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Dwarf Fortress for Mac

ASCII-based Fantasy RPG.

In English
Version 0.47.05

Dwarf Fortress overview

Dwarf Fortress is a single-player fantasy game. You can control a dwarven outpost or an adventurer in a randomly generated, persistent world

Although Dwarf Fortress is still in a work in progress, many features have already been implemented

  • The world is randomly generated with distinct civilizations spanning centuries of detailed history, hundreds of towns, caves and regions with various wildlife
  • The world persists as long as you like, over many games, recording historical events and tracking changes
  • Command your dwarves as they search for wealth in the mountain
    • Craft treasures and furniture from many materials and improve these objects with precious metals, jewels and more
    • Defend yourself against attacks from hostile civilizations, the wilderness, the depths, the dead and creatures of the night
    • Trade for all manner of exotic goods with your neighbors
    • Establish a barony and support the nobility as they make demands of your populace. Beware scheming villains and traitors within
    • Keep your dwarves happy and read their thoughts as they work and relax
    • Z coordinate allows you to dig out fortresses with multiple levels. Build towers or conquer the underworld
    • Build floodgates to divert water for farming or to drown your adversaries... and don't forget the magma!
    • Lay out taverns, libraries, guildhalls and temples to enrich dwarven life and meet their needs. Build a shrine to a volcano deity in a volcano. Serve mushroom wine in the finest goblets. What discoveries will your dwarves make?
    • Accept non-dwarven residents from all over the world as your reputation grows
    • Surgery, sutures, splints, crutches and more: care for your wounded dwarves instead of leaving them to fend for themselves
    • Retire your fortress, then unretire it after spending time playing other roles in the world
    • Honey, wax, pottery, windmills, waterwheels, soap, plaster, wool, eggs, dyes, cheese, glass, animal training, papermaking, parchment, bookbinding and much much more..
  • Play an adventurer and explore, quest for glory or seek vengeance
    • Meet adversaries from previous games
    • Recruit people to come with you on your journey, or start with an entire party of controllable adventurers, and their pets!
    • Explore without cumbersome plot restrictions -- thriving capitals, villages, catacombs, labyrinths, bandit camps, caves and more!
    • Seamlessly wander the world or travel more rapidly on the region map and in underground tunnels
    • Travel by day and search for a place to shelter as night falls
    • Build a cabin in the woods with the help of your companions
    • Listen to rumors and help out town and civilization leaders
    • Earn a reputation as a hero, friend, soldier, enemy, thug, musician, etc. with the various civilizations in the world
    • Retire and meet your old characters. Bring them along on an adventure with a new character or reactivate them and play directly
    • Z coordinate allows you to move between twisting underground caverns and scale structures, fighting adversaries above and below. Climb, jump and sprint!
    • Stealth system with vision arcs which also respects vegetation density and other factors
    • Use signs like shoe impressions and animal tracks to hunt and avoid danger
    • Steal a mummy's treasure or learn the secrets of life and death at a necromancer's tower
    • Visit your retired fortresses and ask your dwarves to join you on adventures
  • The combat model includes skills, body parts, individual tissues, material properties, aimed attacks, wrestling, one-time opportunities, charging and dodging between squares, bleeding, pain, nausea, various poison effects and much more. Attacks and other movements extend over several instants, allowing you to deliberately catch enemy blows or plan your counter-attack. In adventure mode, control each party member tactically or let them act on their own
  • Generated poetry, musical forms, instruments and dances. Watch the dwarves perform, or try it yourself!
  • Hundreds of animals and other monsters, including many that are randomly generated for each world
  • Multi-tile climbable trees and many, many kinds of plants. Fruit, flowers and falling leaves
  • A dynamic weather model tracks wind, humidity and air masses to create fronts, clouds, rain storms and blizzards
  • Over two hundred rock and mineral types are incorporated into the world, placed in their proper geological environments
  • Add new creatures, weapons, plants, metals and other objects via modifiable text files
  • Extended ASCII character set rendered in 16 colors (including black) as well as 8 background colors (including black)

What’s new in version 0.47.05

Version 0.47.05:

Note: Although Finder indicates no version, the developer states that this is version 0.47.05.

Here's an interim release - this is a fixer-upper for the old version, and not related at all to the new graphical stuff. This isn't meant to address everything of course, or even most things, and we'll be cleaning up a lot more bugs and issues for the Premium release itself. This one gets rid of some long-standing crashes and also attempts to address most of what we learned from the stress discussion from the forum. There are still a few unmet needs (which don't contribute much to stress, but are an eyesore), and a few outstanding ideas related to winning sieges, ending wars and unattended children, but we'll need larger changes there that are better integrated with the Premium work.

It's always a little weird splitting the bug fixes into the two major/minor categories, but especially here, where the stress changes add up to a lot, so the division below is particularly arbitrary on that score.

Major bug fixes:
  • Fixed w.g. crash related to dark fortress civs having fixed positions not held by demons
  • Fixed zero-size creature crash
  • Fixed off-site werebirth crash
  • Stopped visitors from siding against fort in any conflict where the fort's tame megabeasts are involved
  • Made cave adaption negative effects less frequent
  • Made people get used to seeing dead bodies
  • Stopped corpse raising, shapeshifting and non-living non-vampire visitors
  • Made basic friendships easier to form for slow-to-love people
Other bug fixes/tweaks:
  • Made people that work outside a lot get used to bad weather
  • Made valuable food satisfy good meal thought in addition to preferences
  • Added some additional dwarf chat types to meet some other needs and reduce stress
  • Stopped many minor thoughts from forming memories
  • Removed stress from migrants (e.g. ones from old forts)
  • Vengefulness is no longer stressful (as it was mainly related to defending others from attacking animals)
  • Changed balance of migrant professions
  • Patched one form of military item corruption on load (root cause not identified)
  • Expulsion exception 'child not present' now only applies to minor children
  • Fixed MUNDANE and HAS_ANY_CAN_SWIM for interactions/transformations

Dwarf Fortress for Mac

In English
Version 0.47.05
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