EVE Online is a massive multiplayer online game (MMOG) set in a science-fiction based, persistent world. Players take the role of spaceship pilots seeking fame, fortune, and adventure in a huge, complex, exciting, and sometimes hostile galaxy.
A nominal monthly subscription is charged for each player's account; users are responsible for their own Internet service fees. EVE is not a stand-alone, single player game and can only be played online. Unlike most MMOGs that split a large player base up among small clones of the same game world (called "shards") containing no more
What's New
Version 6.10.334471:
Windows from Crucible 1.0.4 to Crucible 1.1 is 31 MB
Windows full client 5 GB
Mac from Crucible 1.0.4 to Crucible 1.1 is 37 MB
Mac full client 5.9 GB
CriticalPlayer Owned Stations, Starbases and Outposts
Starbases now use Fuel Blocks for all their non-reinforcement and non-charter fuel needs. Small towers use 10 blocks per hour, medium towers use 20 blocks per hour and large towers use 40 blocks an hour. Power and CPU use no longer alter your fuel needs.
Fuel bays on all Control Towers have been reduced in size again and will now be the same volume as they were in Crucible 1.0 (ie 140,000/70,000/35,000). Overloaded towers will continue to function as normal in all respects, except that you will not be able to add fuel to them until they are less than 100% full. It shall be possible to remove fuel as normal to achieve this.
Faction towers use 10% less fuel for the "tier 1" variety and 20% less fuel for the "tier 2" variety.
ChangesShips
We have made the following changes to Assault Ships:
All Assault Ships now have a new Role Bonus: 50% reduction in MicroWarpdrive signature radius penalty
The following changes have been made to the Retribution
New bonus: 7.5% bonus to Small Energy Turret tracking speed per skill level.
+1 mid slot
+15 CPU
+200 armor hp
The following changes have been made to the Vengeance
New bonus: 5% bonus to Missile Launcher Rate of Fire per level.
+1 high slot
+10 CPU
The following changes have been made to the Harpy
New bonus: 5% bonus to shield resistances.
+1 low slot
+200 shield hp
+10 CPU
The following changes have been made to Hawk
New bonus: 5% bonus to Missile Launcher Rate of Fire per level.
+1 mid slot
+10 CPU
The following changes have been made to the Enyo
New bonus: +5% damage changed to 10% bonus to damage
+1 mid slot
+10 CPU
The following changes have been made to the Ishkur
New bonus: 10% bonus to drone hitpoints per level
+1 low slot
The following changes have been made to the Jaguar
New bonus: 7.5% bonus to Small Projectile Turret Tracking per level
+1 low slot
+200 Shield
+10 CPU
The following changes have been made to the Wolf
New bonus: 7.5% bonus to Small Projectile Turret Tracking per level
+1 low slot
+200 armor hp
+10 CPU
Neocom
The Neocom has been updated with new and improved functionality. Navigation has been improved and a new EVE Menu has been added and users can customize the Neocom as they see fit.
Resizing the Neocom.
Users can resize the Neocom by dragging the right side edge of the Neocom itself.
Avatar thumbnail.
By hovering over the avatar thumbnail, users see their character's name and click the thumbnail to open up the Character Sheet.
Skill Queue.
Below the avatar thumbnail there is a progress bar that shows the progression of the current skill being trained. Hovering over it will show the name of the skill in a tooltip window and clicking on it opens the Skill Queue.
Chat.
By default, the Chat window is available right below the skill queue progress bar in the Neocom.
Users can click the Chat icon and get a list of active channels.
Create Group.
Users can create custom groups in the Neocom root by right-clicking on the EVE Menu ('E' Icon) at the top of the Neocom.
Users and put any icon from the menu root, or the EVE Menu into the custom groups.
At the top of the Neocom there is a new EVE Menu ('E' Icon) where all menu options can be found. The root of the Neocom acts as a shortcut bar and users can move icons around, delete them from the root and add new ones from the EVE menu. No matter what is done to the root, the EVE Menu always has all the options available to users through the Neocom. Users can only remove, add and reorganize icons in the root menu, the EVE Menu index is always the same. Users can drag icons from the EVE Menu to the root of the Neocom which will create a shortcut for it.
All active windows will be displayed in the Neocom root even if they only exist in the EVE Menu when closed. The root acts as a shortcut and overview for all windows that are open. If more icons are displayed than can be shown at once they will be moved into a 'More' Menu that shows other icons in a sub menu when opened. Icons that point to menus that are currently open will always have a certain 'Open' state to indicate they are already open. If the user clicks an icon for a window that is already open it will put that window into the front if it was behind other windows, but if it is already in front it will minimize that window. Icons that show looping highlighting effect are asking for the users attention because of an update. For example if the user gets a new message through EVE Mail. This can be turned off in the Esc Menu.
World Shaping
The storage capacity on all Planetary Interaction storage pins has been increased from 5000m3 to 12000m3 so that it may better compete with the space port.
Overall a big disappointment. Graphics are suburb - the only positive quality of this game. The interface is screaming for simplicity...twice I "lost" my ship, and had to resort to chat to get help in finding it. Chat community was borderline hostile, with many not only not offering help, but instead treating my requests for help with acerbic and obnoxious commentary. But my main complaint (as if the chat wasn't enough) is that there are too many buttons!!! There are drawers, folders, icons galore in the main interface. Too confusing, it requires more than the 14 days my trail was limited to. It would be vastly improved if it were not for that one glaring problem. I should have to buy a book just to pick up the basics...MMORPG should be "jump right in" with skills picked up along the way, rather than the gameplay hindered often and frequently with searches on Google for how to do this, and how to do that.
For what it is, a space trading and PvP strategy game, it is unsurpassed. It is actively developed and consistently improving. It grows on you and before long one is delving deeper and deeper into adventure and riches. Good stuff.
Apocrypha is running very well, considering the forced graphics upgrade from the classic client. I'm running 10.4.11 on a 2.33GHz iMac (upgraded 256meg 7600 card) and it's still quite playable with all graphics setting turned to high -- though for big battles I'll probably need to lower some settings.
This game is the most extensive MMORPG I have ever seen. Its economic aspect has been the subject of numerous WSJ articles and is widely regarded as a completely accurate economic model. The PVP of this game is a lot of fun as well. The universe is extremely expansive as well and the possibilities are endless. This game makes WoW looks like childs-play (this is coming from a former hardcore raider)
The current stability of the client is slightly buggy though. I have confidence in CCP that they will iron out all the issues soon, considering they just released an enormous expansion.
oh yeah, did i mention all expansions are free?! WOOT :D
not at all, the two may be different, but when mac gamers look for an alternative MMORPG to play and all they know of is WoW, it helps to have a comparison. Having played this game for about 2 months now, i cannot describe the level of relief it gives me that I quit WoW, and EVE Online provides a great alternative to the rampant 13 yr olds and massive time consumption. Not to mention the issue of item escalation that has left raiders in the dust. EVE concentrates more on actual player skill and fleet tactics rather then who has more purplz.
As a former beta tester of EVE Online, I feel you overlooked a few things about EVE which ought to be mentioned.
First, it should be said that the learning curve is quite steep. Think Battlecruiser 3000AD..
Also, unlike WoW, this game is a lot less focused on instant fun. The game is slower paced and it takes a long time and a good ship+stats before one can venture in 0.0 and get a taste of PVP, the core of EVE imo. In a nutshell, you can't just drop in a few times a week, play an hour or two, and still have fun. The stats system reduces that problem a bit though.
That said, EVE is great if you dig complexity and depth over instant gratification. You just need to be unemployed or something to enjoy it I guess :p
"That said, EVE is great if you dig complexity and depth over instant gratification. You just need to be unemployed or something to enjoy it I guess :p"
That's exactly what I feel.
I know WoW also requires a lot of time, but I call myself a fairly casual player (with a few monthly "breaks" here and there) and I still think I can enjoy WoW even if I don't have "all purple" gear. It's easy to get into and the battle grounds make it easy for a quick "game in game".
I really want to try EVE (and probably will when I think I have time) but still it feels a bit too complicated. But I guess that's also (as people has been sayiing) what makes it good.
The reason there is no premium graphics is because it's a cider port. One they work out the issues with cider it will come to the mac. Its not a graphics card issue if you can use bootcamp to use the premium graphics...
I just meant that Apple should do something about the gaming situation on the Mac platform. I'm tired of often having to live with third grade solutions when gaming on a Mac. Or play three year old titles with frame rate penalties because of the porting from DirectX to OpenGL (or whatever the reason is).
Just an FYI- The Mac client will time out without warning (or any indication that it did, for that matter) if you take too long to make your character (and why wouldn't you?) The only solution at this time is to take a screenshot and start over and try to duplicate your choices. Not exactly a great new-user experience...
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EVE Online is a massive multiplayer online game (MMOG) set in a science-fiction based, persistent world. Players take the role of spaceship pilots seeking fame, fortune, and adventure in a huge, complex, exciting, and sometimes hostile galaxy.
A nominal monthly subscription is charged for each player's account; users are responsible for their own Internet service fees. EVE is not a stand-alone, single player game and can only be played online. Unlike most MMOGs that split a large player base up among small clones of the same game world (called "shards") containing no more than 3,000 people, EVE is unique in that all of its players inhabit the same game world.
This is a free 14-day trial and no is credit card required; EVE Online costs $14.95 per month to play thereafter.
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+11
Ben-Marko reviewed on 20 Dec 2011
Pretty disappointing!
+2
+6
big_rod reviewed on 31 May 2011
+3
+138
+27
all links point to paying with a credit card or entering
a prepaid card number...
nice...
+1
+322
https://secure.eve-online.com/ft/FreeTrialSignup.aspx?aid=103559
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+27
+138
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Section8 reviewed on 04 Apr 2008
The current stability of the client is slightly buggy though. I have confidence in CCP that they will iron out all the issues soon, considering they just released an enormous expansion.
oh yeah, did i mention all expansions are free?! WOOT :D
+91
Sure, they're both MMORPG's, but quite different still, no?
Why does everything have to be compared all the time. Why choose one thing when one can have all? :)
+3
+57
+1
+432
+4
+127
First, it should be said that the learning curve is quite steep. Think Battlecruiser 3000AD..
Also, unlike WoW, this game is a lot less focused on instant fun. The game is slower paced and it takes a long time and a good ship+stats before one can venture in 0.0 and get a taste of PVP, the core of EVE imo. In a nutshell, you can't just drop in a few times a week, play an hour or two, and still have fun. The stats system reduces that problem a bit though.
That said, EVE is great if you dig complexity and depth over instant gratification. You just need to be unemployed or something to enjoy it I guess :p
+2
+91
That's exactly what I feel.
I know WoW also requires a lot of time, but I call myself a fairly casual player (with a few monthly "breaks" here and there) and I still think I can enjoy WoW even if I don't have "all purple" gear. It's easy to get into and the battle grounds make it easy for a quick "game in game".
I really want to try EVE (and probably will when I think I have time) but still it feels a bit too complicated. But I guess that's also (as people has been sayiing) what makes it good.
It is $20 to set up an account and get one month of play.
After that at is $15 per month. Month to Month
71.70 for 6 months
131.41 for 12 months.
When setting up a new account you can also get a 14 day free trial.
I believe this pricing is virtually identical to WOW.
+36
On downloading the game, this file is just a patch. Now to find the game to see if it is worth it.
+36
I won't be downloading that from my connection!
Just as well - I save myself all that money!
+91
"The same game software as Classic, plus the Premium Graphics Content for all ships, stations and stargates."
Mac and Linux users can't currently download this it seems. :(
I guess there aren't any affordable graphics cards for the Mac that are capable to run the game with that detail anyway... >:(
I'm tired of being a "second class citizen" when it comes to gaming just because I prefer the Mac OS.
Apple: do something! :)
+2
+1
+91
LAME! Please fix!
+16
Lulzsec strike again?
+323
brenty rated on 30 Dec 2011