Savage XR
Savage XR
1.0 RC3

0.0

Savage XR free download for Mac

Savage XR1.0 RC3

01 May 2020

Free Real-Time Strategy Shooter.

Overview

Be a Commander or a Warrior - RTS meets FPS

Savage XR, the successor of the 2003 award-winning PC game Savage: The Battle for Newerth, takes the best of the Real-time Strategy, First-person Shooter and Third-person Action genres and blends it into a cohesive, complex and addicting experience. The aim of the game is to destroy the enemy base. Savage XR is entirely free and non-profit!

Learn more about Savage XR ...

Is Savage XR really Free?

Yes, Savage XR is 100% freeware and there's no signing up necessary. The game is non-profit. There are no paid features and there is no locked content. All development is voluntary and all websites, services and advertisements are sponsored by the community.

System Requirements

Minimum: 600 MHz, 128 MB RAM, Radeon or GeForce Graphic Card, 56k Modem

Recommended: 2.4 Ghz or better, 512 MB RAM, GeForce4 or Radeon 8500+ (OpenGL 1.4), for Shader Support: GeForce6 or Radeon 9500+ (OpenGL 2.0+), Cable Modem, DSL or better, 1 GB of Free Harddisk Space

Savage XR fails to update?

If auto-update errors occur, make sure Savage XR has sufficient rights: run the autoupdater as adminstrator if you're on window vista/7/8/10 (right click -> run as administrator). Auto-update errors also happen when your internet connection is too weak. Open the au.cfg and change: downloadThreads "15" to downloadThreads "1", maxRetries "3" to maxRetries "6"

Technical Support and Feedback

For any other technical issues around Savage XR, check out the Newerth Support Forum. For general Feedback, click here.

What's new in Savage XR

Version 1.0 RC3:

Note: You need to perform a few steps before running the game.

  1. SavageXR should be plainly installed in Application folder.
  2. Go to Savage, bring up the Info window with Cmd. I, and at the bottom right you'll see a lock. You'll need administrator permissions to unlock it; do so, and then click the plus at the bottom left. Ideally, it should bring up a Contacts window that will have your account listed somewhere in it. Click on your account and Select/Add, and it should add your account to the list in the Savage Info window. If your account isn't listed in the Contacts window, try fiddling around with "New Person" in the same window.
  3. Now that you've added your name to the Savage Info window list, click the drop-down on the same line as your name and set it to "Read & Write".
  4. Close the window, then right-click (hold Control on the keyboard and click) on SavageXR and hit "Show Package Contents". Inside you'll see a folder called Contents. Right-click that folder and repeat the above process to add your name and Read/Write privileges to the Contents folder Info window. Then click the gear at the bottom of the Contents info window to bring up the menu, then click what should say "Apply to Contents" to apply the permissions to every file inside the Contents folder, thereby making it possible to write to the game and use the auto-updater…thereby allowing you to run the game.
Taunts
  • Now in a flavour of 8 taunt slots per unit, assuming Daemon can make that many
  • Now with extra customization to enhance immersion by allowing the hiding of extrenous models like weapons and flags
Gamescript & States
  • Added +siege type
  • Added !reviveradius
  • Added !teleportradius ( )
  • Added !healradius
  • Fixed maxDeployment in !spawnobject
Game & Objects
  • Added +siege damage and armor type
  • works exactly like physical and energy does already
  • Added definable base armor, energyArmor, and siegeArmor to units
  • Added allowFirstPerson to Melee/Weapon/Item as well (formerly only unit)
  • Added officerOnly
  • Added "pierce_noeffect" to projectile hit behavior
  • "pierce" + no death effect (nor death explosion).
  • Added Units to deployment count
  • Overhaul of the .object's model selection code
  • Allowing the pointlessly crazy idea of having melee weapons for ranged attacks
  • This affects: useDefaultMeleeModel, rightMeleeModel, leftMeleeModel, attachBone, attachBone2, DoubleWeapon
  • Fixed rechargetime getting stuck when spamming chargetime weapons
  • Fixed Third Person missing Weapon animGroups 5 and 6
Miscellaneous
  • Testing some experiemental loadout changes
  • General minor code readability clean up

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