100 Rogues is an arcade-style dungeon crawling adventure for iPhone, iPod Touch and the iPad. Maps, monsters and loot all generate randomly, making each playthrough a new experience. You won't find another game that looks, plays, or sounds like 100 Rogues, as it's got fully animated 2D pixel art, and classic videogame-style music.
100 Rogues is about player improvement more than character improvement, as your unfortunate Rogue's death is almost guaranteed. Like a game of Tetris or Galaga, 100 Rogues isn't about completion; it's about seeing how you can do in one play session.
Explore randomly-generated dungeons; find rare magical weapons, armor and other artifacts; meet strange, interesting monsters and do battle in a thought-provoking, turn-based-strategy combat system. Our characters have their own unique skill trees, and as you gain experience you can unlock new skills to survive against tougher opponents.
The Team: Developed by Dinofarm Games Published by Fusion Reactions
Lead Designer: Keith Burgun Art Director: Blake Reynolds Lead Software Developer: Wes Paugh
What’s new in version 2.9.6
Updated on Feb 10 2012
Version 2.9.6:
Balance Changes:
Fire Cage and Launch Grenade now cost more energy to cast
100 Trials' Beta removed from Challenge Mode UI
UI Improvements:
Monsters now briefly display a health bar when attacked
Bug Fixes:
Issues with Impractical Trinkets and Flippable Comms Devices crashing have been resolved
Performance Improvement:
New Loading Phase added to the loading screen proper. The transition to start each level is now much smoother.
Extremely rare crash when using Launch Rocket has been prevented
Change made to address tearing between tiles on 4GS devices. As I am but a poor, humble developer, I don't have access to one of these devices myself yet. So, I cannot say for certain that this will fix the problem, but it is unfortunately the best shot in the dark I can take.