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Gideros for Mac

An open-source, free-to-use game development solution.

Free
In English
Version 2023.2

Gideros overview

Gideros is a free and open sourced game development solution that provides the cross-platform technology to create amazing games. In a couple of hours, you’ll find yourself building and running your next great game.

Some Benefits of Gideros:

It's Free:

Gideros is Free and Open Sourced and there are no limitations to developing and publishing apps

Instant testing:

While developing your game, it can be tested on a real device through Wifi in only 1 second - you don’t waste your time with an export or deploy process.

Native speed:

Developed on top of C/C++ and OpenGL, your game runs at native speed and fully utilizes the power of CPUs and GPUs underneath.

Plugins:

You can easily extend the core with plugins. Import your existing (C, C++, Java or Obj-C) code, bind to Lua and interpret them directly. Dozens of open-source plugins are already developed and ready to use.

Clean OOP approach:

Gideros provides its own class system with all the basic OOP standards, enabling you to write clean and reusable code for any of your future games.

Full dev set:

Get everything you need from the start, including lightweight IDE, players for Desktop and devices, Texture packer, Font Creator and there are also lots of 3rd party tools.

Fast development:

Easy learning curve, instant testing, OOP coding practices and ability to create needed custom plugins reduces the development time. And because of reusable code, each your next app will be developed even faster.

Crossplatform:

Apart from supporting multiple platforms, Gideros also provides automatic screen scaling and automatic selecting of proper image resolution, which makes supporting different screen resolutions and creating universal projects an easy task.

What’s new in version 2023.2

Improvements
  • [sprite] Add Sprite:spriteToLocal to convert from one sprite local space to another
  • [sprite] hitTestPoint accepts a fourth arg specifying which sprite is the reference of x,y coordinates given. if nil global coordinates are assumed as before.
  • [audio] add a way to supply biquad filters parameters
  • [core/screen] add Screen:setTitle() call
  • [core] Improve performance in various fields
  • [player] Handle tablet hover
  • [export/win32] Implement touch/pen support
  • [export/win32] Export icon into app
  • [plugin/ads] Use AdMob 21.5.0 on android
  • [plugin/spout] Compile for win32
  • [library/3d] use Luau internal string:split function (8x faster)
  • [Library] Update many libs
Fixes
  • [core] Fix getChildrenAtPoint
  • [eventdispatcher] Fix removeAllListeners
  • [export/win32] generate APPLICATION_EXIT event
  • [export/win32] Use 64 bit, fix internal app naming
  • [export/win32] Fix GL buffers dropped on resize
  • [export/win32] Fix alert/textinput dialogs not working
  • [export/win32] Fix file dialogs not completely modal
  • [export/win32] Fix project internal name, use app name as default window title
  • [export/win32] Use absolute directory when looking for resources
  • [export/win32] Fix catching of F10 key
  • [export/win32] Fix mouse wheel coordinates (and add buttons)
  • [export/win32] Fix Screen closed state handling
  • [plugin/ads] Fix ads template for winrt
  • [plugin/microphone] winrt support (experimental)
  • [plugin/microphone] Fix building for win32

Gideros for Mac

Free
In English
Version 2023.2

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