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TexturePacker creates and optimizes sprite sheets for game and web development.

Main features:

  • Fully automated sprite sheet packing
  • Graphical user interface and command line
  • Image optimizations for 16 bit pixel formats including dithering
  • Support for PVR images
  • High quality scaling algorithms
Free for basic use - advanced features require a license.

Direct support for: cocos2d, sparrow framework, libgdx, java script/html 5

What's New

Version 3.5.2:


  • Added option --mipmap-min-size to write mipmap levels (ATF only)
  • PVRTC4 can now be selected for ATF
  • Set ETC1 default quality level to fast
  • Quality settings for ETC1/PVR
  • Removed 2048 texture size restriction from ATF


  • OS X 10.7 or later

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Current Version (3.x)


Downloads 5,600
Version Downloads 66
License Demo
Date 02 Oct 2014
Platform Intel 64 / OS X
Price $49.95
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