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Second Life
Second Life 3.2.5.247236
Your rating: Now say why...

(1) 5

Expansive online society, lived in and built by its participants.   Free
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Email me when discounted
  • Download Now
    53.8 MB
  • Visit Developer's Site
    Linden Labs
Second Life is a 3-D virtual world entirely built and owned by its residents. Since opening to the public in 2003, it has grown explosively and today is inhabited by a total of 5,145,919 people from around the globe.

From the moment you enter the World you'll discover a vast digital continent, teeming with people, entertainment, experiences and opportunity. Once you've explored a bit, perhaps you'll find a perfect parcel of land to build your house or business.

You'll also be surrounded by the Creations of your fellow residents. Because residents retain the rights to
What's New
Version 3.2.5.247236:

Crash and Performance Fixes

  • EXP-1742[c] Clicking IM notification or receiving multiple IM notifications in quick succession crashes to desktop
  • SH-2710[c] I don't want UI calls to getChild to reduce my fps!
  • SH-2711[c] The "RenderAnimateTrees" setting looks strange and queries related to the setting reduce the viewer fps
  • SH-2712[c] LLVOAvatar::isFullyLoaded is called many times a frame and queries settings without doing any caching
  • SH-2713[c] LLPipeline::refreshCachedSettings is called once per frame and is the single largest use of CPU time related to querying settings
  • Crash at LLIMWellWindow::removeObjectRow(LLUUID const &)
  • Crash on startup on Mac (viewer-experience build 245885)
  • Crash in LLBufferArray::countAfter()
  • LLCurl causes SL to freeze when logout
  • Texture fetching freezes due to LLcurl
  • Viewer crashed on logout in LLCurl::Easy::releaseEasyHandle
  • Crash in LLCurlRequest::addEasy
  • Crash in LLCurl::Multi::doPerform()
Enhancements
  • STORM-591[c] As a music fan, I want audio to fade in gently so my immersion is increased
  • STORM-1712[c] As a User, I have a hard time viewing user profiles in the recent speakers list because it resorts while my mouse is over the list. Please suspend recent speakers sorting while mouse is over it so I can more easily view profiles and inspectors
  • As an advanced user I want all UI floaters accessible from the menu
  • Extend menu bar label changes to floater titles and UI button labels
  • Please change success message text on posting to profile feed
  • Remove 'Edit Terrain' from About Land floater
  • Remove old profile window from People panel
  • Add "Snapshots" button to 2nd tier default toolbar
  • Turn off web loading spinner until a more visually pleasing one can be defined
Bug Fixes
  • EXP-1565[c] Emoting in plain-text chat & IM shows redundant name display
  • EXP-1577[c] Profile Floater size does not persist even within same login session
  • EXP-1588[c] Floaters do not snap to edge
  • LLSD-14[c] Current viewer C++ LLSD implementation is thread-unsafe in all contexts
  • SH-1912[c] Shiny metal texture characteristics entirely lost when Lighting and Shadows turned on
  • SH-2038[c] Severe performance drop on MacBook Pros when enabling Vertex Buffer Objects (VBO's)
  • SH-2449[c] The way that textures display on some objects now changes incorrectly when the camera gets a certain distance away from it and also stops any animations that were applied to the texture as well
  • SH-2512[c] Some avatar textures in welcome area never load on first visit
  • SH-2614[c] Physics mesh from file functionality perminantly disabled in both 3.1 and 3.2 beta (and all viewers with the fancy mesh upload dialog)
  • SH-2668[c] "Ocean" water is always 20m high instead of the Region Water Height
  • SH-2708[c] Broken shadows on alpha objects since 3.1
  • SH-2726[c] Texture Console and Debug Console inaccessable
  • STORM-1686[c] Missing menu options for attachment points Neck and Avatar Center
  • STORM-1713[c] Mouse pointer flickers when hovering over any active/clickable UI item
  • STORM-1717[c] Inspect floater does not show correct names on first open
  • STORM-1719[c] notifications.xml has two instances where a button shows as "Ok" and Not "OK"
  • STORM-1721[c] Set UI Size to Default Option Duplicated in Advanced Menu
  • STORM-1728[c] Name truncation in the Region/Estate floater -> Covenant tab
  • Fix teleporting in sit mode
  • Places and Appearance floaters minimum sizes are different from other fui floaters
  • I want to put my NEARBY CHAT window at the bottom left, but then it obscures chatted text
  • IM chiclets overlay Mini-Location bar
  • Moving speak button to empty toolbar while incoming/outgoing call dialog is open does not move the dialog as well
  • Cannot build notifications not being shown when chat floater closed with chat log toggled open
  • IM floater does not have help button
  • When dragging an item from inventory to the build floater the Contents tab does not open up
  • Hovering over a group chat or IM toast causes it to be immortal
  • URL-like resident display name is shown as hyperlink in Remove friend confirmation window
  • Web Preference radio button must be clicked twice to engage
  • Debug values for windowwidth and windowheight can be set below minimum required values
  • Selecting More Info for more than one Classified section in Search floater, breaks the navigation history in Picks Floater
  • New users taking Snapshots or creating new body parts, uploading textures etc.. items are not visible until full inventory fetch triggered and relog occurs
  • Resize indicator on Linux shows Viewer window can be resized below minimum size which then snaps to minimum size when released Existing users with populated system folders can have system folders hidden on login if cache is cleared
  • Selecting Edit for more than one Pick from Profile floater, breaks the navigation history in Picks Floater
  • Window size does not persist between sessions
  • Build tool floater size affected by viewer window size
  • Fast timers does not show entire frame when Full bar = Max
  • Text gets cut off on Email Settings -> Image Quality
  • Toolbars visible in mouselook view and when hide all controls selected
  • Remove minimum window size constraint in the Viewer
  • Unexpected chrome elements shown in Profile floater
  • Resizing Viewer window on Mac can result in viewer launching invisible to user on next login
  • Sometimes other avatar textures don't load
Translation and Localization Updates
  • VWR-17783[c] [STRING IN EN] In "Développeurs" > "Réseau" : "Velocity Interpolate Objects" is in english.
  • VWR-17784[c] [STRING IN EN] In "Développeurs > Monde : "Sim Sun Override" and "Dump Region Object Cache" are in english.
  • VWR-21237[c] 'Editing Appearance' isn't translated in multiple languages
  • VWR-25381[c] Spanish [TYPO] Navigation Bar, toool tip: "Volver a lo localización anterior" and [TRUNCATION]
  • VWR-27811[c] French linguistic edits

Version 3.2.5.247236:

Crash and Performance Fixes

  • EXP-1742[c] Clicking IM notification or receiving multiple IM notifications in quick succession crashes to desktop
  • SH-2710[c] I don't want UI calls to getChild to reduce my fps!
  • SH-2711[c] The "RenderAnimateTrees" setting looks strange and queries related to the setting reduce the viewer fps
  • SH-2712[c] more...
Requirements
  • Intel
  • Mac OS X 10.5 or later
  • 1GHz G4 processor or better
  • GeForce 2 or ATI Radeon 8500 graphics or better
  • Internet Connection: Broadband (DSL/Cable Modem/LAN)







  • World of Warcr...
    +3
    Demo $19.99
    Multiplayer online game; update ...

  • Phoenix Viewer
    +1
    Free
    Third-party viewer for Second ...
Second Life User Discussion (Write a Review)
ver. 3.x:
(1)
Your rating: Now say why...
Overall:
(16)

sort: smiles | time
burypromote

+480
Negritude commented on 11 Jan 2012
Users of Second Life may want check out the documentary called "Life 2.0", which will be released on DVD January 17th:

http://life2movie.com
[Version 3.2.5.247236]


burypromote
+6

+16

Heymini reviewed on 23 Jun 2011
Dont think of this as a 'Game' think of it more as a chat room with user defined graphics.
There are some reasonably well defined locations to explore such are the Eiffel tower but the graphics hardly zip along as everything is stored on the S/L servers even your own clothing, possibly why the developers call it a 'viewer'
In busy regions the lag can become horrendous and if the region has 50 occupants im sorry it just wont let you in.
If you have the time and patience its ok for a laugh but do expect some lag and random crashes.
[Version 2.7.2.233432]


burypromote
+6

+337
Penguirl commented on 27 Apr 2011
Interesting that Linden Labs dropped PPC support but still supparts Panther 10.3.9. Huh?

Also, why is it that Blizzard can write a game (Warcraft) that runs smoothly on OS X but Linden Labs' effort with Second Life is barely functional. I'm glad I never got hooked on SL.
[Version 2.6.3.227447]


burypromote
+6

+89
Mac007 commented on 26 Apr 2011
Wow, can't believe this is still being developed. I hardly use it any more and when I do it's as vacant as a ghost town when I visit. I guess everybody's gone to Facebook.
[Version 2.6.3.227447]

1 Reply

burypromote
+3

+15
Pieteropie replied on 03 Aug 2011
I never understood the attraction in the first place. I don't have a life in the real world so why duplicate that in the cyberworld. LOL
burypromote
+4

+3
Pseudofire commented on 08 Nov 2008
HAHA! I found it. it's http://wiki.secondlife.com/wiki/MacBook_Pro_2007_Graphics_Freeze_Workaround
I tried it, it works great! Hope this helps yall out.
[Version 1.21.6.99587]


burypromote
-1

+3
Pseudofire tipped on 08 Nov 2008
Heyall, There is a rather strange "fix" to this game. The windows client does run better, and if you run a boot camp partition to windows, the game plays flawlessly. A friend of mine in the game, showed me a website that, and I'm sorry to say, I can't find, but I will post when I get ahold of my friend. But it tells of a trick, where instead of running the Geforce driver, there's a program that will let you run SL using a Radion Driver. And for some reason doing that makes the game run smooth and flawless. No he didn't switch to radion on his mac, it still has the Geforce 8600 GT, but if you use the radeon drive, don't ask me why, but it works. I'll Send the URL as soon as I can find it.
[Version 1.21.6.99587]

1 Reply

burypromote
-4

-4
KAUST_IT replied on 16 Mar 2011
.
burypromote

-1
Seanthorn commented on 07 Oct 2008
As of yesterday I'm off SL. It forced me to update to this version. After I updated, I double clicked on the application and it does nothing. :(
[Version 1.20.17.98669]


burypromote
+2

+1

nemesys reviewed on 24 Jul 2008
I've been using Second Life for almost 2 years now, initially on a PowerBook G4 and for over a year now on a MacBook Pro.

This application has been the most demanding that I have ever used on my MacBook Pro. I have played Need For Speed Carbon, Age of Empires III, Warcraft III and nothing comes even close to bring my MacBook Pro on his knees like Second Life does.

When logging in, I get around 15-20 fps. After 10-15 minutes, my frame rate goes down to about 1.5-2 fps. Yes, you read it right, 1.5 to 2 frames per second. Changing the graphic settings don't have *any* impact. There has been a known issue that has been lingering for over a year now with the NVidia 8600M GT video card in MacBook Pro's. So, if you have one of those, you might reconsider opening an account and putting money into Second Life as you will be sorely disappointed. I have heard that newer MacBook Pros with a 256MB NVidia 8600M GT performs better but I have been unable to see it for myself. I have a MacBook Pro with 3GB RAM running the Intel Core Duo II at 2.4GHz and the NVidia 8600M GT with 256MB of video RAM, all under 10.5.4. The latest versions of Second Life have been consistently worst each time. I used to be able to manage my way around even though you would expect a top notch performance on a laptop costing more than $3000.
[Version 1.20.15.92456]

2 Replies

burypromote
-3

-7
Anyajohn replied on 17 Jun 2010
nice post,thanks for sharing...
Thanks
Anya
Driving GlovesManufacturer
burypromote
-4

-7
Anyajohn replied on 17 Jun 2010
nice post,thanks for sharing...
Thanks
Anya
Driving GlovesManufacturer
burypromote
+3

+60

dremwkr reviewed on 08 Nov 2007
The world just did not run very well, with lots of lag, to the point it was almost a futile effect to go anywhere of your own choosing. I experienced lots of freezes and "beachball" time. The concept is a good one, but how it is implemented on the server farm is really poor, it is like it was never thought through for scalablity, which is inexcusable considerating its purpose. Even in areas in which I am the only person in sight, the play is halting and just plain frustrating. It is clear some sponsors spent a ton of money in their world creation to bad trying to interact with it is so maddening, it generates Information Superhiway road rage.

I do suggest everyone try it. It is the perfect lesson in how to screw up a virtual world. I get the nagging feeling its problems are built in and part and parcial in the code as well as a poorly designed and run server system (software AND hardware). Also that it is overhyped and oversold.

While it maybe true that 5 million charatures may have been created on it, it is my est. that the number that regularly and actively uses it is about less by a magnitude of 10. No matter how much lipstick its promoters put on this pig, its still swine.
[Version 1.18.4.3]

2 Replies

burypromote
+1

+6
SixtyK replied on 08 Jan 2008
I say this knowing I have been a vocal supporter of this program here.

I have been a paid member of Second Life since 2005. I have enjoyed playing but as time goes on, I am finding more and more to complain about.

The program has become more and more demanding of hardware resources. My G5 that handled the game beautifully a year ago can barely keep up now. I have heard the same from people with much more recent hardware.

They seem to be bent on cramming as many "features" into the software as possible with little concern for stability of the overall system. I keep hearing about "Windlight" which my system can't handle but there appears to be no intention to the long-standing and well documented issue with overlapping alpha-textures.

They seem content with band-aid solutions and workarounds rather than actually fixing things. How long have we been hearing about inventory database issues and disappearing inventory?

It is my impression that if you are willing to spend a lot of money, Linden Labs loves you. If you are a "premium" member, giving them $120 a year, they're happy to let you pad their member totals so they look good in their next CNet article.

I stick around because I am hoping Linden Labs will see what is happening and right the ship... but I am losing faith...
burypromote

Spacexscape Bridges replied on 25 May 2008
I use Second Life on daily basis - creating an art installation there. I use a G5 Quad processor with an old graphics card, a Macbook and the new 24 inch iMac with the NVIDIA GeForce 8800 GS card to work there. The claim that it is unusable on Macs is unfounded. Second Life is constantly updating and reacting to user needs and the forums are there to help Linden. Sometimes there are glitches but user are aware of this and work around. Mostly, it runs well with Macs but better with a good graphics card.

You do need to make some adjustments in Second Life settings to help, particularly in the advanced settings, but the forums will help you with this.
burypromote
+1

+6
SixtyK commented on 08 Feb 2007
You make a claim that it doesn't work and you are being reasonable.

I make a claim that, in my experience with the program, it does work and I am being smug?

Sure thing. Not everybody has to agree.
[Version 1.13.3.2]

2 Replies

burypromote
-2

macgurutech replied on 12 Feb 2007
I myself have no machine related issues with second life. But others do and it is for their sakes I point out caveats. It's not all about you.
burypromote
+1

+6
SixtyK replied on 19 Feb 2007
Fair enough, but don't I have the same right to point out the strengths?
There are currently no troubleshooting comments. If you are experiencing a problem with this app, please post a comment.


+29

Szq rated on 24 Aug 2011

[Version 3.0.0.238864]




Wisecrackinghand rated on 03 May 2011

[Version 2.6.3.227447]


Downloads:40,808
Version Downloads:417
Type:Games : Simulation
License:Free
Date:10 Jan 2012
Platform:Intel
Price:Free0.00
Overall (Version 3.x):
Features:
Ease of Use:
Value:
Stability:
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Second Life is a 3-D virtual world entirely built and owned by its residents. Since opening to the public in 2003, it has grown explosively and today is inhabited by a total of 5,145,919 people from around the globe.

From the moment you enter the World you'll discover a vast digital continent, teeming with people, entertainment, experiences and opportunity. Once you've explored a bit, perhaps you'll find a perfect parcel of land to build your house or business.

You'll also be surrounded by the Creations of your fellow residents. Because residents retain the rights to their digital creations, they can buy, sell and trade with other residents.

The Marketplace currently supports millions of US dollars in monthly transactions. This commerce is handled with the in-world unit-of-trade, the Linden dollar, which can be converted to US dollars at several thriving online Linden Dollar exchanges.

Welcome to Second Life. We look forward to seeing you in-world.

Your first Basic account is FREE, and includes access to events, shopping, building, scripting- everything you can do in Second Life. After your first free Basic Account, each Additional Basic Account (known in-world as an "alt" account) costs a one-time fee of $9.95. A Premium Second Life account, starting at $9.95 a month, allows you to own land on which you can build, display, entertain and live.

View the QuickTime Trailer.
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