Second Life
Second Life
6.4.10.549686

5.0

Second Life free download for Mac

Second Life6.4.10.549686

15 October 2020

Expansive online society, lived in and built by its participants.

Overview

Second Life is a 3D virtual world entirely built and owned by its residents. Since opening to the public in 2003, it has grown explosively, and today is inhabited by a total of 5,145,919 people from around the globe.

From the moment you enter the World you'll discover a vast digital continent, teeming with people, entertainment, experiences, and opportunity. Once you've explored a bit, perhaps you'll find a perfect parcel of land to build your house or business. You'll also be surrounded by the creations of your fellow residents. Because residents retain the rights to their digital creations, they can buy, sell, and trade with other residents.

The Marketplace currently supports millions of US dollars in monthly transactions. This commerce is handled with the in-world unit-of-trade, the Linden dollar, which can be converted to US dollars at several thriving online Linden Dollar exchanges.

Your first Basic account is FREE, and includes access to events, shopping, building, scripting - everything you can do in Second Life. After your first free Basic Account, each Additional Basic Account (known in-world as an "alt" account) costs a one-time fee of $9.95. A Premium Second Life account, starting at $9.95 a month, allows you to own land on which you can build, display, entertain, and live.

What's new in Second Life

Version 6.4.10.549686:
Mesh Uploader:
  • Firestorm contributions related to the mesh uploader, and several other improvements. New avatar tab for controls and info related to joints and skinning
Cosmetic changes include:
  • Upgrade to preview resolution to 1024x1024
  • Scalable preview
  • Fixed display of colors in preview
  • Adjustment of colors to better correlate to in world (yellow frame of mesh, blue tint physics)
  • Rearrange UI elements to give more space for the preview even when not scaled up
Informational changes include:
  • Two new boxes: cost breakdown and physics breakdown
  • These provide access to information that has always been available to the viewer form the upload costs update message but were not shown to the user
  • If you’ve read this far, you deserve a Linden Bear. Ask for one next time you see a Linden
Resolved Issues:
  • Confusing warning "Material of model is not a subset of reference model"
  • The model is displayed with artifacts in the upload preview floater
  • Fix upload options affecting preview options incorrectly
  • Crash on model upload
  • Mesh Uploader:
    • Improved layout and minor behaviour tweaks (from FS)
    • Use Joint Positions Option causes "Collapsed Joints/Bones" for some Files
    • Rename Avatar tab to "Rigging"
    • Autofill from _postfixes
    • Bind shape matrix orientation warning is misbehaving
    • Model is unnaturally grey
    • Fixes/changes for joint listings in mesh uploader
    • Firestorm created a number of variables for settings.xml move those to code or floater's xml
    • Model preview is shown half black after the EEP merge
    • The reduced preview with an inverted image is displayed when the ‘Upload Model’ floater is minimized
    • The "Material of model is not a subset of reference model" error is not displayed after the attempt to upload a model with the mismatched name
    • Artifacts are shown in the preview when trying to upload the model with physics
    • The "Logs" tab is cleaned after pressing the "Calculate weight & fee" button
    • Scaled-down 'Upload Model' floater has a frame at the bottom
    • The Upload model lists can't be scrolled by mousewheel or touchpad
    • Remove model_metric from upload
    • Add control for joint positions in model upload preview
    • Better UI for enumerating joint position overrides in mesh uploader
    • Display in-viewer all warning messages logged by the mesh uploader
    • Make mesh upload errors less spammy and more informative
    • Make mesh uploader fit into 980px
  • Split LLModelPreview and LLFloaterModelPreview into separate files
  • "The texture is empty" error is displayed after trying to upload the model with the texture from the non-English directory
  • Remove any automatic retry of login
  • [EEP] Cache clearing on every start
  • The ‘LLModelPreview’ class name is different in logs when uploading models
  • FS mesh
    • The Smooth parameter is 10 by default on the ‘Physics’ tab in the ‘Upload model’ floater
    • Unable to pan the mesh model with 'ctrl + shift + mouse drag' in the preview window when 'Weights' is ticked
  • Maint:
    • Warning messages are shifted on each other at "upload model" tab
    • Parameters are not reset in the Upload Model menu when pressing button 'Clear settings & reset form'
    • Scalable preview of mesh model is shown with black bar on top in the Upload Model menu
  • Mesh upload tries to upload/import folder instead of opening folder
  • Change Mesh Uploader to preserve Scene File object names when a full linkset is uploaded
  • Joint offset fitted mesh won't upload with rig data
  • Uploaded simplebot.dae model does not match the Preview in Bento viewer

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How would you rate Second Life app?

42 Reviews of Second Life

Libertyforall1776
26 April 2015
Version: 3.7.27.300636

Most helpful

Reminds me of V-World on the Caprica TV series (60 years prior to Battlestar Galactica)! Although it is not half as good. :P
(1)
Libertyforall1776
26 April 2015
Version: 3.7.27.300636
Reminds me of V-World on the Caprica TV series (60 years prior to Battlestar Galactica)! Although it is not half as good. :P
(1)
SickTeddyBear
23 April 2014
Version: 3.7.6.289164
From the Chronicle of Higher Education: https://chroniclevitae.com/news/456-what-ever-happened-to-second-life
(3)
Macinman
11 March 2014
Version: 3.7.3.287491
I just wanted to leave a comment and say I enjoy messing around with Secondlife at times i really don't use it on a regular basis, but it's fun to explore. I wanted to also say how impressed i am to say my retina macbook pro late 2013 13" does really well on the graphics with the iris graphics. So far no slow downs and great detail. it only starts to really show a noticeable slow down on ultra but it's not huge so i put it back down on high. it also depends on the environment it seems as to how graphics are effected. I'm not much of a gamer though, i work with video and other forms of media for the most part. I've tried second life on my 2005 eMac back in 2005 the radeon 9600 card wasn't too bad but it was certainly slower. my white macbook wasn't the best when i tried it as the intel graphics back then weren't a gaming card, now i have it on this retina MBP and i think this has been the best i've seen it. I also noticed the fan is well controlled too it runs when it has to then slows down to silent again.
(0)
5
Jazzyguy
25 February 2014
Version: 3.7.2.286707
This is Real FUN!!!!
(1)
5
Erik-Carlson
29 January 2014
Version: 3.6.13.284995
Fun stuff
(0)
Sanjinko
31 August 2012
Version: 3.3.1.254524
Version 3.3.4.262321 was released on July 25, 2012 Available also are beta and development versions.
(0)
Show comment (1)
SickTeddyBear
12 January 2012
Version: 3.2.5.247236
Users of Second Life may want check out the documentary called "Life 2.0", which will be released on DVD January 17th: http://life2movie.com
(2)
Show comments (2)
3.5
Heymini
23 June 2011
Version: 2.7.2.233432
Dont think of this as a 'Game' think of it more as a chat room with user defined graphics. There are some reasonably well defined locations to explore such are the Eiffel tower but the graphics hardly zip along as everything is stored on the S/L servers even your own clothing, possibly why the developers call it a 'viewer' In busy regions the lag can become horrendous and if the region has 50 occupants im sorry it just wont let you in. If you have the time and patience its ok for a laugh but do expect some lag and random crashes.
(9)
Penguirl
27 April 2011
Version: 2.6.3.227447
Interesting that Linden Labs dropped PPC support but still supparts Panther 10.3.9. Huh? Also, why is it that Blizzard can write a game (Warcraft) that runs smoothly on OS X but Linden Labs' effort with Second Life is barely functional. I'm glad I never got hooked on SL.
(9)
Mac007
26 April 2011
Version: 2.6.3.227447
Wow, can't believe this is still being developed. I hardly use it any more and when I do it's as vacant as a ghost town when I visit. I guess everybody's gone to Facebook.
(7)
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Pseudofire
08 November 2008
Version: 1.21.6.99587
HAHA! I found it. it's http://wiki.secondlife.com/wiki/MacBook_Pro_2007_Graphics_Freeze_Workaround I tried it, it works great! Hope this helps yall out.
(4)
Seanthorn
07 October 2008
Version: 1.20.17.98669
As of yesterday I'm off SL. It forced me to update to this version. After I updated, I double clicked on the application and it does nothing. :(
(1)
1
Nemesys
24 July 2008
Version: 1.20.15.92456
I've been using Second Life for almost 2 years now, initially on a PowerBook G4 and for over a year now on a MacBook Pro. This application has been the most demanding that I have ever used on my MacBook Pro. I have played Need For Speed Carbon, Age of Empires III, Warcraft III and nothing comes even close to bring my MacBook Pro on his knees like Second Life does. When logging in, I get around 15-20 fps. After 10-15 minutes, my frame rate goes down to about 1.5-2 fps. Yes, you read it right, 1.5 to 2 frames per second. Changing the graphic settings don't have *any* impact. There has been a known issue that has been lingering for over a year now with the NVidia 8600M GT video card in MacBook Pro's. So, if you have one of those, you might reconsider opening an account and putting money into Second Life as you will be sorely disappointed. I have heard that newer MacBook Pros with a 256MB NVidia 8600M GT performs better but I have been unable to see it for myself. I have a MacBook Pro with 3GB RAM running the Intel Core Duo II at 2.4GHz and the NVidia 8600M GT with 256MB of video RAM, all under 10.5.4. The latest versions of Second Life have been consistently worst each time. I used to be able to manage my way around even though you would expect a top notch performance on a laptop costing more than $3000.
(2)
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2
Dremwkr
08 November 2007
Version: 1.18.4.3
The world just did not run very well, with lots of lag, to the point it was almost a futile effect to go anywhere of your own choosing. I experienced lots of freezes and "beachball" time. The concept is a good one, but how it is implemented on the server farm is really poor, it is like it was never thought through for scalablity, which is inexcusable considerating its purpose. Even in areas in which I am the only person in sight, the play is halting and just plain frustrating. It is clear some sponsors spent a ton of money in their world creation to bad trying to interact with it is so maddening, it generates Information Superhiway road rage. I do suggest everyone try it. It is the perfect lesson in how to screw up a virtual world. I get the nagging feeling its problems are built in and part and parcial in the code as well as a poorly designed and run server system (software AND hardware). Also that it is overhyped and oversold. While it maybe true that 5 million charatures may have been created on it, it is my est. that the number that regularly and actively uses it is about less by a magnitude of 10. No matter how much lipstick its promoters put on this pig, its still swine.
(4)
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Sixtyk
08 February 2007
Version: 1.13.3.2
You make a claim that it doesn't work and you are being reasonable. I make a claim that, in my experience with the program, it does work and I am being smug? Sure thing. Not everybody has to agree.
(2)
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macgurutech
26 January 2007
Version: 1.12.1.13
As of January 2007 the second life grid is a mess of crap due to poor hardware server infrastructure that causes freezing and other problems that cause thje software to fail. That's a hopeless failure to keep up with user demand and it's irritating LOTS of people.
(2)
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Fvdg
26 December 2006
Version: 1.12.1.13
Kernel Panics on Mac Pro Xeon 2.66 with standard NVIDIA card...
(2)
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Funwithstuff
20 November 2006
Version: 1.12.1.13
Just to be clear, you don't need a credit card and it's not a "trial". Second Life is free, unless you want money to spend in-world. Universal binaries run well on the latest Intel Macs, though it's still under development and there are a couple of crashing bugs. Worth a look.
(1)
4.75
Pimbo
14 August 2006
Version: 1.11.1.1
Good game very nice graphics but, i sometimes have the problem that it crashes.
(0)
Cjvixen
07 June 2006
Version: 1.10.1
This game is definitely fun, there's lots of stuff to do in this virtual world and lots of people to meet. There are so many options of what you can do with your character that it's really quite amazing. I highly recommend this game if you like to play in virtual worlds!
(0)
Sixtyk
25 April 2006
Version: 1.9.0.21
There is a proposal in the voting items (I will try to find the link) to get a Mac-specific client written but at last check it had not received enough votes to be reviewed by Linden Labs for consideration. I have all of my available votes allocated in favor and again, I will try to find the link to post here. The Linux version is allready in development. Great.
(0)
macgurutech
04 April 2006
Version: 1.9.0.17
This software is OpenGL aware, using altivec for texturing. It differs from the windows client in the way it implements 3d. It thus is dependent moreso on the video card than the windows client, and in effect runs very slowly by comparison. What is needed is a rewrite in cocoa native code rather than simply porting from Windows, which is what is currently the case. In any event IF you run this software on a windows machine you will find the software is very fast. Under the Mac it is VERY slow by comparison and on a Mac Mini or any Mac with other than a radeon 9600 or so in the video card it is PONDEROUSLY slow and it is NOT recommended you sing the praises of Second Life in current form as the lack of Mac specific programming as regards perfrmance is to thus NOT recommend it. There is simply NO excuse for its poor performance on a more superior graphics platform. Thus until a proper rewrite I cannot recommend Second Life. Try it on a Mac then try it on ANY supported windows computer and you will see the difference and thus realize the inattention Linden Labs has for its brief Mac support by porting the windows client and adding a few opengl calls and altivec texturing calls by retrofit. THAT is not acceptable. Reviling to see a developer be so arrogant as regards a program implementation. Mac support is an afterthought at Linden Labs, not a forethought.
(1)
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4.75
2r
20 March 2006
Version: 1.8.0.6
Been playing this almost every day for half a year now, and it's as addictive as ever. It takes a few days to get the hang of things, but from there it's a blast, the possibilities and challenges never end. Totally awesome!
(0)
4
Zane-Edwards
18 December 2005
Version: 1.8.0.6
This is one of the best games. Very addictive.
(0)
Anonymous
14 November 2005
Version: 1.6.12
They're not unlike those sad individuals who say "your" when they mean "you're" but then who am I to whine over details?
(0)
4
Anonymous
14 November 2005
Version: 1.6.12
It could have been a disaster... They updated to 1.7 a couple weeks ago. It was supposed to introduce a host of new features and enhancements. Instead, sims were craching right and left. Textures were loading incredibly slowly. Animation was sluggish at best. People were frustrated to say the least. So Linden Labs went to work. There were program updates almost on a daily basis. Sims started to stabilize. Textures started loading faster. Animation got faster and smoother. Software is going to have problems. Period. To see a company go to such an effort to fix those problems in a timely manner is refreshing.
(0)
4.25
Anonymous
25 September 2005
Version: 1.6.12
Great game, instantly addictive. Does get jerky from time to time with lag and some minor issue but it's very playable on an iMac G5 and a PowerBook 12". The description is out of date - your first account on Second Life is now FREE. You do need to pay per month for a Premium account if you want to own land and have more money to spend, but exploration is great fun anyway. There are shops, houses, fun parks, clubs, pools, adventure islands and much more to find. Be whoever you want to be, make things, meet your friends, have a ball. Plus, you can fly. The virtual world (Metaverse) which sci-fi (Snow Crash) promised so long ago is here.
(0)
4.75
DarylF2
04 September 2005
Version: 1.6.12
I think this is an extraordinary game; it is unique, immersive, and endlessly fascinating. The possibilities are limited only by your imagination (and available play time...). People are friendly and often uninhibited (this game has a lot of areas labeled "mature"; you should take this classification seriously if such things upset you), and this allows people to anonymously express themselves in a way that real life doesn't allow. I think this is one of the games most unusual and compelling features! The graphics are amazing, but do require a lot of horsepower; even my Dual 2.5 GHz GG with 2.0 GB RAM and 256MB Radeon 9800XT gets bogged down from time to time. The sheer variety of building styles and textures, clothing and "skin" options, and other amazing (usually user-created) objects make this world unlike any other.
(0)
4.5
Anonymous
31 August 2005
Version: 1.6.12
By far the best game I have ever played. Warning: it is addictive huge world that seems to be endless. So far I have built a great mediterranean house on a beachfront island, had parties, gone to clubs, done adult things, its a blast.
(0)
Anonymous
31 August 2005
Version: 1.6.11
First of all, there is an update to 1.6.12 now available at secondlife.com. Now, I am not normally a big fan of tech support but yesterday was a good experience. I opened Second Life yesterday to learn that an update was available and that I would need the current version to connect. It offered to update for me but returned an error. So I went to the website to download it myself. The Mac link returned a 404-Not Found error. I called their tech support number and let them know. The link was fixed in under 5 minutes. I'm impressed.
(0)
4.25
Anonymous
29 August 2005
Version: 1.6.11
I'm coming to the end of my 1-week trial. So far, I have met some very interesting people. I have visited lots of different places, some interesting, some not so much. People have been extremely helpful both within the Linden Labs staff (you can always find at least 1 Linden employee in the Welcome area) and other residents willing to teach me. I've rented an apartment, bought an avatar, customized my own appearance, I'm learning how to build objects of my own and I've started designing clothing to sell. The program does need a hefty amount of power but I find it reasonable for what I it seems to be capable of. It runs very well on my G5 1.8 GHz with 1 GB of ram. Unless I am in an area where the owner has tried to cram in as much as possible, my experience has practically lag free. So my trial period is almost up. Will I be subscribing? I'm enjoying myself. I think its worth $10 a month.
(0)
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Anonymous
17 August 2005
Version: 1.6.11
"the object is to make money just like real life." ?! You lose; thank you for playing.
(0)
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Anonymous
28 May 2005
Version: 1.6.2
I have found that running 1gb of ram under Mac OS X 10.4 to be the more optimal amount of memory for proper operation of the program.
(0)
Show comment (1)
3.5
Anonymous
17 April 2005
Version: 1.6.2
Decent interface nice 3d requires broadband and a newish Mac 1ghz G4 or better. Very friendly people very extensible very flexible continues to improve. Many free things as of this writing but the object is to make money just like real life.
(0)
Anonymous
28 February 2005
Version: 1.5.14
Surely the insult would be charging for this lame-o 'game', what hope for the human race when it can''t get it right in reality so goes on to mess it up again virtually. Get a life of your own losers.
(0)
Show comments (4)
Redphoenix
12 October 2004
Version: 1.5.3
The whole purpose of a credit card is to make sure that its not all kiddies that are playing the game and that people have the maturity to not get offended when insulted/cursed at. I can honestly bet that all the ones who hate the game because of the credit card (a stupid reason in itself) are probably all under the age of 16 and speak nonsensical idocy most of the time.
(0)
Show comment (1)
4.5
Anonymous
07 October 2004
Version: 1.5.3
Very immersive and addictive, you can go for the $9.95 life membership at the end of your 7-day free trial or choose the monthly membership option which allows land ownership. You can really get involved in the world, meet people, have fun. It's a very comprehensive and growing society, with excellent tools for building and scripting. You can let your imagination rip. Customisation of appearance is superb. It can be a game, can be a virtual chatroom, can just be somewhere to explore or create, can be somewhere to set up a business (even making real money), engage in a bit of sociological research, or just chill out in a virtual club or quiet island paradise with some pals. Linden Labs also take an active role in the Second Life society which gives it a personal touch. System requirements are high though and it places a lot of strain on your CPU and broadband connection as content is continuously being streamed and rendered. I'm coping with a 1.25Ghz G4 and Radeon 8500 but in need of an upgrade to really get the best from it. The SL client (for v1.5.5) is still effectively in beta I understand, it has been very stable for me though and hopefully speed will improve to match the PC client soon. I'm not normally a fan of either online games or chatrooms - Second Life is somehow neither and both, but can be exceptionally compelling. Just remember you have a real life too !
(0)
4.25
Anonymous
04 October 2004
Version: 1.5.3
Dispite the credit card request, It's acutally an excellent game, with endless possiblility. You can cancel the account at any time durning the trial, so you are not charged. But honestly, it's worth the mear ONE TIME ONLY FEE of $10 for the basic account. Also, there isn't too much more you can do with a premium account than the basic. Since your inventory is UNLIMITED, you could just pull out a random chair and have a nice sit, and no one would give you any funny looks. Who needs to be tied down to property you gotta take care of anyway? And ok, the requirements are kinda heafty, but it would look nice on a nice machine...
(0)
Anonymous
03 October 2004
Version: 1.5.3
I think it's a great concept. Unfortunately, I find it too slow to enjoy, and there are some bugs that still need to be worked out. I think Second Life could have a lot of promis if future versions improve the speed issues and remove the bugs. But for now, I think I will cancel.
(0)
Anonymous
26 September 2004
Version: 1.5.3
I was really interested in this... But I kind of got the heebeegeebees, starting in on the sign up screens. Buy land, buy credits, buy your own island, upgrade upgrade premium basic.... Still, I kept going thru the trial signup process, and then I hit, like a previous reviewer, the "Oh, now just give us all your credit card info". lol. bye bye. That's not second life. That is real life. :p
(0)
Anonymous
03 September 2004
Version: 1.5.1
Ugh, the minute I click on "New Account" it crashes and locks up tighter than a soda straw. No amount of tweaking researching seems to help....force quits are difficult. It's the app that won't go away. JuJu -
(0)
Show comment (1)
4
Anonymous
11 August 2004
Version: 1.4.7b
Take the Sims meet Everquest and a little IRC and you have a do whatever you want chat. Great internet application if you like to chat and play games. Please don't let the creidt card scare you if you don't like it after 7 days just cancel it no harm. But if you do like it then trust me you have a great time. At 9.95 for a one time payment allowing you to do amlost anything I feel it's worth it. But hey don't take my word for try Second Life your self. And if you do look for me "William Rampal" I'll show you around good luck and happy Sim'n.
(0)
Free

5.0

App requirements: 
  • Intel 64
  • OS X 10.9.0 or later
License: 
FreeIn-app purchases

Downloaded & Installed 68,111 times

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