In Wizard's Lizard, explore ever-changing dungeons filled with valuable treasure and powerful items, while battling back the hordes of evil. Rescue townsfolk to improve your town and aid your next trek into the dungeon.
Fans of The Legend of Zelda, Gauntlet, and The Binding of Isaac will love the retro-inspired twin-stick action of A Wizard's Lizard. When the wizard of Amberfall unlocks the magic of eternal life, Death comes to take him away. Now his faithful pet lizard must brave procedurally-generated dungeons to save him!
Master Life & Death: Death is only the beginning as you continue to unlock secrets in the realm of the dead. Find hidden items only accessible to those who have died and discover the power of resurrection. Tread carefully, the dead do not wish to be disturbed.
Rebuild the Town: Rescue townsfolk trapped throughout the dungeons for increasing reward. Discover lost blueprints which allow the town's blacksmith to craft new weapons and armor.
Restore the Museum: Search Death's domain for stolen artifacts and legendary weapons. Every item you find is returned to the museum for display. Can you recover all of the powerful weapons, legendary armor, and magical items?
What's new in Wizard's Lizard
Buffed Soul Blast in various ways: Increased range, number of projectiles, reduced cooldown, reduced player stun duration
Consolidated various totem stats into Totem Power, which affects all aspects of totems
Buffs/tweaks to most totems, including more benefit per point of Totem Power
Charms can now affect many other stats besides totems, such as max health, weapon damage, and speed
Added a complete set of Dark Iron gear (used to be Lead) and removed speed penalty
Increased the amount of damage gained from attack buff items such as Spiked gear
Many other balance tweaks to various weapons and items
Increased delay when a Mimic is activated until it becomes hazardous to the player
Reduced pentacle charge time from 10s to 5s
Greatly improved Gambling Shop, removed terrible rewards, increased gold payouts, way more item variety
Improve town Marketplace layout, items are now sorted by slot (weapon, head, chest, etc)
Moved extra boss loot (Health Potion and treasure) to the room containing the Gold Chest (fixes issues with Sewer Hag)
Added option to disable screen shake (screen shake is enabled by default)
Hostages can no longer be killed
Added a regular shop to Sewer 1 to fix the Merchant count for Merchant Murderer achievement
Removed Soul Orbs from shops
Fixed dungeon layout bug in Cemetery 2 causing Slime Key room to be missing
Fixed fullscreen settings bugs
Fixed boomerang cooldown and collision bugs
Fixed incorrect blueprint counts
Fixed bug where player could have < 0 health
Fixed flickering/corrupted text rendering
Fixed issues with the Ice Cube: Removed immunity to non-fire damage from Ice Cube and Ice Monsters, expanded room size
Fixed a bug which caused key bindings to reset each restart
Fixed a bug with the wizard's equipment buffs stacking causing very low cooldown and high projectile count
And a bunch of other small fixes/tweaks!
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