Gideros free download for Mac


22 December 2020

An open-source, free-to-use game development solution.


Gideros is a free and open sourced game development solution that provides the cross-platform technology to create amazing games. In a couple of hours, you’ll find yourself building and running your next great game.

Some Benefits of Gideros:
It's FREE:

Gideros is FREE and Open Sourced and there are no limitations to developing and publishing apps

Instant testing:

While developing your game, it can be tested on a real device through Wifi in only 1 second - you don’t waste your time with an export or deploy process.

Native speed:

Developed on top of C/C++ and OpenGL, your game runs at native speed and fully utilizes the power of CPUs and GPUs underneath.


You can easily extend the core with plugins. Import your existing (C, C++, Java or Obj-C) code, bind to Lua and interpret them directly. Dozens of open-source plugins are already developed and ready to use.

Clean OOP approach:

Gideros provides its own class system with all the basic OOP standards, enabling you to write clean and reusable code for any of your future games.

Full dev set:

Get everything you need from the start, including lightweight IDE, players for Desktop and devices, Texture packer, Font Creator and there are also lots of 3rd party tools.

Fast development:

Easy learning curve, instant testing, OOP coding practices and ability to create needed custom plugins reduces the development time. And because of reusable code, each your next app will be developed even faster.


Apart from supporting multiple platforms, Gideros also provides automatic screen scaling and automatic selecting of proper image resolution, which makes supporting different screen resolutions and creating universal projects an easy task.

What's new in Gideros

Version 2021.1:
New features:
  • Implement Sprite effects
Changes on Apple targets (now they are out of beta):
  • Metal is now the only renderer (completely removed OpenGL on Apple)
  • Moved the code base to use ARC system (some plugins may still malfunction)
  • Added macos support: the exported project now targets ios, apple tv and macos
  • [plugin/tntvirtualpad] changed function distance to math.distance and pii to math.pi
  • [plugin/imgui] Changes ImGui:beginFullscreenWindow(). It is now have padding by default
  • [plugin/imgui] Drawlist items can be now rotated
  • [gfx/shaders] Allow to specify multiple shader type and variant, plus inheritance
  • [sample/bloom] Use effects lib instead of GLSL only shader
  • [library/shaders] Add effects library (Bloom/Blur)
  • [android] Fix onTextInput char counting
  • [plugin/camera] Fix for Metal on Apple devices
  • [plugin/camera] Ensure given texture is actually a RenderTarget
  • [plugin/imgui] Fixed existing images function and added new "scaled" functions
  • [plugin/imgui] Fixed data plotting
  • [plugin/imgui] Fixed drag&drop
  • [plugin/ads] Switch to podfile for AdMob on iOS
  • [export/apple] General fixes related to Apple target overhaul

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