Dungeon Crawl Stone Soup
Dungeon Crawl Stone Soup
0.24.0

0.0

Dungeon Crawl Stone Soup free download for Mac

Dungeon Crawl Stone Soup

0.24.0
25 October 2019

Rogue-like game of dungeon exploration and treasure hunting.

Overview

Dungeon Crawl Stone Soup is a free roguelike game of exploration and treasure-hunting in dungeons filled with dangerous and unfriendly monsters in a quest for the mystifyingly fabulous Orb of Zot.

Dungeon Crawl Stone Soup has diverse species and many different character backgrounds to choose from, deep tactical game-play, sophisticated magic, religion and skill systems, and a grand variety of monsters to fight and run from, making each game unique and challenging. Dungeon Crawl Stone Soup can be played offline, or online on a public telnet/ssh server thanks to the good folks at crawl.akrasiac.org (CAO) and crawl.develz.org (CDO). These public servers allow you to meet other players' ghosts, watch other people playing, and, in general, have a blast!

Dungeon Crawl Stone Soup has an active community with a lot of discussion in ##crawl on Freenode IRC, on the crawl-ref-discuss mailing-list at SourceForge, and on popular Web forums such as Game Spite, Bay 12 Games and Something Awful.

What's new in Dungeon Crawl Stone Soup

Version 0.24.0:
Highlights:
  • Vampire species simplified
  • Thrown weapons streamlined
  • Fedhas reimagined
  • Sif Muna reworked
Branches, Environment:
  • A Trove map requiring many uses of digging has been removed.
  • Identification scrolls are no longer used as a potential Trove cost.
  • Transporters in vaults now correctly place in the Abyss.
  • Fog generation in the Desolation of Salt portal now happens far less often per turn, greatly reducing slowdown from high CPU usage.
  • Random traps no longer place under items placed by vaults.
Incremental pregeneration:
  • This mode generates the dungeon in a stable order for all games regardless of the path taken by the player, meaning that the behavior of seeds for online and offline games should now be the same.
  • Games using the same seed will see the same dungeon if they are incrementally pregenerated without requiring the long initial generation time of full pregeneration as introduced in 0.23.
  • Incremental pregeneration is the default mode for new games.
  • Servers can now enable seed selection without heavy CPU cost.
Character:
  • Formicids can now use their dig ability on diggable statues.
  • Manticore barbs now can only be picked out if the player can move, isn't confused, and isn't asleep.
  • Net traps now always trigger when the player steps on them.
  • Vampiric weapons no longer have a hunger cost upon wield.
  • Vampire simplification: Player vampires no longer eat or drink blood, and have exactly two blood states.
  • Alive: Regenerates quickly, normal HP modifier, no undead bonuses, no batform, can transform and berserk normally.
  • Bloodless: No regeneration with monsters in sight, -20% HP, stealth bonus, undead resistances, batform, no other transformations or berserk.
  • Blood states are transitioned by an ability which costs delay; becoming bloodless incurs no penalty, becoming alive causes a temporary frail mutation.
  • Bat form causes stat drain.
Gods:
  • Trog and Okawaru now can gift unbranded boomerangs and javelins.
  • Jiyva's Slimify ability now works properly on skeletons, zombies and simulacra.
  • Torment can now trigger Jiyva jelly spawns and Xom butterfly spawns.
Fedhas reimagined:
  • Piety is gained exclusively from kills instead of through corpse decay.
  • Fedhas abilities now create plant allies directly as temporary summons instead of creating permanent allies using plants. All abilities cost piety instead of food.
New abilities:
  • Active 'Wall of Briars' ability to surround the player with briar patches. Hostile monsters will attack briars to reach you, taking damage.
  • Active 'Grow Ballistomycete' ability to place a ballistomycete at any location within radius 2. The ballistomycete will fire spores that seek out foes and make a 1-radius damaging explosion that additionally confuses living creatures.
  • Active 'Overgrow' ability to destroy any non-permarock walls in a 3x3 area, replacing them with plant allies, mostly wandering mushrooms or burning bushes and sometimes ballistomycetes or oklob plants.
  • Active 'Grow Oklob' ability to place an oklob plant at any location within radius 2.
  • Fedhas no longer hates any necromancy spells, and allows worship by undead species.
  • Removed abilities: Fungal Bloom, Reproduction, Growth, Evolution, Rain.
Sif Muna reworked:
  • Piety gain is exclusively from kills.
  • 'Channel Energy' is available at 1* piety instead of 3*.
  • 'Forget Spell' is available at 3* piety instead of 4*.
  • New 4* 'Divine Exegesis' ability to cast any spell in your library regardless of skill training. Receives a spell-power bonus based on Invocations skill of 1.5 times the spell-power received from equivalent levels of training in the spell's schools.
  • The Divine Energy ability and Sif's miscast protection are removed.
Interface:
  • The 'X' key map mode has zoom support, defaulting to 60% zoom.
  • Sealed off clinging and sensed monsters no longer stop autoexplore.
  • Equipment melding no longer stops autoexplore and autotravel.
  • Armour, jewellery, and weapons can be worn/wielded from the floor.
  • Summoner monsters are now highlighted when the cursor is over one of its summons.
  • Traps are now shown in the ctrl-x listing and are indexed in the stash tracker.
  • Scarves are now properly shown on player tiles.
  • Species and background selection menus now have tiles.
  • Updated visual theme for main menu, high scores, and related screens.
Items:
  • Weapons with the holy wrath ego can now be cursed.
  • Randart rings no longer generate with both rCorr and *Corrode.
  • New unrand: Staff of Battle, a staff of conjuration that spawns a battlesphere when a hostile monster is in view.
Unrandart changes:
  • The Storm Bow now has a penetration effect.
  • Gyre and Gimble now has the protection brand, enchantment of +7, and no longer has Dex-3.
  • Piercer has been removed, its effect having been merged into Storm Bow.
Throwing weapons have been streamlined:
  • Blowguns are removed, needles are replaced with throwing darts.
  • Dart effects scale with Throwing and Stealth skill.
  • Darts of sleep, paralysis, confusion are removed.
  • Darts of frenzy are renamed datura-tipped darts.
  • A new dart brand, atropa is added. Atropa-tipped darts cause brief confusion and longer-lasting blindness in the target.
  • Tomahawks are renamed to boomerangs and always return.
  • Javelins always penetrate.
  • Steel and silver are merged into a single brand, called silver. Silver ammunition applies the maximum of vorpal bonus damage and the old silver damage bonus.
  • Poison, returning, penetration, and exploding are no longer available brands for tomahawks and javelins.
Lua:
  • Monster AC, EV, MR, MaxHP, and descriptions are now exposed in the CLua monster.info class.
  • A new function 'defeat_mr()' to determine the chance that a given spell defeats a monster's magic resistance.
  • There is a basic seed explorer available in scripts/seed_explorer.lua.
Monsters:
  • Monsters can now use wands of clouds, iceblast, and scattershot.
  • Monsters clones created by Mara and rakshasa have the intended reduced HP of the original monster instead of several times that value.
  • A monster having the Dig spell no longer allows it to cast spells out of LOS.
  • Azrael and draconian scorchers can use Call Down Damnation when not at low HP.
  • Player ghosts can be shafted.
  • Golden Eyes no longer have randomized spellpower for their gaze.
  • Monster airstrike uses the same formula as the player, reducing damage variance.
  • Pikel's slaves no longer drop corpses nor items.
Spells:
  • The HP from Death's Door is fixed at time of casting rather than being updated continuously, hence being subject to changes in spellpower.
  • Olgreb's Toxic Radiance now properly triggers ally conducts when cast.
  • Olgreb's Toxic Radiance now applies direct damage and poison status in a way that considers the time of each turn.
  • Shroud of Golubria's spellpower is now capped at 50.

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1 Dungeon Crawl Stone Soup Reviews

Rate this app:

Aetnaria
26 July 2010

Most helpful

This isn't 1.0, it's 0.7.1. There's both a tiled (nifty graphics) and console (old school ASCII) version available on their Downloads page.
Like
Version 1.0
Aetnaria
26 July 2010
This isn't 1.0, it's 0.7.1. There's both a tiled (nifty graphics) and console (old school ASCII) version available on their Downloads page.
Like
Version 1.0
1 answer(s)
Regular-Warren
Regular-Warren
26 July 2010
I do see that this version of the game is referred to on the developer's site as 0.7.1 but, when creating the listing, we go by the version number listed in the info.plist file.
Like
Version 1.0
Free

0.0

App requirements: 
  • Intel 64
  • Mac OS X 10.4.0 or later
Category: 
Developer Website: 
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