is an educational programming environment that uses LOGO as programming language and aims to make learning as easy as possible. This makes LOGO suitable for teaching kids and other learners the basics of math, geometry, programming and even thinking.
The central role of Logo plays a turtle as an on-screen cursor. You can enter simple commands, that in turn move directly one or more turtles in the drawing area. This way you are able to easily draw shapes and create colorful images.
Even young children quickly learn to move and turn the turtle using easily-remembered, intuitive commands. For example, typing forward 50 moves the turtle forward 50 pixels. Typing right 90 turns the turtle right 90 degrees.
Designed at the Massachusetts Institute of Technology (MIT) as a language for learning, LOGO is by its nature friendly, forgiving and powerful.
- Friendly, because Logo is easily grasped. You can relate to the turtle and use it as an object to think with.
- Forgiving, because Logo offers immediate graphical feedback and informative error messages.
- Powerful, because Logo is a programming language, providing all the tools needed to create programs of nearly any degree of sophistication.
So although LOGO is a programming language, it is better thought of as a language for learning and a language that encourages kids and other learners to explore, to learn, and to think.