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Zwoptex
Zwoptex 1.5.5
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0

Sprite packing utility.   Shareware ($15.00)
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  • Download Now
    2.5 MB
  • Visit Developer's Site
    Zwopple, LLC
Zwoptex is a 2D sprite packing utility used to optimize sprites and pack them into efficient texture atlases. Using texture atlases save memory by using a single texture for multiple sprites.
What's New
Version 1.5.5:
  • Fixed a bug in templating language that corrupted coordinates when there was only a single object in a for loop.
  • Zwoptex is now Developer ID signed to play nice with Mac OS X 10.8 Gate Keeper
Requirements
Intel, Mac OS X 10.6 or later.



MacUpdate - Zwoptex




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    +2
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Zwoptex User Discussion (Write a Review)
ver. 1.x:
Your rating: Now say why...
Overall:

sort: smiles | time
burypromote

+60
WordWeaver commented on 24 Oct 2011
Hello. Can the developer of this app please explain what the difference is between Zwoptex and Quick Sprites? I am a registered user of Quick Sprites -- which has served my web design purposes well -- but I am curious regarding how this app compares to Quick Sprites. I get the impression that Zwoptex doesn't actually create the necessary CSS files to accompany the sprite images. Is this correct? Thanks!
[Version 1.5.1]

2 Replies

burypromote

+16
Jools912 replied on 26 Apr 2012
Zwoptex is for creating sprites for game development, not web development, so it doesn't output CSS at all.
burypromote

+60
WordWeaver replied on 26 Apr 2012
Thanks for the response Jools912. I am now using SpriteRight, although I still do have Quick Sprites as well. SpriteRight is just a little more classier than Quick Sprites.
There are currently no troubleshooting comments. If you are experiencing a problem with this app, please post a comment.

There are currently no ratings. Write a comment or review now.

Downloads:1,176
Version Downloads:143
Type:Multimedia & Design : Image Editing
License:Shareware
Date:25 Apr 2012
Platform:Intel
Price: $15.00
Overall (Version 1.x):
Features:
Ease of Use:
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Stability:
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Zwoptex is a 2D sprite packing utility used to optimize sprites and pack them into efficient texture atlases. Using texture atlases save memory by using a single texture for multiple sprites.
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