Modo
Modo
15.1v1
4.9
0.0
Modo free download for Mac

Modo for Mac15.1v1

22 July 2021

3D Modeling, Paint and Render in one application.

What is Modo for Mac

MODO brings you the next generation of 3D modeling, animation, sculpting, effects and rendering in a powerful integrated package. An end-to-end solution delivering raw horsepower, refined technology, and robust workflows, MODO is the creative option of choice for artists and designers around the world - from home-based hobbyists to Hollywood studios.

  • MODO makes creative exploration possible with fast and intuitive polygon modeling and sculpting tools that allow you more time to explore and visualize new ideas
  • Offers out-of-the-box value with highly-integrated modeling, painting, sculpting, effects, animation and unlimited network rendering capabilities
  • Ensures consistency with a philosophy of tool re-use, easy-to-learn workflows and a fully customizable UI that is unmatched in any other 3D software
  • Integrates seamlessly into existing pipelines with built-in Python scripting and versatile SDK
  • Get instant results for interactive design reviews with the use of the photorealistic preview render

The displayed price is of a 1-month subscription. Additional pricing options are available here

What's new in Modo

Version 15.1v1:
User Experience:
OmniHaul:
  • One of the greatest strengths of Modo is customization. OmniHaul significantly extends this strength by incorporating gestures to quickly alter properties or channels. Artists can leverage the default settings or define exactly which movements enable the functionality they desire. This is done directly in the UI with easy to understand graphics that appear next to tool properties or channels, creating a consistently in-context experience.
Deferred/Paused Evaluation for MeshOps and Deformers:
  • Procedural Modeling offers tremendous power and flexibility. Some calculations can take a significant amount of time and slow down interaction within a scene. In Modo 15.1, some of these time intensive calculations can be temporarily delayed, allowing for improved interactivity when using tools, modifying channels, or playing an animation.
Static Analysis:
  • Sometimes artists need to be able to quickly identify and fix problems in their scene. Static Analysis is a new framework in Modo that will search through a scene to find and fix problems that have been defined in the Static Analysis test. Preset tests are provided while allowing for highly customized tests as well.
Direct and Procedural Modeling:
Curve Booleans:
  • Curves are an extremely powerful aspect of modeling workflow. Curve Booleans allows curves to be intersected to generate complex shapes and patterns, enabling artists and designers to rapidly create and iterate with curve-based modeling techniques as either direct or procedural modeling operations.
Curve Winding Aligner MeshOp:
  • Tools like Curve Fill streamline creation of geometry. However, if a curve is inside of another curve, the two curves need to have related directions to fill the shape properly. The Curve Winding Aligner automates this process, ensuring that artists get the result they want without having to troubleshoot a scene.
MeshFusion Edge Weights to Strips:
  • Edge weighting or creasing provides a fast and intuitive modeling workflow. MeshFusion can now leverage edge weights on open ended tube-like meshes to create strips. This provides a slick method to produce reliable, procedural bevels. When combined with procedural tools like Curve Sweep or Extrude it helps produce precise meshes that can easily be altered at any point of the creation process.
Boolean, Union All:
  • Boolean modeling offers a very intuitive method of creating complex forms. In the past, artists had to add each individual mesh as a separate operation. This significantly slows down the modeling process. The new union all mode let’s artists and designers leverage a single mesh layer with overlapping mesh islands in boolean workflows.
Layer selection for the Merge MeshOp:
  • The Merge Mesh MeshOp is an important part of the procedural modeling toolset that passes a mesh from one layer or stack to another. Now artists can choose a layer in a procedural stack to output instead of just the final result of the entire stack. This makes interaction between multiple MeshOp stacks far more flexible and powerful.
Rigging:
MeshOp Stack Node:
  • Both node graphs and stack/tree views are great ways to represent item relationships. The new MeshOp Stack Node visualizes the MeshOp order of operations stack within the node-based schematic view. This allows greater visibility to how the MeshOp stack and node graphs interact without having to jump between separate views, while maintaining the inherent advantages of both methods.
Rendering:
mPath:
  • mPath is the new physically based, hybrid rendering path tracer. In Modo 15.1 we’ve extended the QuickCam capabilities to include direct camera rotation enabling the ability to “look around” a scene without orbiting an item. Dispersion has also been added, enabling refractions to be more accurate by allowing the light to be split apart into separate wavelengths or colors. This is a phenomenon frequently seen in nature, further expanding mPaths powerful capabilities.
File Exchange:
USD Support for UV tiling and Real World Size:
  • USD continues to be upgraded with support for UV tiling and Real World Size values. USD is an excellent exchange format that is useful in a variety of industries. These additions further cement our commitment to USD and customers who rely on it.
Enhancements:
TuneUps:
  • Orient to selection has been added to the dimension tool, improving how designers assess the dimensions of the items they create. This has also been added to the Absolute Scale tool providing thought-free interaction. Finally, Replicators can be frozen through the right click menu in the Item list.
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0.0
(0 Reviews of )
There are no reviews yet
time2poppop
time2poppop
Sep 7 2020
14.1v2
5.0
Sep 7 2020
5.0
Version: 14.1v2
Excellent !
Phaleron
Phaleron
Aug 11 2014
801
0.0
Aug 11 2014
0.0
Version: 801
I've had my eye on modo for some time, however, their pricing policy is far too agressive, so far as I am concerned. For the first 5 years, modo was stable price-wise, having increased from version 102 to 501 by only $100. In the last 4 years, though, it has gone from $995 to 1676 (yes, 68%), which in our current economy is suicidal. I've had a similar experience with Cinema 4D a few years ago, and their pricing policy forced me out of their game, though I love their product. Maxon, however, has been smart enough to introduce new trimmed-down versions at lower prices. Since, I expect modo 901 to sell above $2000 only one year from now, I must look elsewhere for similar, or near-similar software.
scott-m29
scott-m29
Aug 11 2014
801
5.0
Aug 11 2014
5.0
Version: 801
The best out there. Smooth and intuitive. Fast, beautiful renders. The one line description under the title here hardly scratches the surface. This is awesome software. The user base is positive and supportive.
niewiesznic-1
niewiesznic-1
Mar 31 2011
302
5.0
Mar 31 2011
5.0
Version: 302
Current version of modo is 501. Its the best 3D software I've met. It only lacks character animation (I wish it would merge with messiah). Oh, and its 64bit also :)
Beige
Beige
Oct 21 2008
302
0.0
Oct 21 2008
0.0
Version: 302
It won't have me leaving Maya any time soon but the sculpting is nice. FIX THE BROKEN SYMMETRY AND YOU MIGHT SELL ME A COPY.
Ajoe
Ajoe
Sep 15 2008
302
5.0
Sep 15 2008
5.0
Version: 302
I've spent the better part of the past 2 months evaluating 3d apps, but modo set the bar so high that in the end it wasn't even a contest. Beautiful GUI, great stability (Intel), exceptional learning materials and support, and a sensible license (per user, not per computer) made the decision a no-brainer. It is not cheap and the learning curve is not short, but this is an incredible tool that you won't outgrow.
N-E-P-T-U-N-E
N-E-P-T-U-N-E
Jul 26 2008
302
5.0
Jul 26 2008
5.0
Version: 302
I looked for some good not to say best 3D Modeler and I think on Mac there is nothing better right now. I am planning to make some architectural visualizations. For that kind of work I still have to learn a lot more though. Thanks to the many videos in the Help section of the program and luxulogys website I could complete my project. And finally mastering modo and therfore the 3D modeling world should be only a matter of time. Btw. I am bloody hell newbie to it :) Using modo is a lot of fun to me, because you can learn everyday something new.
Stesoell
Stesoell
Apr 5 2008
302
0.0
Apr 5 2008
0.0
Version: 302
Powerful modelling and rendering tool. The best GUI I've seen in the past (Huhu Autode*k ;). Friendly community and outstanding support from the developers. Top-notch Luxology TV and weekly modcast. Grab your trial and see.
Marsviolet
Marsviolet
Apr 5 2008
302
0.0
Apr 5 2008
0.0
Version: 302
A powerful but unforgiving 3D program crippled by instability and longstanding bugs, with a customizable but unwieldy modal interface that hinders more than helps, lacks support for standard Mac key bindings such as the Apple key, and in general shows contempt for the Apple Human Interface Guidelines. A wealth of training materials is available online, but the included documentation is simultaneously incomplete and redundant, and the user community is defensive, arrogant and hostile.
Guest
Guest
Apr 5 2005
102
0.0
Apr 5 2005
0.0
Version: 102
My attempt to download was repeatedly rejected although I successfully completed registration. I was notified that an error had occurred and was encouraged to contact Luxology, but the contact link resulted in what appeared to be a 404 not found error.
$65.00Buy Now
4.9
0.0
App requirements: 
  • Intel 64
  • OS X 10.11.0 or later
  • At least 4 GB RAM
  • At least 1GB of video memory / driver support for OpenGL 3.2
License: 
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