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ScummVM
ScummVM
4.9
0.0

Play some of the original LucasArts adventure games.

4.9
Based on 7 user ratesRead reviews & comments
Free
Absolutely Free

ScummVM overview

ScummVM is a classic gaming interpreter and emulator that includes several interpreters for 2D adventures. There is currently support for several interpreters: AdventureSoft (Simon the Sorcerer 1/2), Revolution Software's Beneath a Steel Sky (not yet playable), and a SCUMM interpreter capable of running classic LucasArts and Humongous adventure games using the SCUMM/SPU engine. This includes titles such as Monkey Island, Day of the Tentacle, Sam and Max, The Dig, and more.

Note: While the software is classified as free, it is actually donationware. Please consider making a donation to help support development.

What’s new in version 2.6.0

Updated on Aug 02 2022

  • Added support for Sanitarium.
  • Added support for Hades Challenge.
  • Added support for Marvel Comics Spider-Man: The Sinister Six.
  • Added support for The 11th Hour.
  • Added support for Clandestiny.
  • Added support for Tender Loving Care (CD-ROM Editions).
  • Added support for Uncle Henry's Playhouse.
  • Added support for Wetlands.
  • Added support for Chewy: Esc from F5.
  • The project license has been upgraded to GPLv3+.
  • Now ScummVM requires C++11 for building.
  • Removed support for VS2008, as it doesn't support C++11.
  • Implemented enhanced filtering in the Search box. See "Understanding the search box" in the documentation for details.
  • Implemented Icon view in GUI (GSoC task).
  • Added support for the RetroWave OPL3 sound card.
  • Added OpenDingux beta port.
  • Removed Symbian port.
  • Added the create_engine tool to aid when creating new engines.
  • Fixed mouse capture in HiDPI mode.
  • The GUI Options dialog now marks settings overridden via command lines in red.
  • In GUI launcher it is now possible to group games by different categories.
  • GUI launcher has new game icons grid look.
  • Added support for Macintosh versions of Manhunter 1-2.
  • Synced changes from upstream AGS.
  • Elvira 1: Added support for Casio MT-540/CT-460/CSM-1 and CMS/GameBlaster.
  • Elvira 1 & 2, Waxworks, Simon the Sorcerer: Added AdLib OPL3 mode. Depending on the game, this will prevent cut-off notes, add extra notes or instruments and/or add stereo.
  • Elvira 2, Waxworks: Added support for AdLib and MT-32 sound effects.
  • Elvira 2, Waxworks, Simon the Sorcerer floppy: Added Mixed MIDI support (MT-32 music with AdLib sound effects).
  • Simon the Sorcerer floppy: Improved AdLib sound effects accuracy.
  • Simon the Sorcerer: DOS version music tempos are now accurate. Both DOS and Windows versions now offer the choice of the DOS music tempos or the faster Windows tempos.
  • Simon the Sorcerer 2: Improved AdLib and GM support.
  • Simon the Sorcerer 2: Added workaround for the missing MT-32 tracks in the intro.
  • Fixed the size of the main menu buttons being incorrect in some cases.
  • Fixed crash at the end of the Hock-A-Loogie mini game.
  • Added support for skipping synchronous audio and video.
  • The mouse pointer is now hidden during cutscenes.
  • Implemented game pausing via Control-P.
  • After saving, the player returns back to the game instead of the Biochip menu.
  • The game is now always paused when the Biochip menu or the save/restore dialogs are open.
  • Added metadata to saved games, including thumbnails, creation date and play time.
  • Saved games are now sorted by slot, like in other engines, instead of being sorted alphabetically.
  • The currently selected item is now stored in saved games.
  • Comments from Arthur that play in the background can now be stopped with the space key (the same key that replays Arthur's last comment).
  • The agent evaluation (current points) can now be shown with Control-D.
  • Fixed global flag corruption in death screens.
  • Added text to speech for dialogs and object descriptions.
  • Added support for ZX Spectrum games with graphics in the Scott sub-engine.
  • Added support for the Traditional Chinese versions of Legend of Kyrandia 1 - 3.
  • Added sound support for the Macintosh version of Legend of Kyrandia.
  • Added support for playing the Macintosh non-talkie version of Legend of Kyrandia 1 directly from the files on the CD. This means you no longer have to run the installer to extract the data files.
  • Fixed the rolling bridge state in scene 13.
  • Fixed getting stuck when teleporting to the foot in scene 30.
  • Fixed inconsistent cactus state.
  • Refactored code to allow rendering using the original 256 color palette.
  • Fixed endianness issues.
  • Added support for the Korean release.
  • Added text to speech for dialogs and object descriptions.
  • Added support for Text To Speech in SCI floppy games.
  • Allow saving from the ScummVM Global Game Menu in the following games: BRAIN1, BRAIN2, ECOQUEST1, ECOQUEST2, FAIRYTALES, PHARKAS, GK1, GK2, ICEMAN, KQ1, KQ4, KQ5, KQ6, KQ7, LB1, LB2, LIGHTHOUSE, LONGBOW, LSL1, LSL2, LSL3, LSL5, LSL6, LSL6HIRES, LSL7, PEPPER, PHANT2, PQ1, PQ2, PQ3, PQ4, PQSWAT, QFG1, QFG1VGA, QFG2, QFG3, QFG4, SHIVERS, SQ1, SQ3, SQ4, SQ5, SQ6, TORIN.
  • Fixed many script bugs in KQ6, KQ7, GK2, QFG3, QFG4, Hoyle4.
  • Fixed loading autosaves in Shivers and Phantasmagoria 2.
  • Added support for Korean fan translations from the scummkor project: EcoQuest 2 and Gabriel Knight 2.
  • New Digital iMUSE engine. Support for re-compressed audio files dropped in Full Throttle, The Dig and The Curse of Monkey Island.
  • Rewrote music player for Amiga versions of Indy3 and Loom in accordance to the original code.
  • Fix missing cursor in the 16-color Macintosh versions of Loom and Indiana Jones and the Last Crusade after loading a savegame.
  • It is now possible to replace the music in the floppy versions of Loom with audio tracks. The ScummVM Wiki has a list of which parts of the Swan Lake ballet the game uses: https://wiki.scummvm.org/index.php/Loom.
  • Fixed some MIDI music looping when it shouldn't in EGA/VGA floppy versions of The Secret of Monkey Island.
  • Fixed the lava flowing in the wrong direction in the VGA floppy version of The Secret of Monkey Island.
  • Fixed Full Throttle distorted graphics when Ben runs past the Corley Motors entrance.
  • Fixed the dissolve effect, and Bobbin's palette when leaving the darkened tent in the TurboGrafx-16 version of Loom, to match the original behavior.
  • Fixed incorrect dark rooms colors in MM NES on strict-alignment ports such as Dreamcast, Apple silicon and various handheld devices.
  • Rewrote text rendering routines for Full Throttle, The Dig and The Curse of Monkey Island in accordance to the original interpreters.
  • Rewrote timer handling routines to better approximate both the original hardware behavior and the intepreters' quirks.
  • Fix lip syncing in Backyard Baseball 2003.
  • Fixed various original game bugs and oversights in most of the LucasArts titles: https://wiki.scummvm.org/index.php?title=SCUMM/Game_Enhancements. Most of these enhancements can now be disabled in the game's settings if one prefers playing with the original behavior.
  • Added sliders for tweaking the CD audio playback in the MI1 CD intro, as well as VGA CD Loom in general. Loom is particularly sensitive to the amount of silence at the start of the track, and the CD version of MI1 never synced the music as well to the intro as previous versions. See the Wiki for more details.
  • Detect and reject the EGA floppy version of Monkey Island 1 that Limited Run Games sold in their Monkey Island 30th Anniversary Anthology, if using the default DISK4 image, which is corrupted. It's possible to recover a working image from the KryoFlux dumps they also provided.
  • Fixed random number generation which fixes throwing in Backyard Baseball.
  • Marked a workaround in Monkey Island 2 (FM-Towns version) as an enhancement; this workaround originally restored a portion of the map chasing puzzle in Booty Island which had been cut in the FM-Towns version of the game.
  • Made the sentence line in Maniac Mansion work like the manual says, i.e. you can click on it to execute the command.
  • Fixed slowdown in Serrated Scalpel intro when playing the game from a small installation.
  • Fixed UI glitches in Serrated Scalpel.
  • Fixed not being able to see House in Starfield puzzle.
  • Fixed a bug in the collision code that made the game unfinishable due to the tank not moving any further in scene 63.
  • Fixed light angle calculation which produced rendering artifacts in a few scenes.
  • Fixed polygon rendering method for the boat windows.
  • Fixed wrong shooting direction for some actors.
  • Fixed door movement in some situations.
  • Added hardware acceleration for 3D graphics.
  • Improved touch controls.
  • Added support for displaying OSD messages on the Touch Bar.
  • Added "Portable Mode" in which the executable's directory is used to store application files if a scummvm.ini file is present, instead of the user's profile directory.
  • Fixed detection of the Application Data path on Windows 95/98/ME.
  • Added support for dynamic plugins.
  • Added a native MIDI driver.
  • Fixed screen scrolling when using the Load and Save dialogs.
View older ScummVM updates

Information

License

Free

Size

101.5 MB

Developer’s website

https://www.scummvm.org/

Downloads

48631

App requirements

  • Intel 64
  • OS X 10.9.0 or later
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0.0
(0 Reviews of )
There are no reviews yet
Septic Monkey
Septic Monkey
Jan 8 2022
2.5.1
0.0
Jan 8 2022
0.0
Version: 2.5.1
I've never used emulators before, so I have a quick question. Does this app allow me to play classic MacOS games --- the type of games you can download from abandonware sites?
umaromc
umaromc
Nov 6 2011
1.1.1
0.0
Nov 6 2011
0.0
Version: 1.1.1
http://prdownloads.sourceforge.net/scummvm/scummvm-1.3.1-macosx.dmg?download This has been at version 1.3.1 for awhile now.
Derision
Derision
May 7 2010
1.1.1
5.0
May 7 2010
5.0
Version: 1.1.1
Absolutely amazing. My girlfriend and I were huge LucasArts fans and we kept an older Mac running that'd play them. When that machine died and I upgraded to an Intel OSX machine that was incapable of handling the Classic environment, I thought that I'd never be able to play these games again. This not only lets me play all the old games I played in the past, it let me play the games that had been released for PC only that I'd never gotten a chance to check out, like Money Island III.
Yoshinatsu
Yoshinatsu
May 3 2010
1.1.1
5.0
May 3 2010
5.0
Version: 1.1.1
ScummVM has brought back SO many memories from the point n' click adventure era. Broken Sword, Discworld, I can now play all of my favorites on my Mac... Frequently updated, you can play more and more games with each release.
Foofoorabbit
Foofoorabbit
Mar 1 2009
0.13
5.0
Mar 1 2009
5.0
Version: 0.13
ScummVM is the most amazing open source project out there. While I don't agree with the ScummVM team's GUI design decisions (they refuse to make the app more Mac-like to keep it fully portable and consistant across all platforms), I'm amazed at hard work they've put into making all the LucasArts, HE, and many other adventure games from the late 80s and early 90s work on any platform. Sarien was merged a while ago to add all the Sierra AGI games...and recently (in 0.14 subversion builds), FreeSCI's SCI engine was merged to add many of the Sierra SCI games. Booya!
Guest
Guest
Nov 1 2005
0.8
0.0
Nov 1 2005
0.0
Version: 0.8
Where do i find the games???
Guest
Guest
Mar 29 2005
0.7.1
5.0
Mar 29 2005
5.0
Version: 0.7.1
Incredible program. I love the old LucasArts games, they're some of my favorites. I've completed several games with this, including The Dig, Day of the Tentacle, and Curse of Monkey Island. All of the games performed flawlessly. Thank you for this program!
Guest
Guest
Oct 8 2004
0.6.1b
5.0
Oct 8 2004
5.0
Version: 0.6.1b
scumm vm refuses to recognize the game files as such--it wont let me add games to the list (game files are grayed out when browsing), which renders the app useless. am i missing something? anyone else have this problem?
Joephish
Joephish
Aug 24 2003
0.5.1
5.0
Aug 24 2003
5.0
Version: 0.5.1
Wow! I had only just bought Monkey Island 3, and played it through on my PC before I found I could've played it on my Mac! This is incredible - thank you so much. I feel the incentive to play all the way through all the Lucasarts games all over again :-) It's a bit of a shame the game loading interface isn't all nice and cocoa-ed (seems to be a direct port using SDL?) but otherwise, fantastic work. Again - thank you!
Guest
Guest
Aug 9 2003
0.5.1
5.0
Aug 9 2003
5.0
Version: 0.5.1
This is an amazing piece of programming, and a great way to play these games. Trying to set up an old Win95 machine, fiddling with sound and graphics for days can't compare to downloading ScummVM and it's 30 second game config. Playing these games is better now on OS X than when the games were first released!
Guest
Guest
May 26 2003
0.4.1
5.0
May 26 2003
5.0
Version: 0.4.1
It's a fantastic way to play the greatest games ever made. The environment is so close to perfect it's more fun than when the games were first made!
Gufus
Gufus
May 26 2003
0.4.1
4.5
May 26 2003
4.5
Version: 0.4.1
great! really great. I tried it on my Indy Atlantis Version from a couple of years ago. works great. press cotnrol-alt 5 for nice graphics smoothing. I must look if i can find an old magazine cd where are those games were.
Guest
Guest
May 26 2003
0.4.1
5.0
May 26 2003
5.0
Version: 0.4.1
You guys are freakin' geniuses!
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