Vendetta Online is a massively multiplayer game that permits thousands of players to interact as the pilots of spaceships in a vast universe. Users may build their characters in any direction they desire, becoming rich captains of industry, military heroes, or outlaws. A fast-paced, realtime "twitch" style combat model gives intense action, coupled with the backdrop of RPG gameplay in a massive online galaxy. Three major player factions form a delicate balance of power, with several NPC sub-factions creating situations of economic struggle, political intrigue and conflict. The
What's New
Version 1.8.207:
Teller-Ulam mine changes: Timeout increased to 1 hour, damage increased to 15k, capacity increased to 2, reload cost reduced by half.
Added ability for capship owner to dismiss a player from a turret through a new turret tab in the Tactical tab of the owner's PDA. Also added a /gunner dismiss "character name" and for lua a Gunner.Dismiss("character name") function.
Capship turret list now shows what weapon is attached to each turret.
HUD mission icon is removed when the mission ends.
Loading screen image when changing texture resolutions is now properly scaled.
Fixed screendump /dump command on Android devices.
Tegra 3 Android devices now properly default to Super High background detail.
Fixed some cases where a player may not receive their mission rewards while they are jumping/warping.
New turret weapon: Gemini Homing Missiles. Same stats as non-turreted Geminis. Available in certain grayspace locations, to those with standing and required levels. This adds to the selection of existing turrets: Shield, FireCracker, Neutron MkIII, Gauss MkII, etc.
Version 1.8.207:
Teller-Ulam mine changes: Timeout increased to 1 hour, damage increased to 15k, capacity increased to 2, reload cost reduced by half.
Added ability for capship owner to dismiss a player from a turret through a new turret tab in the Tactical tab of the owner's PDA. Also added a /gunner dismiss "character name" and for lua a Gunner.Dismiss("character name") more...
Requirements
PPC / Intel
Mac OS X 10.3.5 or later.
1 GHz G3 or faster.
3D Hardware Accelerator (Fully OpenGL compatible 32MB video card with Hardware Transformation & Lighting).
Perspective on me, 73 years old, on VO for for over two years. This is the only game I have played regularly for more that a couple of months. VO is DEEP. I takes a couple of weeks to begin to see all the possibilities, and it does take a while to get into the good ships and missions. If you try the 8hr free trial, as soon as you get out of the training sector holler for EMS, (Emergency Mechanical Services) and get a newbie starter kit of equipment. Also immediately look for a mentor to help you get thru the first 3 license levels. Read the appendix to the manual and look at VO-wicki for tons of information of use in the game.
VENDETTA ONLINE ARTICLE
Vendetta has an 8 hour trial. So I tried the game. To get started in the game, a person needs to take the tutorials. Tutorials are training missions And let me tell you, they wrote a book of junk you have to read to take the training mission. Nobody cares much about all the politics. It is too overwhelming. All you care about, in the training tutorials, is the last paragraph of the that mission. And, I can tell by the number of newbies that log on and then leave, never to be seen again, that the tutorials are terrible.
Lets talk mining. Mining for minerals is big in the beginning of the game, to gain money and levels. But, it takes a long, long, boring time. Sure, the first day is cool. It is all new. Then, it is boring, boring, boring, as you move from rock to rock, waiting for the cargo bay to fill up.
Lets get into travel in the game. Think about this. To go from one side of your nation, to the other, takes over 12 minutes of holding down the tab key, as you go from one jump to another, and seeing very few other ships. Sure, you can find a plug-in to hold the tab key down (i, nfinite turbo) but it is very tricky to use. Travel is so bad, that you might go to sleep if you have to take a convoy 1/2 way around the universe, taking over 20 minutes.
To gain better weapons and ships, and gain experience, you have to kill a lot of small bots. We are talking, a lot. There are actually a bit of fun, at first, but then they soon get boring.
Now, lets get into pirates. There is nothing worse then doing all this freaking boring mining, then boring travel, as your missions, just to have some pirate, with attitude, find you, demand payment … or blow you up. If you run from the pirate and get blown up (most do), then you have to do all that boring stuff, again. Oh, the pirate ship and their weapons are WAY better then yours, plus their fighting techniques are better. You don't have a prayer, no matter what they say. And I have witnessed pirates killing in pirate space, as well as Nation space.
In the end, the only thing not too boring in this game is pirating and pvp combat in an area called Sedina 8. It is mostly people that have played a long time, have a nasty attitude, and are good at fighting.
The game has some nice graphics, but in reality, is the same thing ... everywhere. These includes rocks, space stations, and a lot of empty space. Sure, there are some things you can do, and plan, but it takes hours and hours of boring time.
They also need some cooler ships. I am fighting with a space ship called a Vulture, that has, wings, like a fighter jet. Can’t I have a space ship? If I wanted to fly a fighter jet space, I would have gotten a different game.
The best thing about this program is that the game was very reliable, and ran on a lot of platforms. This means you can be bored, a whole lot of places. Just go there an try it for free. Don’t fall asleep while playing.
12 minutes just to get across nation space.... perhaps you should have taken more notice in the tutorials.
You don't have to jump from one grid to the next you can jump right across the whole sector in one go.
There are not many good space combat sim MMO's available these days. It is even more rare to find one that will run on a Mac.
Vendetta Online is a space themed combat sim. It begins with very helpful tutorials that allow the player to pick up a few points. Each space station has an interface that contains unique missions. One can choose to undertake various missions involving mining or trade or combat or delivery... With the completion of certain missions new ships and weapons become available. To get from one galaxy to another one makes use of worm holes. The player is encouraged and rewarded for exploring the universe.
A few of the things I find very attractive about Vendetta Online: the missions are diverse enough to keep a player busy and engaged. The learning curve is sufficiently gradual. It also allows for solitary as well as team player engagement. I am more interested in grinding alone and am turned off when forced to team up with others I don't know. So far I have not been pushed in that direction, which is a plus.
There are few negatives to this game, and as far as I can see they are minor. Graphically, the game is not bad. But it is also nothing to write home about, either. Leveling up to access better weapons does seem a bit slow. The music can be monotonous after a while; but that is easily remedied by hitting the mute button. Vendetta Online requires a $9.00/month subscription fee. One can debate the relative pros and cons of monthly fees until the end of time.
If you are a die hard space explorer who enjoyed playing games like Freelancer you may want to give Vendetta Online a shot. Each new player gets the first 30 days free.
This game has something for almost everyone. I think I may be the oldest player in the game at 72, and I have trained people in their mid-teens. There is player vs player real time combat for those who want it. There is nation warfare. There is trading, escorting trade missions and defending them against player and bot attacks. There is mining of asteroids, which some find totally immersive, and a great moneymaker. My personal favorite aspect is the continuing struggle against the rogue robotic mining machines which are competing with us/humans for resources to survive in space. When I show newbs the Leviathan, the big daddy bot, they are always impressed and excited. I have been playing this game for a year and still enjoy it. One of the best aspects of the game is the player base which is very supportive of new players. All one has to do to get help is ask.
Ok, fundamental problems with this game.
First, the good thing.
The fast-action twitch aspect works well for combat, the control system is well implemented.
However, in the long term the ONLY way to upgrade your ship and status is a system so poor it beggers belief.
Shoot drones.
In fact, shoot countless thousands of drones over many many months.
Until you have done this, the established unemployed obsessives hang around warp points, blowing you up and making you backtrack huge distances and loose the XP you have built up.
It is not policed to stop this.
There is no in-game mechanism to prevent it or protect you.
Other, older games, had missions that added GREATLY to your XP, and for good reason, if you can assasinate some military big-noise, you deserve the XP.
Not in Vendetta.
In other, older games, if you mine like crazy for 2 months, you make so much money you can buy a cap-ship, or any fast capable fighter with oodles of deadly weapons.
Just like the real world, if you have enough money, you can buy what you like.
Not in Vendetta.
Essentially, you have to spend all day, every day for the next six months making endless trips to asteroid fields to shoot varying classes of droid.
Here's the joke, once you HAVE done this, there is nowhere or nothing to do, you end up sitting outside jump points making stupid yarrr comments and shooting noobs.
I tried this game with a grim determination for 6 months.
Futile, pointless and soul destroying.
At least other, more popular, online space sims have greater depth and give a noob a chance.
If you have a life, it's not for you.
Until the devs wake up and change the FUNDAMENTAL structure of the game it will remain an also-ran in the online pantheon.
I'm sorry to hear that this individual had a bad experience in our game. It seems that they labored under several misapprehensions that understandably colored their experience.
1) In no way is it necessary to continue shooting drones, over and over again.. let alone for six months. It only takes a few hours for a new player to hit Level 3 Combat, at which point the Dynamic Warfare missions become available in Deneb, allowing you to join the military on the Serco or Itani side, and take part in real warfare on behalf of your Nation (often with other players on both sides). We start the new players out with simple drones, because some people find the combat learning curve to be a little steep, but other options quickly become available.
2) Pirates and other aggressive players hang out in a specific region of the galaxy, which covers only 8 of the 30 available solar-systems. By and large it is easy to avoid, and you can certainly advance your character without the risk of these areas, especially if you simply avoid missions that take you there. The tutorials include very stark warnings about the "grayspace" region. We specifically *do* give new people a chance, by including terrifying defensive batteries that keep the pirates out of Nation Space.
3) You cannot "lose XP". Ever. Perhaps this person means losing XP they have not yet actually earned, by having a mission not be completed. But once you have it, you have it.
4) You CAN equip items and ships that are above your license level, by visiting the more "black market" stations in (more dangerous) grayspace. Not all items are available, but they can also be purchased elsewhere and delivered there (by the player, or often by other players who re-sell items). Some ships are nation-specific, but a considerable amount of gear is available in grayspace; as evidenced by our effective pirates, who are often "kill on sight" in all nation territory.
Our game is not without flaws, of which we are well aware, and we work to improve them in each weekly release. In this case, a player somehow managed to make it six months while remaining unaware of several fundamental game mechanics (?!). We do cover much of this content in our tutorials, but clearly we need to push new players more forcefully in various directions, to be absolutely sure they are aware of the available options. We are working on an expansion of the new-user-experience to do exactly this, as well as changing the mission system to make our many available missions more apparent to everyone.
Additionally, we frequently read and respond to constructive feedback on our Suggestions Forum, doing our best to improve problem areas and integrate good ideas that our players bring up.
Hey, retard, this game has nothing to do with EVE style gameplay, which is a dull point and click interface. In VO, you really pilot the ship yourself. Its like saying who's gonna play Myst V now that Age of Conan is out. One has nothing to do with the other. Now please stop posting in this thread, you're making a fool out of yourself.
I've been playing Vendetta Online for about half a year now and plan to continue to subscribe for the foreseeable future. While not perfect with some key features still in development, I find VO captures the essence of space combat very well - even when using my joystick and after from many years of playing flight sims, VO transcends the "planes in space" feeling with which most other games in the space combat genre leave me; VO has done this by finding a good balance twixt realism and gameplay with their oddly tweaked 3-D physics model.
Other pluses to the game are: The client is native has been very stable for me even though I don't have the most up to date Mac. The network performance is rock solid making the PvP fun and satisfying. The community is generally supportive and is directly engaged in making VO a better game with publicly available customizations via skins, plugins, and even missions. Built-in voice chat via TeamSpeak, too.
Comparisons to the Escape Velocity series are valid as are those to earlier games in the genre like Elite and Freelancer with the caveat that VO is primarily a multi-player FPS in space with RPG trappings. However, future plans indicate that VO is evolving toward a more complex and dynamic economy which will provide for a richer and more interesting backdrop to the PvP action with more traditional RPG elements like trading, crafting, and mining getting more attention. (As for EvE, I find that the differences in gameplay completely outweigh the similarities which are, after all, common to most games in the same genre.)
Overall, a fun game if you're looking for a space-based MMO with solid PvP.
Missed my edit window but just wanted to elaborate on the differences between VO and EvE and point out that EvE is listed on MacUpdate as "Adventure" but Vendetta Online is listed as "Action" which sums up the differences in a nice, crunchy nutshell.
It's also worth noting that our Public Alpha launched in May of 2002, a year before EVE. We are contemporaries, and I'm sure we have similar influences, but that doesn't make ours a derivative or copy. EVE has had greater success, and is better known, but our development started in 1998. It would be more apt to point out similarities to the early X-Wing or Wing Commander titles, the games that truly inspired us.
I'm sorry to hear you experienced problems. Client crashes are pretty rare for us. Please give the updated version a try again, and if you still experience issues, consider posting about them on the Bugs or Mac forums of our home site. Also, if the client should crash and bring up our automated bug reporter, please submit the report, they greatly help us in tracking down problems.
Amazing game, great userbase, awesome devs, but as I know people don't pay for the company, I'll elaborate on the game. It is the intense twitch-based combat that keeps me so hopelessly addicted to VO. The adrenaline, skill, and fun are unparalleled in any other game I've played. From duels and single combat to epic, large-scale engagements, the combat system is beautiful in its simplicity, (real physics and simple projectile motion apply to most aspects), yet endlessly exciting in its intricacies. I will let other players elaborate on other aspects of the game, or you can try the free, no-strings-attached 8-hour GAME-PLAY, not real-time, trial of the game. Also, the developers are extremely committed, resulting in one of the most stable and responsive games around. They are constantly adding to it, and often take player-suggestions into account in deciding their long-term agenda for the game. In fact, players may even join the PCC, (Player Contribution Corps), and create missions and other content for the game.
I downloaded the game which looked like the best game ever in this site, but right when i click install the program opens and then quits unexpectedly, why why why? after the long time downloading it, and not being able to play...:[
If you post the specifics of your problems to the www.vendetta-online.com forums, you'll usually receive a response pretty quickly. Either from the developers or from other helpful users.
Well, for instance, what exact type of Mac you have, what version of OS X you're running, and so on. For example, there was a problem with the game on 10.2.8, but that's been recently fixed; and if we knew that was the problem we could have helped you. The majority of our userbase is mac-based, and the game is regularly run on everything from slow G3s to brand-new quad-core Intel machines. Our users generally consider our game to be extremely stable, and in the rare case where it isn't, we're happy to figure out why. But since the cases are rare, we can only debug the problems if people are willing to report them in detail.
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Vendetta Online is a massively multiplayer game that permits thousands of players to interact as the pilots of spaceships in a vast universe. Users may build their characters in any direction they desire, becoming rich captains of industry, military heroes, or outlaws. A fast-paced, realtime "twitch" style combat model gives intense action, coupled with the backdrop of RPG gameplay in a massive online galaxy. Three major player factions form a delicate balance of power, with several NPC sub-factions creating situations of economic struggle, political intrigue and conflict. The completely persistent universe and detailed storyline add to the depth of immersion, resulting in a unique online experience.
Free download, free trial, no personal information or credit card required.
+1
+7
David Flory reviewed on 31 Dec 2011
-4
-4
BLACKRABBIT reviewed on 23 Nov 2011
Vendetta has an 8 hour trial. So I tried the game. To get started in the game, a person needs to take the tutorials. Tutorials are training missions And let me tell you, they wrote a book of junk you have to read to take the training mission. Nobody cares much about all the politics. It is too overwhelming. All you care about, in the training tutorials, is the last paragraph of the that mission. And, I can tell by the number of newbies that log on and then leave, never to be seen again, that the tutorials are terrible.
Lets talk mining. Mining for minerals is big in the beginning of the game, to gain money and levels. But, it takes a long, long, boring time. Sure, the first day is cool. It is all new. Then, it is boring, boring, boring, as you move from rock to rock, waiting for the cargo bay to fill up.
Lets get into travel in the game. Think about this. To go from one side of your nation, to the other, takes over 12 minutes of holding down the tab key, as you go from one jump to another, and seeing very few other ships. Sure, you can find a plug-in to hold the tab key down (i, nfinite turbo) but it is very tricky to use. Travel is so bad, that you might go to sleep if you have to take a convoy 1/2 way around the universe, taking over 20 minutes.
To gain better weapons and ships, and gain experience, you have to kill a lot of small bots. We are talking, a lot. There are actually a bit of fun, at first, but then they soon get boring.
Now, lets get into pirates. There is nothing worse then doing all this freaking boring mining, then boring travel, as your missions, just to have some pirate, with attitude, find you, demand payment … or blow you up. If you run from the pirate and get blown up (most do), then you have to do all that boring stuff, again. Oh, the pirate ship and their weapons are WAY better then yours, plus their fighting techniques are better. You don't have a prayer, no matter what they say. And I have witnessed pirates killing in pirate space, as well as Nation space.
In the end, the only thing not too boring in this game is pirating and pvp combat in an area called Sedina 8. It is mostly people that have played a long time, have a nasty attitude, and are good at fighting.
The game has some nice graphics, but in reality, is the same thing ... everywhere. These includes rocks, space stations, and a lot of empty space. Sure, there are some things you can do, and plan, but it takes hours and hours of boring time.
They also need some cooler ships. I am fighting with a space ship called a Vulture, that has, wings, like a fighter jet. Can’t I have a space ship? If I wanted to fly a fighter jet space, I would have gotten a different game.
The best thing about this program is that the game was very reliable, and ran on a lot of platforms. This means you can be bored, a whole lot of places. Just go there an try it for free. Don’t fall asleep while playing.
+2
+16
You don't have to jump from one grid to the next you can jump right across the whole sector in one go.
+3
Cybersleuth58 reviewed on 17 Aug 2010
Vendetta Online is a space themed combat sim. It begins with very helpful tutorials that allow the player to pick up a few points. Each space station has an interface that contains unique missions. One can choose to undertake various missions involving mining or trade or combat or delivery... With the completion of certain missions new ships and weapons become available. To get from one galaxy to another one makes use of worm holes. The player is encouraged and rewarded for exploring the universe.
A few of the things I find very attractive about Vendetta Online: the missions are diverse enough to keep a player busy and engaged. The learning curve is sufficiently gradual. It also allows for solitary as well as team player engagement. I am more interested in grinding alone and am turned off when forced to team up with others I don't know. So far I have not been pushed in that direction, which is a plus.
There are few negatives to this game, and as far as I can see they are minor. Graphically, the game is not bad. But it is also nothing to write home about, either. Leveling up to access better weapons does seem a bit slow. The music can be monotonous after a while; but that is easily remedied by hitting the mute button. Vendetta Online requires a $9.00/month subscription fee. One can debate the relative pros and cons of monthly fees until the end of time.
If you are a die hard space explorer who enjoyed playing games like Freelancer you may want to give Vendetta Online a shot. Each new player gets the first 30 days free.
+5
+7
David Flory reviewed on 10 Jul 2010
+1
+87
First, the good thing.
The fast-action twitch aspect works well for combat, the control system is well implemented.
However, in the long term the ONLY way to upgrade your ship and status is a system so poor it beggers belief.
Shoot drones.
In fact, shoot countless thousands of drones over many many months.
Until you have done this, the established unemployed obsessives hang around warp points, blowing you up and making you backtrack huge distances and loose the XP you have built up.
It is not policed to stop this.
There is no in-game mechanism to prevent it or protect you.
Other, older games, had missions that added GREATLY to your XP, and for good reason, if you can assasinate some military big-noise, you deserve the XP.
Not in Vendetta.
In other, older games, if you mine like crazy for 2 months, you make so much money you can buy a cap-ship, or any fast capable fighter with oodles of deadly weapons.
Just like the real world, if you have enough money, you can buy what you like.
Not in Vendetta.
Essentially, you have to spend all day, every day for the next six months making endless trips to asteroid fields to shoot varying classes of droid.
Here's the joke, once you HAVE done this, there is nowhere or nothing to do, you end up sitting outside jump points making stupid yarrr comments and shooting noobs.
I tried this game with a grim determination for 6 months.
Futile, pointless and soul destroying.
At least other, more popular, online space sims have greater depth and give a noob a chance.
If you have a life, it's not for you.
Until the devs wake up and change the FUNDAMENTAL structure of the game it will remain an also-ran in the online pantheon.
+6
+16
1) In no way is it necessary to continue shooting drones, over and over again.. let alone for six months. It only takes a few hours for a new player to hit Level 3 Combat, at which point the Dynamic Warfare missions become available in Deneb, allowing you to join the military on the Serco or Itani side, and take part in real warfare on behalf of your Nation (often with other players on both sides). We start the new players out with simple drones, because some people find the combat learning curve to be a little steep, but other options quickly become available.
2) Pirates and other aggressive players hang out in a specific region of the galaxy, which covers only 8 of the 30 available solar-systems. By and large it is easy to avoid, and you can certainly advance your character without the risk of these areas, especially if you simply avoid missions that take you there. The tutorials include very stark warnings about the "grayspace" region. We specifically *do* give new people a chance, by including terrifying defensive batteries that keep the pirates out of Nation Space.
3) You cannot "lose XP". Ever. Perhaps this person means losing XP they have not yet actually earned, by having a mission not be completed. But once you have it, you have it.
4) You CAN equip items and ships that are above your license level, by visiting the more "black market" stations in (more dangerous) grayspace. Not all items are available, but they can also be purchased elsewhere and delivered there (by the player, or often by other players who re-sell items). Some ships are nation-specific, but a considerable amount of gear is available in grayspace; as evidenced by our effective pirates, who are often "kill on sight" in all nation territory.
Our game is not without flaws, of which we are well aware, and we work to improve them in each weekly release. In this case, a player somehow managed to make it six months while remaining unaware of several fundamental game mechanics (?!). We do cover much of this content in our tutorials, but clearly we need to push new players more forcefully in various directions, to be absolutely sure they are aware of the available options. We are working on an expansion of the new-user-experience to do exactly this, as well as changing the mission system to make our many available missions more apparent to everyone.
Additionally, we frequently read and respond to constructive feedback on our Suggestions Forum, doing our best to improve problem areas and integrate good ideas that our players bring up.
-11
+212
-1
-4
+16
+200
-4
+1
+2
Xolodnik reviewed on 11 Feb 2009
Other pluses to the game are: The client is native has been very stable for me even though I don't have the most up to date Mac. The network performance is rock solid making the PvP fun and satisfying. The community is generally supportive and is directly engaged in making VO a better game with publicly available customizations via skins, plugins, and even missions. Built-in voice chat via TeamSpeak, too.
Comparisons to the Escape Velocity series are valid as are those to earlier games in the genre like Elite and Freelancer with the caveat that VO is primarily a multi-player FPS in space with RPG trappings. However, future plans indicate that VO is evolving toward a more complex and dynamic economy which will provide for a richer and more interesting backdrop to the PvP action with more traditional RPG elements like trading, crafting, and mining getting more attention. (As for EvE, I find that the differences in gameplay completely outweigh the similarities which are, after all, common to most games in the same genre.)
Overall, a fun game if you're looking for a space-based MMO with solid PvP.
+1
+2
-10
+212
I mean... ANYONE???
+4
+1
+7
+16
+291
OS10.5.4
+16
+2
+2
Calder reviewed on 10 Dec 2008
-1
-1
+1
+16
-1
-18
+1
+16