RetroArch
RetroArch
1.9.10
3.0
0.0
RetroArch free download for Mac

RetroArch for Mac1.9.10

22 September 2021

Game emulator.

What is RetroArch for Mac

RetroArch is most popularly known for being a program with which you can play many emulators and games, which have all been customized and tailor-ported to the libretro API.

It is designed to be fast, lightweight, and portable. It tries to be on the cutting edge of technology in terms of supported technology as well as trying to be as backward compatible as possible, a paradoxical goal if any. It has features few other dedicated games / emulators have, such as:

  • Real-time rewinding and GGPO netplay
  • Libretro’s serialization support allows features such as rollback based netplay to be easily implementable. It also allows you to rewind your games in real-time.
  • Multi-pass shaders (up to 8-pass)
  • It was one of the first programs out of the gates to have frontend shader support to begin with. RetroArch has its own shader spec that is being extensively used and implemented by various other programs unrelated to RetroArch/libretro.
  • It is also one of the only programs of its kind that supports up to 16 shader passes along with up to 128 shader parameters supported. You can find many impressive shaders that can enhance the in-game look of a game.
  • Game aware shading
  • Remote networked sound support
  • A built-in GUI/OSD system
  • RetroArch can change its entire appearance with a few button clicks. It can turn into a low-resolution but functional UI (RGUI) into a full-fledged XMB clone, and so on.
  • Impeccable Linux support
  • RetroArch was first out of the gates in many respects with support for Wayland, DRM/KMS, and many other graphics technologies which are still not standard in many Linux programs. It is designed to be as dependency-less as possible while also making it possible for custom-made versions of RetroArch to be made with specific support for several new APIs.
  • Unlike many other programs, Linux is not treated as second-class citizen but as first-class citizen.
  • Impeccable backwards compatibility
  • How many other Mac programs support PowerPCs, 32bit and 64bit Intel Macs all at the same time ?
  • Libretro/RetroArch keeps platforms alive with new content long after they have passed their expiration date. See PlayStation3, PSP, Wii, Gamecube, etc. The list goes on.
  • A cross-platform game console
  • The goal for Retroarch is to have a game console platform unrestrained by platform boundaries and architecture differences. To this end, it strives to support as many platforms as possible.

What's new in RetroArch

Version 1.9.10:
  • 3DS: Add bottom screen idle state
  • 3DS: Add unique IDs for Gearboy/Gearcoleco/Gearsystem, correct CAP32 code
  • 3DS/SAVESTATES: Fix RAM states to file when core deinits
  • AUDIO/MIXER: Pad sample buffers to prevent potential heap-buffer-overflows when resampling (fixes crash when using 30 kHz menu audio files)
  • AUDIO/LINUX/SNAP: Add JACK support
  • CHEEVOS: Don’t write achievement credentials to overrides
  • CHEEVOS: Disable slowmotion when enabling hardcore mode
  • D3D9: Fixed MVP matrix issue for RGUI texture (main game frame still won’t show up though)
  • D3D11/D3D12/HDR: Fixed contrast to be more correct – now scales from 0-10 linearly and behaves more the way you’d expect it to – changed name to ditch legacy settings users may have
  • D3D11/HDR: Fixed D3D11’s blend, rasterizer and topology states not being set to the sames when using HDR and leaving the menu – caused issues with PCSX2’s Shadow of the Colossus
  • D3D11/D3D12/HDR: Added ability to skip inverse tonemapper to the shader via the constant buffer using ‘inverse_tonemap’ – set to 0.0f to skip
  • D3D11/D3D12/HDR: Fixed potential bug when swapping between hdr and sdr and the bit depth not being set correctly
  • D3D11/D3D12/HDR: Added numerous helper functions to help create the correct values to colour the UI – normally the white UI elements should be rendered at paper white not max brightness for various reasons
  • BUGFIX/ANDROID: Fix crash that could happen on Android with Sameboy core – would crash on rumble function
  • GFX/WIDGETS: New regular widget message appearance
  • INPUT/MOUSE: Add distinct mouse zero index label for drivers that do not support multimouse
  • INPUT/RUMBLE: Add generic rumble gain to input settings
  • INPUT/UDEV/X11: Add workaround to fix keyboard input when using X11 + Udev
  • LIBNX/SWITCH: Add Video Filters support
  • LOCALIZATION: Fetch translations from Crowdin
  • OPENDINGUX/BETA: Disable OpenAL
  • PLAYLISTS: Add ‘Refresh Playlist’ option
  • STEAM: Initial release on Steam
  • UWP/VFS/XBOX: Improvements and bugfixes to UWP VFS driver
  • VIDEO/REFRESH RATE: Automatic PAL/NTSC refresh rate switch where available – as long as the platform display server allows changing refresh rates and the display has the desired refresh rate
  • VIDEO FILTERS: Add ‘Picoscale_256x-320×240’ video filter
  • WIIU/HID: Fix analog inputs on HID devices
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Derekcurrie
Derekcurrie
Sep 7 2021
1.9.9
0.0
Sep 7 2021
0.0
Version: 1.9.9
M1 Macs are now supported via a version called "RetroArch_Metal". If you have an M1+ Mac, be sure to use this native version! You can download the latest build via this URL: https://buildbot.libretro.com/nightly/apple/osx/universal/RetroArch_Metal.dmg
ricky_t
ricky_t
May 18 2021
1.9.3
3.0
May 18 2021
3.0
Version: 1.9.3
Works really well in comparison to all the other emulators I've tried!
Drtyrell969
Drtyrell969
May 7 2021
1.9.2
0.0
May 7 2021
0.0
Version: 1.9.2
So this seems neat, but I can't for the life of me find where to download the kernels to play anything. I know they can't distribute other people's games, but a ton are in the public domain. When I got to the website, they link to a different vendor with ANOTHER emulator. Something needs to give here. Something needs to be embedded into the product to guide us to success.
Derekcurrie
Derekcurrie
Jun 22 2020
1.8.8
0.0
Jun 22 2020
0.0
Version: 1.8.8
v1.8.9 is now out.
Free
3.0
0.0
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