Developer website: Softobe
Just drag your images, text, movies, and songs onto the Kinemac stage to get them into your animation. Kinemac allows you to apply images and movies onto the ready-to-use objects like cubes, cylinders, spheres, tubes, pies, rectangles, disks... which you can easily animate by setting key frames. Also, it lets you quickly create 3D Text and 2D scrolling text (RTF and RTFD) with any kind of font, color, size, shadows, embedded images...
A powerful animation control system based on Bezier curves allows you to carefully control any aspect of the movement such as translations, rotations, resizing, fading, speed, acceleration, and deceleration of any object on the stage. The result is a smooth, professional animation which you can play in real-time/full-screen or export to a QuickTime movie file.
Kinemac uses the latest technologies like the OpenGL engine, QuickTime, and the Cocoa frameworks, making it the ideal application to create advertising for TV, trailers for movies, video-clips, instant scrolling messaging to put "on air" in real time, video content for CD, DVD, Web sites... Also it has been said to be "awesome" to illustrate concepts through 3D animations at conferences, schools, and universities. Kinemac is for OS X only.
Supports the following video cards (not only) with 128MB VRAM (or more):
- ATI Radeon HD 2600 XT
- ATI Radeon X1900
- ATI Radeon X800 XT Mac Edition
- ATI Radeon 9800 Pro Mac Edition
- ATI Radeon 9800 Pro Mac Special Edition
- ATI Radeon 9700 Pro Mac Edition
- ATI Radeon 9600 Pro Mac Edition
- ATI Radeon 9600 Pro Power Mac G5 Edition
- ATI Mobility Radeon 9700 (RV M11)
- ATI Mobility Radeon 9600 (RV M100)
- ATI Mobility Radeon X1600
- NVIDIA GeForce 8800 GT
- NVIDIA Quadro FX 5600
- NVIDIA Quadro FX 4500
- NVIDIA Quadro FX 4400
- NVIDIA Quadro FX 3450
- NVIDIA Quadro FX 3400
- NVIDIA GeForce 7800 GTX 512
- NVIDIA GeForce 7800 GTX
- NVIDIA GeForce 7800 GT
- NVIDIA GeForce 6800 Ultra DDL (NV40)
- NVIDIA GeForce 6800 GL DDL
- NVIDIA GeForce Go5200 (NV34M)
- NVIDIA GeForce FX 5200 Ultra (NV34)
- NVIDIA GeForce2MX
- The Kinemac application has a new menu item "File:Make Player" from which you can create your own custom standalone Player applications. That means that you can now distribute your Kinemac animations as a stand alone application, without the need to include the registered Kinemac application. The stand alone Player application can play one or several Kinemac animations chained together and doesn't require any authorization to run (no license) because it's free. To know more, please consult the Kinemac Player Web page.
- Added the Playback buttons (play, stop, FFW, RW...) to the Stage window toolbar.
- Improved the quality of the image when exporting to Movie or to Pictures. The antialias is well preserved even when exporting to small movies and pictures.
- Improved the quality of the compression when exporting to Movie.
- Improved the quality of the MotionBlur when exporting to Movie and Pictures. On the Export Dialog panel you can click on the Motion Blur "Edit..." button and customize the MotionBlur curve to get soft or sharp results, both on the earlier and the latest frames (blur-in and blur-out). You can preview the MotionBlur results while editing the curve.
- The exported movie is now flattened. It can be quickly streamed from the web.
- The Preferences panel has a new check-box "Save Metadata". So you can include/exclude your personal metadata when saving an animation.kmc file.
- The window "Loading document" (when opening a kmc document file) has a new button "Abort Loading".
- The window "Edit 2D Text" lets you now control its opacity.
- The Texture Option panel now displays the original size of the selected texture image and the texture movie.
- The Front, Back, Left, Right, Top and Bottom orthogonal views default "zoom" is now set to 1.0. To set the zoom value to 1.0 to your existing animations you can just click on the view and select the menu "Views:Reset View". When the zoom view is set to 1.0 you practically work with a 2D animation. The images imported get the same size as the original. To set the Front view you can quickly press the "f" key. To go back to the sprites view press "s". You can also switch the current view by the "Views" menu. You can zoom the Front view just rotating your wheel mouse or holding down the "2" key and dragging the mouse. Double click on the lower-left "view icon" (if visible) to reset the view to its default values.
- To go to Full Screen press now Command-F as many other software for Mac. The old Command-* has been dismissed.
- Addressed various issues for a better performance on OS X 10.7 Lion.
- Addressed various issues on the grouped Stage window (e.g. resizing the window keeps fixed the height of the Sprite view, renaming a sprite, changing to group/ungrouped windows keeps the right sprite view width,...).
- Addressed various issues on the Inspector window.
- If you change the Stage size on the Inspector:Stage panel, the sprite-cameras viewport size will change proportionally.
- Fixed a bug at importing 3DS models.
- Fixed a bug at grouping several sprites (sprites and folders).
- Fixed a bug at displaying the viewport y origin on full screen mode.
- Fixed a bug at displaying the background color on the color well of the Inspector:Stage panel.
- Fixed a bug at displaying the Animation Duration Unit (Seconds or Ticks) on the Inspector:Stage panel.
- Fixed a bug when exporting to a Movie with the H.264 codec.
- Fixed a bug when exporting to a QT movie with odd size (width x height).
- Fixed a bug with the Background color set to "None" and with the "View:Polygon WireFrame" menu item on.
- Fixed a bug when going to the beginning of the animation (Command-Left Arrow ) while the animation is playing. Now all the media (songs and movie textures) with the "Do not restart when the animation loops" option set to Off, get properly reset to the beginning too. To set the option "Do not restart when the animation loops" to a sprite-song, select the sprite-song then press Command-E. To set the option "Do not restart when the animation loops" to a movie-texture, select the sprite containing the movie-texture, then press Command-5.
- Fixed a a bug when selecting a texture well on the Texture Option panel.
- Fixed other minor bugs.
- OS X 10.5 or later
- Supported video card (see description).