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| Downloads:58,099 |
| Version Downloads:521 |
| Type:Multimedia & Design : Animation |
| License:Free |
| Date:08 Feb 2012 |
| Platform:Intel |
| Price:Free |
Overall (Version 2.x):![]() ![]() ![]() ![]() ![]() |
Features:![]() ![]() ![]() ![]() ![]() |
Ease of Use:![]() ![]() ![]() ![]() ![]() |
Value:![]() ![]() ![]() ![]() ![]() |
Stability:![]() ![]() ![]() ![]() ![]() |
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It's downloadable from the Blender site since December 14th.
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Using the comment form is not the correct way to inform MacUpdate admins about missing updates. You can use this form :
http://www.macupdate.com/developers/update/
The link stay at the bottom of this page.
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Enrico-Nencini reviewed on 26 Apr 2011
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According to the info on the site there's a; 32/64-bit, 32-bit and 64-bit versions available for download.
THIS is the link for the 64-bit only version; http://mirror.cs.umn.edu/blender.org/release/Blender2.57/blender-2.57-OSX_10.5_x86_64.zip
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Kihoalu reviewed on 01 Mar 2011
It can produce some nice work.
For free, this is very good as a surface modeler & it has it own animation built in.
They have not finished the import-export options in the 2.56a beta version, so it could be a problem moving to & from solid modelers. Stable versions didn't play well with up-to-date Illustrator files.
The interface is like none other -
violates everything you'd be used to doing, which makes for a long learning curve if you've used any other 3d application!
Don't expect to be proficient in a week or month. Maybe several.
The 2.5x version is moving to a different paradigm from the 2.49 stable version, but doesn't feel Mac-like in the least. In fact, it resembles a decade old 3d CAD program in its complex & slightly convoluted panels.
3d modelers all use their own keyboard shortcuts to whirl & twirl & zoom vs pan & rotate. You can change these.
It really needs some rudimentary human models & clothing such as Poser or some of the other modelers use & would be useful to people immediately, then.
Blender models are oriented toward quad meshes. That makes getting models made in other applications a problem, because a number of those use triangles.
Getting human body models from MakeHuman don't work well for several reasons. Same is true in porting from Poser.
If you are a longtime Illustrator user, the implementation of bezier curves in Blender may drive you batty.
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Certainly not if you have ever used a lot of applications that at least resemble each other
in the interface & how it approaches the gui. 2.56a is getting closer, but it has too many hideaway panels that get in your face & it feels cluttered (to me).
Admittedly you can change these.
If you've never touched a modeler or CAD program before - that may actually be in your favor for the learning curve.
If you've got a month to play exclusively with Blender all day, you can get up to speed pretty well, but if you have a day job, or a life - I stick by my assessment.
Which still does not detract from a very capable application.
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Darksammy5 reviewed on 31 Dec 2010
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Oddly enough, Blender's download page lists the 64-bit version as being compatible with the Core Duo CPU and 10.5- neither of which is 64-bit (only the Core2Duo with 10.6 minimum offers 64-bit computing on the Mac) while the 32-bit Intel version is for 10.4 systems.
I've a feeling whoever wrote out the specs on Blender.org's download page is not familiar with Mac hardware/software.
ANYWAY enjoy and thanks for the update, MacUpdate!
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Further reading: http://arstechnica.com/apple/reviews/2007/10/mac-os-x-10-5.ars/6
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http://download.blender.org/release/Blender2.49RC/
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JetFireDX reviewed on 16 May 2009
With the last builds of 2.48 and the current 2.49RC series I have come a long way with Blender in a short time. Thanks to the improvements that have been added and many short tutorial videos I've been able to learn quickly the basics of rigging my models from Wings. I am now learning some python and playing around with the Blender Game Engine for some prototyping.
Besides tutorial videos two things seemed to change in regard to Blender since my last review. 1. The community doesn't seem as hostile as they were when I originally tried Blender with the 2.3 and early 2.4 releases. Asking a question got a lot of responses like "Go through the entire Noob-to-Pro book before you ask anything." Now there are many people who can link you to a video or point you in the right direction for how to accomplish something when it needs to be done using different tools than you may be used to. 2. I had to go back and look at Imagine 1.0 and 2.0 from my Amiga days and remember just what it was then do some modeling. I personally was taking too many things for granted with respect to user interface paradigms. Once I remembered how things used to work it was easier to just "let go" and learn this tool without regard to the operating system or "UI best practices" that are all over OS X.
I never did get 2.48 running well on a MacBook with GMA950 integrated graphics. The special builds were too slow to overcome OpenGL problems with the Intel driver. Now I have a MacBook Pro and everything is awesome.
I still think Wings has better modeling tools for the most part that can simplify quite a few tasks greatly but I am getting more used to thinking with Blender's toolset in mind. Blender however brings so much more than Wings though that I can't give it up now that I am comfortable with it. It really is a great program that you can't beat for the cost.
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Quiiick rated on 09 Feb 2012
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Jetfiredx rated on 08 Feb 2012
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Joel rated on 08 Feb 2012
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OSX-FTW! rated on 02 Nov 2011
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Jetfiredx rated on 02 Nov 2011
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Jetfiredx rated on 14 Aug 2011
Marccc rated on 05 Aug 2011
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Quiiick rated on 24 Jun 2011
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Quiiick rated on 28 Feb 2011
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M-Rick rated on 01 Jan 2011