GZDoom free download for Mac


29 June 2020

Doom source port for the modern era.


ZDoom is a source port for the modern era, supporting current hardware and operating systems and sporting a vast array of user options. Make Doom your own again!

Maximum Game Support

In addition to Doom, ZDoom supports Heretic, Hexen, Strife, Chex Quest, and fan-created games like Harmony and Hacx. Meet the entire idTech 1 family!

Limitless Mod Potential

Experience mind-bending user-created mods, made possible by ZDoom's advanced mapping features and the new ZScript language. Or make a mod of your own!

Installation instructions are here.

What's new in GZDoom

Version 4.4.2:
  • Fixed: Inventory items that are terminated by GoAwayAndDie must be removed from the blockmap and sector lists.
  • Added missing target check to A_RadiusDamageSelf.
  • Use a full ClearScreen when drawing fullscreen images.
  • Fix crash in nullptr access to DFrameBuffer object 'screen' if it is uninitialized
  • Add "restart" button to error pane in Windows
  • Add keyboard accelerator shortcuts to many Windows-specific dialogs
  • Fixed some issues with setup parts for ZScript in the wrong place.
  • Let blastradius work without an effect actor.
  • Fixed: AActor::GetModifiedDamage must account for the inventory items to get destroyed in its scripted subfunctions.
  • Fixed: FGameTexture's GlowHeight was not initialized.
  • Fixed: the attenuation flag wasn't passed to the shader if shadowmaps were disabled.
  • Fixed bad range check in shadowmap code.
  • Fixed: check for bad sidedefs was not taking into account sidedef compression.
  • Backend update from Raze.
  • Fixed: The scale vector for detail maps was not passed to the shader.
  • Fixed: The flags for texture colorization were not passed to the backend.
  • Fixed: The scissor rectangle must be clipped to the upper left edge of the screen.
  • Fix missing terminator in vk_shader.cpp on #ifdef guarded line.
  • Made the new Build light mode operational

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