dim3 free download for Mac

dim33.0

31 July 2013

Create your own 3D game (was dimension3).

Overview

Note: dim3 is no longer under development, and it is no longer available for sale.

dim3 (was dimension3) is a 3D action "game without content." This engine is aimed directly at mod makers and anybody interesting in creating their own 3D game. These people have done wonderful things with other engines, but they are extending an engine that was basically designed for a single game. Dim3 is the opposite ... an engine designed for all games!

The download includes Engine, Map Editor, Animator, Network Server, and Sample Demo Project.

What's new in dim3

Version 3.0 (0022):
  • Got rid of ray tracing project setting
  • Some updates to auto-generator so it can handle squished shapes
  • Added a new "tight maze" auto-generator XML Engine
  • Split the engine into two separate products (opengl & ray-tracing)
  • Removed need for large icu DLLs in win32 build
  • Linux versions now have proper error message box
  • Ray-trace doesn't load unused shaders
  • Newest SDL2 integrated GUI
  • Esc, return, and arrow keys can now navigate menus
  • All chooser clickable items can now be associated with a key
  • Removed the old style "ok"/"cancel" key IDs, use the new key routines
  • All dialogs work with esc/return keys

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How would you rate dim3 app?

11 Reviews of dim3

3.75
Anonymous
19 September 2004
Version: 1.0fc3

Most helpful

This is a rockin-cool concept. Free game engine for anyone to make 3d games. The project seems like it's going in the right direction in many ways. Hopefully this will allow some of us that aren't programmers to make some innovative games that wouldn't have been made, otherwise. I must though point out that figuring out how to use the editor and animator isn't immediately apparent. There is no help, no tooltips of any kind, the terminology in dialog boxes is primarily jargon. Without these basic elements, it's really difficult (at least for someone like me, who is not experienced in modern map editors) to figure out how to even begin creating any new game components.
(0)
$ir-M-
01 March 2011
Version: 2.2
This listing is really outdated. The above download link is dead, and I expected the software to be moribund as well - but probing around I found it's still very much in active development; version 3.3b19 can be found at www.klinksoftware.com/download/
(0)
ccccc
09 October 2007
Version: 2.2
Actually, theres TO MUCH help. idevgames.com/dim3=people replying to your problems within a few hours #DIM3 IRC channle=instant reply
(0)
ccccc
09 October 2007
Version: 2.2
What the heck?? Just because your to lazy to learn to use it doesn't mean it's bad. What, did you think making a game would be easy?! Truthfully, dim3 has a large community that will probably reply to your posts on a forum within a few hours. And theres an IRC channel, what more do you want? What, are you trying to use it on windows or something?
(0)
5
ccccc
09 October 2007
Version: 2.2
Dim3 is an awesome game engine. It's free, really good, open source, and the Brian will add most anything you ask for as long as it's reasonable to the game engine. It could use some better lighting, and a faster (dev wise) editor is being made. Overall, it's a good game engine, with a good community that will answer all your questions, and it's free!
(0)
Anonymous
30 September 2004
Version: 1.0fc3
I was very interested in Dim3 when I read about it and the guy has done a lot of work to get this package together and that is to be applauded. I think some things will come as Dim3 matures over time such as it's skeleton editor is so clunky it almost unusable. Currently you can't seem to click and drag bones and move them with the mouse. I tried every possible button and key and mouse button combo (I've got a 4 button mouse) to get this to work but it seems you have to enter bones numerically and although skeletons can be set up as a logical heirarchy Dim3 does not display them heirarchically which is so annoying. (Drag and drop support to change bone's parent a la Lightwave's scene editor would be ideal) 2ndly when you open a model in the Animation/Skeleton editor it is given a default surface which renders as completely matte so all you can see in shaded view is a sillouhette of your character. Basic support for Open GL polygon shaded views is an absolute must! I believe it displays correctly when the character has a UV map and associated image but it is still infurating. Although I did work in the games industry for a while, I don't know if Dim3's map and environment editor is part of a set of 'norms' for 3d games. It doesn't seem quite right to me that terrain or other environments are created, edited and displayed as a set of individual unjoined polygons. This makes map editing and environment creation an enormous chore. It desperately needs to be able to import environments made in other software (like Lightwave which has excellent polygonal modelling facilities) All in all these critiscims are not meant to be disparaging but constuctive. Dim3 shows excellent promise and I would just like to see Dim3 be a little easier to use. The author said recently he is prioritising network play as the next feature, but really that could come later. If can get the skeleton maker right and ability to import an LWO as a map/environment then he has already got a winner on his hands.
(0)
Show comment (1)
5
Anonymous
23 September 2004
Version: 1.0fc3
This app is great! i love it even though im a newb to game development...:(. To the review that gave it a 1 star...ur screwed up. The game maps already on Dim3 are demos of what the program can do. Its up to u to create ur own graphics, and game... try it again and this time, be patient
(0)
4.25
Anonymous
21 September 2004
Version: 1.0fc3
I've tried Dim3 out before, and now it's really becoming great! A free! 3d game making tool which is rather easy to use! The only bad thing is the lack of documentation, but you can always ask questions at the iDevgames.com board. Someday, I will make a game with this engine… Just you wait ;)
(0)
3.5
Anonymous
21 September 2004
Version: 1.0fc3
I am the Editor of iDevGames.com, a site devoted to making Mac games. I have followed the progress of Dim3 for a very long time. First, Dim3 is "free." Big deal? I think so since products like this take many man years to create and are usually commercial when released on platforms like Windows. IMHO, Dim3 brings the ability of making a 3D game within the reach of many people. That said, creating any game that will be worth playing is still going to require skill, motivation and creativity. It is true that documentation and tutorials is lacking at the moment, but remember, the developer is a "lone-wolf" and most likely spent 95% of his time on coding. If you need help, you can find it in the forum at iDevGames.com. If you find dim3 not to your liking, spend some money on Torque, try to figure out Blender, or learn OpenGL.
(0)
5
Anonymous
21 September 2004
Version: 1.0fc3
real great gameengine - im developing since meanwhile years with concept : learnig by doing best: developer will help you out when you get in some troubles and you will get advanced help - continousley development of the tools makin a game has never been so easy before, thats why i rate with overall 5 >>ew
(0)
1
Anonymous
21 September 2004
Version: 1.0fc3
i don't have time for this. there is no help and i can't figure out how to use the damn thing. it looks like all this program does is lets you make slight changes to already-made games. but i can't find any export commands or menu items that let you save what you have created, if you can figure out how to create anything at all. :( sorry. two thumbs down on this one.
(0)
Show comments (3)
3.75
Anonymous
19 September 2004
Version: 1.0fc3
This is a rockin-cool concept. Free game engine for anyone to make 3d games. The project seems like it's going in the right direction in many ways. Hopefully this will allow some of us that aren't programmers to make some innovative games that wouldn't have been made, otherwise. I must though point out that figuring out how to use the editor and animator isn't immediately apparent. There is no help, no tooltips of any kind, the terminology in dialog boxes is primarily jargon. Without these basic elements, it's really difficult (at least for someone like me, who is not experienced in modern map editors) to figure out how to even begin creating any new game components.
(0)