ScummVM free download for Mac


12 October 2019

Play some of the original LucasArts adventure games.


ScummVM is a classic gaming interpreter and emulator that includes several interpreters for 2D adventures. There is currently support for several interpreters: AdventureSoft (Simon the Sorcerer 1/2), Revolution Software's Beneath a Steel Sky (not yet playable), and a SCUMM interpreter capable of running classic LucasArts and Humongous adventure games using the SCUMM/SPU engine. This includes titles such as Monkey Island, Day of the Tentacle, Sam and Max, The Dig, and more.

Note: While the software is classified as free, it is actually donationware. Please consider making a donation to help support development.

What's new in ScummVM

Version 2.1.0:
New games:
  • Added support for Blade Runner.
  • Added support for Duckman: The Graphic Adventures of a Private Dick.
  • Added support for Hoyle Bridge.
  • Added support for Hoyle Children’s Collection.
  • Added support for Hoyle Classic Games.
  • Added support for Hoyle Solitaire.
  • Added support for Hyperspace Delivery Boy!
  • Added support for Might and Magic IV - Clouds of Xeen.
  • Added support for Might and Magic V - Darkside of Xeen.
  • Added support for Might and Magic - World of Xeen.
  • Added support for Might and Magic - World of Xeen 2 CD Talkie.
  • Added support for Might and Magic - Swords of Xeen.
  • Added support for Mission Supernova Part 1.
  • Added support for Mission Supernova Part 2.
  • Added support for Quest for Glory: Shadows of Darkness.
  • Added support for The Prince and the Coward.
  • Added support for Versailles 1685.
New ports:
  • Added Nintendo Switch port.
  • Improved GUI rendering and overall GUI performance.
  • Added stretch mode option to control how the display is stretched to the window or screen area.
  • Fixed incorrect cursor movement when it’s controlled using the keyboard.
  • Updated the Roland MT-32 emulation code to Munt 2.3.0.
  • Improved unknown game variants reporting.
  • Enabled cloud support.
  • Added Text to Speech capabilities for better accessibility on some platforms.
  • Improved color accuracy.
  • Added a TV emulation mode.
  • Added support for the WOZ disk image format.
  • Fixed loading game from launcher when the game had been saved in chapter 1.
Full Pipe:
  • Fixed playtime not being restored when loading a savegame.
  • Fixed a bug that leads to enormous memory consumption in scene 22.
  • Added support for the Amiga version of Eye of the Beholder I + II.
  • Added support for the FM-Towns version of Eye of the Beholder II.
  • Several bug fixes.
  • Added a main menu for the 25th anniversary release of Myst ME.
  • Repurposed the landing menu as a main menu for the 25th anniversary release of Riven.
  • Added autosave to slot 0 to Myst and Riven.
  • Added keyboard shortcuts for loading and saving as documented in the game manual to Myst and Riven.
  • Fixed a crash caused by the observatory viewer random position going out of bounds in Myst.
  • Fixed a crash caused by Jungle Island flies going out of bounds in Riven.
  • Fixed missing end credits for the Polish version in Riven.
  • Improved usability for some puzzles in Myst and Riven.
  • Fixed various crashes, graphics glitches, and sound imperfections in Myst and Riven.
  • Added speech synthesis on some platforms.
  • Added LarryScale, a high quality cartoon scaler for Leisure Suit Larry 7.
  • Fixed over 100 original game script bugs in CAMELOT, ECO1, ECO2, FREDDYPHARKAS, GK1, HOYLE5, ICEMAN, KQ6, LB1, LB2, LONGBOW, LSL6, MOTHERGOOSE256, PQ3, PQ4, QFG1VGA, QFG4, and SQ4.
  • Fixed a bug in version 2.0.0 that prevented the Macintosh versions of Freddy Pharkas, King’s Quest 6, and Quest for Glory 1 (VGA) from loading.
  • Fixed a crash in the Macintosh version of Freddy Pharkas when picking up the shovel which makes the game completable.
  • Fixed loading autosave games.
  • Implemented lipsync for v6 and v7+ games.
  • Improved Audio quality in Humongous Entertainment games by using the Miles AdLib driver.
  • Fixed possible stack overflows in The Dig and Full Throttle.
  • Fixed original speech glitch on submarine in Indiana Jones and the Fate of Atlantis.
  • Users need to recompress their monster.sou using an up-to-date version of scummvm-tools for this to take effect when using compressed audio.
  • Fixed an issue in the wig maker room in the German version of SPY Fox 3: Operation Ozone which makes the game completable.
  • Added sound driver for the Amiga versions of Monkey Island 2 and Indiana Jones and the Fate of Atlantis.
  • Fixed crash in Spanish version talking to lady in Tailor shop.
  • Added workaround for original game bug to improve intro and not cut off images which exist as fullscreen (320x200px) in the game data files.
  • Fix loading Discworld 1 savegames from the launcher where Rincewind had a held item.
  • Script patch for hang in Discworld 1 GRA using items on Temple big hammer.
  • In Discworld 1, Held items being released that were never in the Luggage or Rincewind’s inventory will now be automatically dropped into the Luggage rather than being lost.
  • Fixed bug in entering floor numbers numerically that could crash the game.
  • Fixed parser not getting properly reset across sentences in a conversation.
  • Fixed endless busy cursor on Titania closeup when brain slots are incorrectly inserted.
  • Fixed loading saves in front of Barbot could cause him to go into an infinite animation loop.
  • Fixed crash asking Parrot who sabotaged the ship.
  • Fixed multiple graphic issues in Bud Tucker in Double Trouble.
  • Fixed multiple issues with font and subtitle rendering.
  • Fixed dentist music in mall being played incorrectly.
  • Fixed wrong sound effects being played.
  • Fixed a bug that made the bubbles in the Plugs Shop not always visible.
  • Fixed a missing animation when Ego and Billie are on the boat.
  • Fixed a bug that caused a dead end in the second museum scene.
  • Bud is no longer able to walk outside the walkable area when visiting the club.
  • Bud is also no longer able to walk through closed doors.
  • Added mouse wheel support for inventory scrolling.
  • Allow skipping of speech.
  • Improved savegame handling and added support for autosaves.
  • Fixed graphical glitch in Zork: Grand Inquisitor.
  • Packaged the required fonts with ScummVM.
Android port:
  • Rewrote to make use of the OpenGL Graphics Manager.
  • Added a button to show the virtual keyboard.
  • Implemented clipboard support.
  • Use the dedicated GUI option for enabling the touchpad mode.
  • Added code for searching accessible external media.
iOS port:
  • Added support for Smart Keyboard.
  • Added three-fingers swipe gestures to simulate arrow keys.
  • Added pinch in and out gestures to show and hide the keyboard.
  • Added scrollable accessory bar above the keyboard with keys not present on the keyboard.
macOS port:
  • Added option to use the ScummVM file browser instead of the system file browser.
  • Added access to documentation from the Help menu.
PS Vita port:
  • Implemented front touch and optional rear touch controls.
PSP port:
  • Implemented aspect ratio correction.
  • Improved smoothness of mouse pointer motion.
  • Added mouse pointer speed and analog nub deadzone settings.
SDL ports (including Windows, Linux, macOS):
  • Added support for game controllers.
  • Added support for adding games via Drag and Drop.
Windows port:
  • Added option to use the system file browser instead of the ScummVM file browser.
RISC OS port:
  • Added a StrongHelp manual.
  • Added error reporting using !Reporter.

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11 ScummVM Reviews

See all

Rate this app:

07 May 2010

Most helpful

Absolutely amazing. My girlfriend and I were huge LucasArts fans and we kept an older Mac running that'd play them. When that machine died and I upgraded to an Intel OSX machine that was incapable of handling the Classic environment, I thought that I'd never be able to play these games again. This not only lets me play all the old games I played in the past, it let me play the games that had been released for PC only that I'd never gotten a chance to check out, like Money Island III.
Like (4)
Version 1.1.1
06 November 2011 This has been at version 1.3.1 for awhile now.
Version 1.1.1
07 May 2010
Absolutely amazing. My girlfriend and I were huge LucasArts fans and we kept an older Mac running that'd play them. When that machine died and I upgraded to an Intel OSX machine that was incapable of handling the Classic environment, I thought that I'd never be able to play these games again. This not only lets me play all the old games I played in the past, it let me play the games that had been released for PC only that I'd never gotten a chance to check out, like Money Island III.
Like (4)
Version 1.1.1
03 May 2010
ScummVM has brought back SO many memories from the point n' click adventure era. Broken Sword, Discworld, I can now play all of my favorites on my Mac... Frequently updated, you can play more and more games with each release.
Version 1.1.1
01 March 2009
ScummVM is the most amazing open source project out there. While I don't agree with the ScummVM team's GUI design decisions (they refuse to make the app more Mac-like to keep it fully portable and consistant across all platforms), I'm amazed at hard work they've put into making all the LucasArts, HE, and many other adventure games from the late 80s and early 90s work on any platform. Sarien was merged a while ago to add all the Sierra AGI games...and recently (in 0.14 subversion builds), FreeSCI's SCI engine was merged to add many of the Sierra SCI games. Booya!
Like (11)
Version 0.13
1 answer(s)
17 November 2009
It's not like the interface would greatly benefit from a native OS X interface as it is usually only used for launching games.
Like (3)
Version 1.0.0
29 March 2005
Incredible program. I love the old LucasArts games, they're some of my favorites. I've completed several games with this, including The Dig, Day of the Tentacle, and Curse of Monkey Island. All of the games performed flawlessly. Thank you for this program!
Version 0.7.1
08 October 2004
scumm vm refuses to recognize the game files as such--it wont let me add games to the list (game files are grayed out when browsing), which renders the app useless. am i missing something? anyone else have this problem?
Version 0.6.1b
2 answer(s)
15 December 2004
Sorry to say this, but RTFM. In the readme it specifies how to 'ReSCUMM' some game files in order to make them playable in SCUMMVM.
Version 0.6.1b
01 February 2005
My game-files were also greyed out, but when asked by the ScummVM interface to find the gamefiles, I just pointed to the folder containing the files and it worked.
Version 0.7
24 August 2003
Wow! I had only just bought Monkey Island 3, and played it through on my PC before I found I could've played it on my Mac! This is incredible - thank you so much. I feel the incentive to play all the way through all the Lucasarts games all over again :-) It's a bit of a shame the game loading interface isn't all nice and cocoa-ed (seems to be a direct port using SDL?) but otherwise, fantastic work. Again - thank you!
Version 0.5.1
1 answer(s)
11 April 2004
hey man i am a traveling actor on the road and i desperately need some games to play for my mac. i think that after reading dostoevsky, i need to play some vodeo games. anyway, i saw this sight that will let me download some lucas arts games and i rememebr loving sam and max and all the monkey islands. i would also like to play this game called secret of mana using a supet nintendo emulator but i just have no idea how do do any of this downloading stuff. i know that it must be pretty easy, but i am clueless. i can act on a stage but computers arent my forte. i would love some help if you have any time in your day. my email is if you can help then i would love to get some help. thanks for your time matt
Version 0.6
09 August 2003
This is an amazing piece of programming, and a great way to play these games. Trying to set up an old Win95 machine, fiddling with sound and graphics for days can't compare to downloading ScummVM and it's 30 second game config. Playing these games is better now on OS X than when the games were first released!
Version 0.5.1
26 May 2003
It's a fantastic way to play the greatest games ever made. The environment is so close to perfect it's more fun than when the games were first made!
Version 0.4.1
26 May 2003
great! really great. I tried it on my Indy Atlantis Version from a couple of years ago. works great. press cotnrol-alt 5 for nice graphics smoothing. I must look if i can find an old magazine cd where are those games were.
Version 0.4.1