EVE Online
EVE Online
1456374

3.8

EVE Online free download for Mac

EVE Online

1456374
12 February 2019

Massive multiplayer online game set in outer space; demo available.

Overview

EVE Online is a massive multiplayer online game (MMOG) set in a science-fiction based, persistent world. Players take the role of spaceship pilots seeking fame, fortune, and adventure in a huge, complex, exciting, and sometimes hostile galaxy.

A nominal monthly subscription is charged for each player's account; users are responsible for their own Internet service fees. EVE is not a stand-alone, single player game and can only be played online. Unlike most MMOGs that split a large player base up among small clones of the same game world (called "shards") containing no more than 3,000 people, EVE is unique in that all of its players inhabit the same game world.

Note: the price shown in the listing reflects that of a 1-month subscription. To view other pricing options, go here.

What's new in EVE Online

Version 1456374:
Features & Changes:
Drones & Fighters:
  • Fighters, which were loaded into launch tubes, are now dropping as loot, if the ship or the Upwell structure is destroyed or unanchored.
Miscellaneous:
  • Standard cynosural fields have been moved to their own overview filter group so that players can filter them separately from other beacons. This group was pre-created as an empty placeholder in December under the name "Future Home of Cyno Fields" so that players can modify their custom overview filters ahead of time if they wish. In this release the group has been renamed to "Cynosural Fields" and the cynosural field type has been moved into it.
  • Mutual wars that have have had 90 consecutive days without any pvp kills will now automatically close.
  • Activity Tracker Boosters node renamed to Boosters & Implants. Boosters & Implants node now count Implants manufactured.
  • Adjusted Ice harvesting level thresholds and weighting in the Activity Tracker.
Missions & NPCs:
  • Guardian's Gala - February 12th - 26th
User Interface:
  • The icons representing the 4 services (fitting, insurance, repair and re-customization) that are always available in all standard Upwell structures have been combined into one icon in the My Structures tab in the Structure Browser.
  • A "Find in Personal Assets" option has been added to the right click menu for items.
  • The keyword "typeExact" has been added as an option in Personal Assets > Search tab.
  • A text filter field has been added to the "Show Contents" window.
  • An estimated price and item count has been added to the Cargo scan window.
  • It's now possible to drag and drop items and characters to a lot more filter/search fields than before (fields such as in the Guest tab, corporation applications, contact list, fitting window, blueprint browser, etc).
  • A job summary, giving an overview of the number of active Manufacturing, Science and Reaction jobs has been added to the Industry window.
  • The ability to Copy/Paste from the "Jobs" tab in the Industry window has been added.
  • A yellow warning marker (!) has been added in front of those options that player might want to use with a bit of caution.
  • A Health readout has been added to the tooltip for drones in the drone window.
  • The Assist and Guard menus for drones will now only list the pilots on the player's grid, since the drones cannot be assigned to those off-grid.
  • The "Mine Repeatedly" function for drones is now simply called "Mine", and the single cycle mine option has been removed.
  • 2 bigger fonts sizes to choose from for the Context Menu (set in ESC>General Settings) have been added.
  • When failing to set a shortcut because the keys are in use, players are now offered to rebind the shortcut.
  • Inventory item filters and broadcast settings can now be shared in similar way as the Overview profiles, where they are dragged to text fields to create a link to them. When a player clicks those links they are offered to load up the filters/settings.
  • Link colors have been changed to make it easier to see what is a link and what kind of link it is.
  • The “Ship to” page when creating Courier contracts now lists the total volume of the package and how much ISK/m3 the reward is. This is ISK/m3 display is also displayed when opening up details for a contract.
  • Reordered the folders within the Neocom Menu.
  • Reduced the amount of icons shown by default on the Neocom bar.
Defect Fixes:
Gameplay:
  • Fixed Luminaire VI customs office warp in so that players can again warp to 0 to it.
  • Frostline 'Omnivore' Harvester Upgrade now correctly apply bonuses to strip miners.
  • Reduced overall bonuses on Frostline 'Omnivore' Harvester Upgrade to 8%
  • The Men's and Women's Frostline Exploration Suits can now be sold on the market.
  • Male and Femal Guristas Caps can now be sold on market.
  • Time-limited resources now receive reprocessing yield bonuses from Upwell Structures.
  • Several old and unused skinned ship variants will no longer appear in the industry tabs for their parent ships.
  • Removed the docking options for unanchored structures.
  • Corrected an issue with missing manufacturing bonuses on the Upwell A3FPR and C2LF outpost conversion rigs.
  • Fixed an issue where Activity Tracker would not count certain activities.
Graphics & Audio:
  • Fixed issue preventing kill marks from showing on the Thalia.
  • Fixed turret placement on Imicus.
  • An occlusion map artifact was removed on the booster section of the Augoror and Guardian hulls.
  • Fixed small gap on the rear of Ares ship.
  • Fixed visual issue on the Naglfar ship.
  • Fixed mirroring issue with port faction logo on InterBus shuttle.
  • Linked the light emitted by the reactor VFX on the mining barges when applying SKINs.
  • Updated the Naglfar Wreck to include a third turret hardpoint.
  • Fixed collision geometry on the Asteroid Prime Colony.
  • Fixed an Issue whereby some deployable structures would pop into view before playing the anchoring VFX.
  • Fixed geometry clipping when wearing the Women's 'Eternity' Suit Top.
  • Fixed exception thrown when changing SKINs in space while using tactical or first person camera.
  • Resolved defect that made missile impacts on enemies sound like they were far away while focus was on said enemy.
  • Fixed an Issue whereby one of the grouped turrets would keep playing the firing effect after the target was destroyed when having several targets.
  • Fixed clipping of the Sterling Dress Shirt when wearing an open jacket on a Caldari male character.
  • Fixed tucking of boots on female characters when wearing the Women's 'Eternity' Suit bottom.
  • Clipping on women's pants with tucked tanktops have been fixed.
Localization:
  • Removed double-space from the description text for Chromodynamic Tricarboxyls.
  • Many typos and grammar errors have been fixed all over the place.
  • Corrected a typo in the notification settings listing for structure reinforcement time changes.
New Player Experience:
  • Fixed the bracket of the Unstable Wreckage in the Seekers Investigation "Radiation Field" tutorial.
  • Tabs with no options available for selection are no longer shown on the Character Customization screen.
  • Fixed an issue where the bloodline and customization screens could become overlapped during character creation.
  • Fixed an issue where the audio prompt for UI highlights during tutorials would replay whenever the EVE client is resized.
  • Improved the positioning of the Autopilot button UI highlight in The Seekers Investigation.
Technical:
  • Fixed several reasons for physics desync issues (others are still being worked on).
User Interface:
  • Fixed the width of the 'Description' column in the Redeem Items window, so that the 'Expires' field is not hidden if there are items with lengthy descriptions in the window.
  • Added missing metatags to icons for a few items given out in the 13 days of EVE.
  • The Events button will now correctly minimize the agency if clicked twice.
  • Fixed the info window attribute 'Used With' for the Yoiul Blizzard Firework.
  • Added metatag to 'Eros' Implant line
  • Fixed the metatags on various Cerebral Accelerator icons.
  • Improved challenge text readability when using UI Scaling
  • Added Frostline 'Clavicula' Integrated Analyzer to Data Analyzer variations tab.
  • Sell window: Fixed a problem, where the default suggested price was not chosen correctly, when selling an item remotely (it used your location and not the item location to decide the price).
  • Contracts: Made sure to exclude your current ship when copying a contract.
  • Improved the show info window for missiles to show attributes, which are affected by bonuses, more accurately.
  • The tooltips for the Session change Timer & Jump Cloak Timer have been reformatted to fit with the style of other such timers.
  • Improved the performance of the personal assets window slightly.
  • The state of the station services panel is now retained correctly when using the ship tree.
  • Notifications: Added a missing icon to the "bill paid" notification.
  • Improved the error message, when trying to activate multiple SKINs at the same time and failing for some of them.
  • Fixed an issue where the images of constellations and regions would overlap with their information in their Show Info window.
  • Re-added the "Set Name" option, which was missing from some corporation owned objects in space, if the character had only the "Config Equipment" role.
  • Fixed issue in epic arc mission Languishing Lord where the Mission Info Panel gave players incorrect guidance.
  • Fixed the Mission Info Panel so that it now correctly displays objectives for the mission "Church of the Obsidian".
  • Improving the text for "Destroy" objectives in the Mission Info Panel so that they now use the correct specific name, not a generic name.
  • Fixed an issue where the Customs Office window would close after transferring goods from the planet.
  • Fixed an issue where the two letter abbreviation of created Neocom groups was not visible.
  • Fixed an issue where the Fighter HUD UI would be displayed briefly when undocking with Planetary Production open.
  • UI was not showing successful jams when being jammed by fighters
  • Addressed issue preventing the cancelling of a repair job on stacked modules
  • Fixed issue causing some mutated modules to be colored red when they should be green in show info
  • Fixed issue causing jettisoned cans to sometimes overlap
  • Updated UI in Abyssal Deadspace to reflect that the tactical overlay can be activated
  • Mutadaptive repairs now showing friendly buff icons

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16 EVE Online Reviews

See all

Rate this app:

Section8
04 April 2008

Most helpful

This game is the most extensive MMORPG I have ever seen. Its economic aspect has been the subject of numerous WSJ articles and is widely regarded as a completely accurate economic model. The PVP of this game is a lot of fun as well. The universe is extremely expansive as well and the possibilities are endless. This game makes WoW looks like childs-play (this is coming from a former hardcore raider) The current stability of the client is slightly buggy though. I have confidence in CCP that they will iron out all the issues soon, considering they just released an enormous expansion. oh yeah, did i mention all expansions are free?! WOOT :D
Like (5)
Version 4.10.51200
BobbyThompsonRocks
31 July 2013
The game has a massive learning curve, but I found when taking it very slowly it's not so bad to figure out. Don't expect to be flying massive ships in huge battles any time soon. The client runs well on my Mac (MacBook Air) though it does tax the CPU (the top corner of the keyboard gets hot after a while). Graphics look great and I've not had any technical issues.
Like
Version 1.3.1
Woodjoe
26 August 2012
One of the best MMO games out there. The learning curve is indeed very steep! But there is no other game as realistic as EVE Online.
Like (2)
Version 3.7
ben-marko
21 December 2011
Overall a big disappointment. Graphics are suburb - the only positive quality of this game. The interface is screaming for simplicity...twice I "lost" my ship, and had to resort to chat to get help in finding it. Chat community was borderline hostile, with many not only not offering help, but instead treating my requests for help with acerbic and obnoxious commentary. But my main complaint (as if the chat wasn't enough) is that there are too many buttons!!! There are drawers, folders, icons galore in the main interface. Too confusing, it requires more than the 14 days my trail was limited to. It would be vastly improved if it were not for that one glaring problem. I should have to buy a book just to pick up the basics...MMORPG should be "jump right in" with skills picked up along the way, rather than the gameplay hindered often and frequently with searches on Google for how to do this, and how to do that. Pretty disappointing!
Like (4)
Version 6.10.327748
2 answer(s)
Dualie
Dualie
21 February 2012
I'm probably wrong, but I equate people who play this as the same ones who still use IRC.
Like (4)
ben-marko
ben-marko
22 February 2012
LOL!!!!
Like (2)
Heymini
22 June 2011
Dont worry if this dosent download or work at the moment. EVE have taken the servers off line due to a DDoS attack. Lulzsec strike again?
Like
Version 6.10.271273
big-rod
31 May 2011
For what it is, a space trading and PvP strategy game, it is unsurpassed. It is actively developed and consistently improving. It grows on you and before long one is delving deeper and deeper into adventure and riches. Good stuff.
Like (3)
Version 6.10.264377
Orion-Mk-V
17 March 2009
Apocrypha is running very well, considering the forced graphics upgrade from the classic client. I'm running 10.4.11 on a 2.33GHz iMac (upgraded 256meg 7600 card) and it's still quite playable with all graphics setting turned to high -- though for big battles I'll probably need to lower some settings.
Like (3)
Version 6.10.84609
Zuulito
11 December 2008
I couldn't find how to create a FREE demo account, all links point to paying with a credit card or entering a prepaid card number... nice...
Like (1)
Version 5.20.71655
2 answer(s)
MacUpdate-Lon
MacUpdate-Lon
11 December 2008
Try this link: https://secure.eve-online.com/ft/FreeTrialSignup.aspx?aid=103559
Like (2)
Version 5.20.71655
Zuulito
Zuulito
11 December 2008
alright, I found it via the download page, it's here : https://secure.eve-online.com/ft/FreeTrialLanding.aspx
Like (1)
Version 5.20.71655
Orion-Mk-V
11 December 2008
New version updated and runs great. Awesome game if this type of gaming is your thing.
Like (1)
Version 5.20.71655
Section8
04 April 2008
This game is the most extensive MMORPG I have ever seen. Its economic aspect has been the subject of numerous WSJ articles and is widely regarded as a completely accurate economic model. The PVP of this game is a lot of fun as well. The universe is extremely expansive as well and the possibilities are endless. This game makes WoW looks like childs-play (this is coming from a former hardcore raider) The current stability of the client is slightly buggy though. I have confidence in CCP that they will iron out all the issues soon, considering they just released an enormous expansion. oh yeah, did i mention all expansions are free?! WOOT :D
Like (5)
Version 4.10.51200
5 answer(s)
star-affinity
star-affinity
08 May 2008
Isn't comparing EVE to WoW a bit like comparing apples and oranges? Sure, they're both MMORPG's, but quite different still, no? Why does everything have to be compared all the time. Why choose one thing when one can have all? :)
Like (2)
Version 4.12.53162
Section8
Section8
08 May 2008
not at all, the two may be different, but when mac gamers look for an alternative MMORPG to play and all they know of is WoW, it helps to have a comparison. Having played this game for about 2 months now, i cannot describe the level of relief it gives me that I quit WoW, and EVE Online provides a great alternative to the rampant 13 yr olds and massive time consumption. Not to mention the issue of item escalation that has left raiders in the dust. EVE concentrates more on actual player skill and fleet tactics rather then who has more purplz.
Like (4)
Version 4.12.53162
Corpsecorps
Corpsecorps
12 June 2008
Well said Section8.
Like (2)
Version 4.12.53162
Meego
Meego
12 June 2008
As a former beta tester of EVE Online, I feel you overlooked a few things about EVE which ought to be mentioned. First, it should be said that the learning curve is quite steep. Think Battlecruiser 3000AD.. Also, unlike WoW, this game is a lot less focused on instant fun. The game is slower paced and it takes a long time and a good ship+stats before one can venture in 0.0 and get a taste of PVP, the core of EVE imo. In a nutshell, you can't just drop in a few times a week, play an hour or two, and still have fun. The stats system reduces that problem a bit though. That said, EVE is great if you dig complexity and depth over instant gratification. You just need to be unemployed or something to enjoy it I guess :p
Like (6)
Version 5.10.56866
star-affinity
star-affinity
12 June 2008
"That said, EVE is great if you dig complexity and depth over instant gratification. You just need to be unemployed or something to enjoy it I guess :p" That's exactly what I feel. I know WoW also requires a lot of time, but I call myself a fairly casual player (with a few monthly "breaks" here and there) and I still think I can enjoy WoW even if I don't have "all purple" gear. It's easy to get into and the battle grounds make it easy for a quick "game in game". I really want to try EVE (and probably will when I think I have time) but still it feels a bit too complicated. But I guess that's also (as people has been sayiing) what makes it good.
Like (2)
Version 5.10.56866
Chigaze
03 April 2008
It is not $20 per month to play. It is $20 to set up an account and get one month of play. After that at is $15 per month. Month to Month 71.70 for 6 months 131.41 for 12 months. When setting up a new account you can also get a 14 day free trial. I believe this pricing is virtually identical to WOW.
Like (1)
Version 4.10.51200
$19.95

3.8

App requirements: 
  • Intel 64
  • macOS 10.12.0 or later
Category: 
Developer Website: 
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