SpriteRight
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(3) 3

Create CSS spritesheets simply and quickly.   Commercial ($4.99)
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  • SpriteRight has been discontinued
  • Developer
    UglyApps
SpriteRight makes creating CSS spritesheets simple. Import your existing CSS or image files and let SpriteRight pack your graphics into the smallest space possible. Make your sites load faster, cut bandwidth costs and save time. SpriteRight even generates CSS code on the fly.

Get SpriteRight to find the optimal position for your images or position them yourself with a simple drag-and-drop interface. Set default margin values to evenly space out images or adjust padding on a per-image basis.

With full support for the latest CSS3 technologies, including multi-layered
What's New
Version 1.2.3:
  • Added live updating for sprite images. Users no longer need to manually refresh images. Any changes made externally will automatically be updated in the application.
  • Added a new contextual menu item to the file list in cases where users would like to force a manual refresh.
  • Added a new project icon.
  • Bug fixes.
Requirements
  • Intel, 64-bit processor
  • OS X 10.7 or later
  • 64-bit processor


*Previously available here



MacUpdate - SpriteRight




  • Quick Sprites
    +1
SpriteRight User Discussion (Write a Review)
ver. 1.x:
(3)
Your rating: Now say why...
Overall:
(3)

sort: smiles | time
burypromote

Spongecat reviewed on 03 Feb 2013
Not available in US app store :(
How am I suppose to buy it now????
[Version 1.2.3]


burypromote

+21

Jools912 reviewed on 25 Feb 2012
This is a great app. By far the best of all the CSS Sprite creation utilities that have appeared over recent months..

It consistently creates the smallest sprite sheet, in both file size and physical dimensions. CSS minifying options would be a welcome enhancement.

The interface is very slick, easy to use and bug free.

Clearly a lot of thought has been put into it.
[Version 1.2.2]


burypromote

+33

Parkerbennett reviewed on 17 Jan 2012
Unfortunately, like so many other apps now, this requires a 64-bit processor (so does Quick Sprites). I'll have to wait... unless the developer feels like supporting a 32-bit version.
[Version 1.1.2]


burypromote
+3

+87
WordWeaver commented on 22 Dec 2011
For those of you who may be interested, I have just posted a review and comparison of Simone Tellini's "Quick Sprites" app and Nial Giacomelli's "SpriteRight" app on my blog. Included in the review are links to two identical topsites vote button tables which were created using these two apps, so that you can compare the results for yourself. The direct link to the blog review is:

http://www.endtimeprophecy.net/Blog/2011/12/22/quick-sprites-and-spriteright-review-and-comparison/
[Version 1.0.1]

4 Replies

burypromote

+6
Brian.tully replied on 03 Aug 2012
http://www.endtimeprophecy.net doesn't load for me -- site seems down. Can you briefly summarize here or is the blog post a copy f your previous comment on 12/20?
burypromote

+87
WordWeaver replied on 03 Aug 2012
@Brian.tully: Brian, I just checked the URL twice, and it is working. Please try again. It is possible that you are simply experiencing Internet congestion. The review is too long to post here in MacUpdate. Also, please bear in mind that the review was written eight months ago. As a result, software updates by the aforementioned authors may have a bearing on what I wrote back then.
burypromote

+6
Brian.tully replied on 06 Aug 2012
Nope, site still doesn't load for me. I copied and pasted the URL you listed above. No internet congestion here, very fast connection. If the review is too long to list here, how about a sentence or two, some kind of summary as to which is the better app to buy?
burypromote

+87
WordWeaver replied on 06 Aug 2012
@Brian.tully: Brian, the review is too long. Considering that SpriteRight only costs $5.00, why don't you just buy it? You won't be disappointed if making sprite sheets is your goal.
burypromote
+1

+87
WordWeaver commented on 20 Dec 2011
I watched the developer's YouTube video for this app, but it left me with a number of questions.

How does this app compare with Quick Sprites?

Does it automatically generate and export an accompanying CSS file when the sprite image is exported, like Quick Sprites does?

I noticed in the video that an already existing CSS file can be imported into the app, but the video is a bit vague regarding the above question.

The impression I got was that if no pre-existing CSS file exists, the user of this app has to select images in the work area, and then copy and paste the CSS code that appears in the lower pane,and create his own CSS file. If this is not the case, then the developer needs to make this clearer in the video.

Does this app offer the option to optimize the sprite image file prior to exporting it? Or is this automatically done when the images are packed?

I could be wrong, but I got the impression that packing only seems to cut down on blank space between images, but does not actually optimize the overall sprite image prior to export, like Quick Sprites does.

Does this app offer the option to rename the file(s) prior to export?

Does it offer the option to set the path to the file(s) prior to export?

All of these questions could easily be answered by a potential purchaser if the developer offered a demo.

Personally, I don't like the way that Apple -- via the App Store -- is promoting the new software model of expecting users to purchase apps on blind faith -- without a demo run first -- just trusting the developer's word, and just trusting that the app will meet their needs. Even if some of these apps are only five dollars, it is still a financial risk.

I remember a few decades ago when software licenses were for life, and developers meant it. There was none of this annual subscription nonsense and upgrade paths we are now forced to endure. Milking the same users over and over again is nonsense. Developers need to hoof it, and learn to attract new users, instead of just keep hitting up their current user base.

Even fully functioning, time-limited demos are starting to become extinct.

Okay . . . my rant is over . . . for now. :)
[Version 1.0]

2 Replies

burypromote
+2

+2
NialGiacomelli replied on 21 Dec 2011
Hello WordWeaver,

My name's Nial Giacomelli and I'm the developer behind SpriteRight. Thanks for taking the time to write down a few of your questions. I'll do my best to answer them here.

Unfortunately offering software via the Mac App Store is often an all-or-nothing type of deal. We'll certainly consider creating a demo application. Would a help/support section on the website help settle your nerves?

Q. How does this app compare with Quick Sprites?

A. You tell us :). Your comment has certainly been insightful for us, so we'd love to offer you a free promotional code. If you're interested, drop us an email at support@spriterightapp.com and we'll send it along.

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Q. Does it automatically generate and export an accompanying CSS file when the sprite image is exported, like Quick Sprites does?

A. Yes! When exporting users are given the option to export an example CSS file containing rules for all of the images you've imported. User can also toggle the code editor and copy-and-paste CSS rules if they prefer to work that way.

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Q. I could be wrong, but I got the impression that packing only seems to cut down on blank space between images, but does not actually optimize the overall sprite image prior to export, like Quick Sprites does.

A. Packing your spritesheet will rearrange your images to fit them into the most optimal space possible. The goal of packing is to make the final spritesheet image as small as possible.

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Q. Does this app offer the option to rename the file(s) prior to export? Does it offer the option to set the path to the file(s) prior to export?

A. You can rename any of the files that SpriteRight generates for you at any time. If you choose to export your spritesheet to a separate folder than your CSS file, SpriteRight will automatically adjust any CSS rules to correctly point to the location in a way that your web browser will understand.

I hope this helps.
burypromote

+87
WordWeaver replied on 21 Dec 2011
Hello Nial,

Thanks for taking the time to respond. I'll be happy to take up your offer for the promotional code.

However, I will be honest with you and tell you that I am quite pleased and comfortable with using Quick Sprites; so your app will have to have something very compelling in order to induce me to make the switch.

An email has just been sent.
There are currently no troubleshooting comments. If you are experiencing a problem with this app, please post a comment.

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Downloads:924
Version Downloads:448
Type:Development : Editors
License:Commercial
Date:26 Jul 2012
Platform:Intel 64 / OS X
Price: $4.99
Overall (Version 1.x):
Features:
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SpriteRight makes creating CSS spritesheets simple. Import your existing CSS or image files and let SpriteRight pack your graphics into the smallest space possible. Make your sites load faster, cut bandwidth costs and save time. SpriteRight even generates CSS code on the fly.

Get SpriteRight to find the optimal position for your images or position them yourself with a simple drag-and-drop interface. Set default margin values to evenly space out images or adjust padding on a per-image basis.

With full support for the latest CSS3 technologies, including multi-layered background rules, SpriteRight takes the sting out of creating time consuming spritesheets. Letting you get back to the stuff that matters.

More features:
  • INTRODUCTORY SALE PRICE OF $4.99
  • Easily maintain and manage spritesheets across multiple sites by creating SpriteRight project files.
  • SpriteRight reads CSS files, letting you convert your existing website to use spritesheets in a matter of minutes.
  • SpriteRight automatically generates CSS code as you work, making updating your stylesheets simple.
  • Organise your spritesheets in the most optimal way possible using a variety of different sorting criteria.
  • SpriteRights intuitive visual editor allows you to arrange your images in exactly the way you want.


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