very permissive MIT license. No strings attached, no royalties, nothing. Your game is yours, down to the last line of engine code.

Create games with ease using Godot's unique approach to game development.

  • Nodes for all your needs. Godot comes with hundreds of built-in nodes that make game design a breeze. You can also create your own for custom behaviors, editors and much more.
  • Flexible scene system. Create node compositions with support for instancing and inheritance.
  • Visual editor with all the tools you need to be packed into a beautiful and uncluttered context-sensitive UI.
  • Friendly content creation pipeline for artists, level designers, animators and everyone in between.
  • Persistent live editing where changes are not lost after stopping the game. It even works on mobile devices!
  • Create your own custom tools with ease using the incredible tool system.

What's new in Godot

Version 3.3.3:
  • Android: Add partial support for Android scoped storage, target API level 30 (GH-50359).
  • Android: Add GDNative libraries to Android custom Gradle builds (GH-49912).
  • Android: Disable resource optimizations for legacy release builds (GH-50664).
  • Android: Resolve issue where the Godot app remains stuck when resuming (GH-51584).
  • Animation: Fixed issue where bones become detached if multiple SkeletonIK nodes are used (GH-49031).
  • Audio: Fix cubic resampling algorithm (GH-51082).
  • Core: Save binary ProjectSettings key length properly (GH-49649).
  • Core: Fix renaming directories with Directory.rename() (GH-51793).
  • C#: Fix C# bindings generator for default value types (GH-49702).
  • C#: Ignore paths with invalid chars in PathWhich (GH-50918).
  • Editor: Fix slow load/save of scenes with many instances of the same script (GH-49570).
  • Editor: Fix logic for showing tilemap debug collision (GH-49075).
  • Editor: Fix handling of HiDPI scaling for the curve editor's handles (GH-50627).
  • GraphEdit: Allow higher and lower maximum zoom values in GraphEdit (GH-49437).
  • GridMap: Fix GridMap erasing octants in the wrong order (GH-50052).
  • HTML5: Raise default initial memory to 32 MiB (GH-50422).
  • Import: glTF: Fix mesh nodes which are also bones (GH-49119).
  • Import: Fix loading RLE compressed TGA files (GH-49603).
  • Input: Fix game controllers ignoring the last listed button (GH-48934).
  • Input: Add action_get_deadzone() method to InputMap (GH-50065).
  • iOS: Fix plugin configuration loading (GH-50433).
  • iOS: Remove duplicate orientation settings in the iOS export preset (GH-48943).
  • Lightmapper: Fix potential BakedLightmap crash (GH-50150).
  • Linux: Fix crash when using ALSA MIDI with PulseAudio (GH-48350).
  • LSP: Translate file path to URI on LSP symbol requests (GH-49687).
  • LSP: Implement didClose notification (GH-50277).
  • LSP: Fix SymbolKind reporting wrong types and get_node() parsing (GH-50914, GH-51283).
  • macOS: Fix custom mouse cursor not set after mouse mode change (GH-49848).
  • macOS: Fix Xbox controllers in Bluetooth mode on macOS (GH-51117).
  • Networking: Fix parsing some IPv6 URLs for WebSocket (GH-48205).
  • Networking: WebsocketPeer outbound buffer fixes and buffer size query (GH-51037).
  • Networking: Fix IP address resolution incorrectly locking the main thread (GH-51212).
  • PathFollow: Fix forward calculation for the position at the end of the curve (GH-50986).
  • Physics: Avoid NaNs when calculating inertias for bodies without mass/area (GH-49185).
  • Physics: Ignore disabled shapes for mass property calculations (GH-49699).
  • Porting: Fix Directory::get_space_left() result on macOS and Linux (GH-49222).
  • Rendering: VisualServer now sorts based on AABB position (GH-43506).
  • Rendering: Fixes depth sorting of meshes with transparent textures (GH-50721).
  • Rendering: Fix CanvasItem bounding rect calculation in some cases (GH-49160).
  • Rendering: Fix flipped binormal in SpatialMaterial triplanar mapping (GH-49950).
  • RichTextLabel: Fix auto-wrapping on CJK texts (GH-49280).
  • Windows: Fix platform file access to allow file sharing with external programs (GH-51430).
  • Windows: Fix code signing with osslsigncode from Linux/macOS (GH-49985).
  • Thirdparty library updates: mbedtls 2.16.11, CA root certifactes.
  • Translation updates.
  • API documentation updates.
Try our new feature and write a detailed review about Godot. All reviews will be posted soon.

What customer like

Stability
User Experience
Privacy

What needs improvements

Bug fixing

Godot qualities

Value
5.0
Ease of use
4.0
Features
5.0
Reliability
4.0
Customer support
5.0
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TomasStew
TomasStew
May 26 2021
3.3.2
2.0
May 26 2021
2.0
Version: 3.3.2
We will see, how this app works.
Free
2.0
0.0
App requirements: 
  • Intel 64
  • macOS 10.12.0 or later
License: 
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