Psychoban
Psychoban
1.0.0

3.5

Psychoban free download for Mac

Psychoban1.0.0

24 March 2011

A Sokoban puzzle-adventure.

Overview

Psychoban brings you a deeper concept in puzzle gaming, drawing from proven classics such as Sokoban to create a unique and immersive experience!
  • Brain-scrambling puzzles: Psychoban takes you through an entirely new dimension of puzzle-adventure experience. A non-stop concatenation of challenges, hilarious situations and gorgeous visuals will squeeze you out of any remnants of sanity.
  • Insanely great interface: If you want to move a crate, just click on it and then where you want to move it! You tell Mental Dude what you want him to do, and he does it!
  • Deranged settings and environments: Make your way through six of the world's creepiest locations, and become a part of their gruesome, gore-stained history.
  • Mad quantities of levels: Sixty levels of concentrated challenge-packed puzzles will keep you hooked-in to the last second!
  • Alienating, comedy-driven story: Join the adventure of Mental Dude, his quest for freedom, the recovery of his memories and a grip to reality.
  • Lunacy guaranteed!
Key Features
  • 40 rooms in the Story Mode in 4 different settings: Hospital, Creepy Mansion, Condemned Prison and Electroshock Institute).
  • 10 additional rooms in the Temple Challenge.
  • 10 additional rooms in the Buddy Box Challenge.
  • 6 Achievements
  • 6 unlockable strips
  • Time mode and Relax mode
  • Amazing 3D levels with dynamic lights
  • Two camera modes
  • Full screen supported
  • And much more!

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How would you rate Psychoban app?

1 Reviews of Psychoban

3.5
WordWeaver
26 August 2011
Version: 1.0.0

Most helpful

As an experienced MacSokoban player from years ago who completed all 50 levels after a matter of weeks, I must admit that I'm completely stymied, having just arrived in the Hospital at room #4, which is actually at the very beginning of this game. In studying the floor layout immediately surrounding the target square that is located on the top floor on the far left side of the room, I see absolutely no way to maneuver the crates in order to push them onto the target square. There are simply not enough free squares surrounding the target square. No matter what one does, a crate will end up in either a dead corner, or against the wall with no square to push from behind the crate. The game instructions are extremely limited. There is no indication regarding how to move a crate from a lower floor level, up to a higher floor level. There is also no indication regarding how to stack one crate on top of another crate when they are on the same floor level. The only thing I was able to figure out was how to slide an upper level crate across the top of a lower level crate -- a bridge -- in order to move the upper level crate to another square on that same upper level. I am wondering if playing the game on a 27" iMac running Lion offers all of the same functionality as running it on an iPad, or on whatever device this game was designed for. For example, the instructions say to "Click and drag on the screen to pan the view". I assumed that this meant to actually change the angle of view at floor level. However, using a wired mouse with scroll wheel -- I tried using two different mice -- clicking and dragging on the screen only results in moving the entire room image either up or down, or left or right on the screen. It doesn't change the actual angle of view. However, using the spacebar does change the perspective from floor level to a top-down view. I am not asking anyone to tell me how to win this early level of the game, as that would obviously ruin the mental challenge of the game -- which I obviously enjoy. From playing MacSokoban years ago, I also realize that some levels may at first appear non-winnable, until one invests more time, and uses more of his or her brain cells. However, I would appreciate a word from the developer stating that the game functions the same on a 27" iMac running Lion -- and using a wired mouse with scroll wheel -- as it does on other devices. I would also very much appreciate updated instructions which more clearly explain how to accomplish certain tasks, such as the aforementioned. And yes, please confirm that the Hospital room #4 is indeed playable and winnable on a 27" iMac running Lion. Again, I just don't see that there are enough squares surrounding the target square to maneuver without getting stuck. Thanks!
(0)
3.5
WordWeaver
26 August 2011
Version: 1.0.0
As an experienced MacSokoban player from years ago who completed all 50 levels after a matter of weeks, I must admit that I'm completely stymied, having just arrived in the Hospital at room #4, which is actually at the very beginning of this game. In studying the floor layout immediately surrounding the target square that is located on the top floor on the far left side of the room, I see absolutely no way to maneuver the crates in order to push them onto the target square. There are simply not enough free squares surrounding the target square. No matter what one does, a crate will end up in either a dead corner, or against the wall with no square to push from behind the crate. The game instructions are extremely limited. There is no indication regarding how to move a crate from a lower floor level, up to a higher floor level. There is also no indication regarding how to stack one crate on top of another crate when they are on the same floor level. The only thing I was able to figure out was how to slide an upper level crate across the top of a lower level crate -- a bridge -- in order to move the upper level crate to another square on that same upper level. I am wondering if playing the game on a 27" iMac running Lion offers all of the same functionality as running it on an iPad, or on whatever device this game was designed for. For example, the instructions say to "Click and drag on the screen to pan the view". I assumed that this meant to actually change the angle of view at floor level. However, using a wired mouse with scroll wheel -- I tried using two different mice -- clicking and dragging on the screen only results in moving the entire room image either up or down, or left or right on the screen. It doesn't change the actual angle of view. However, using the spacebar does change the perspective from floor level to a top-down view. I am not asking anyone to tell me how to win this early level of the game, as that would obviously ruin the mental challenge of the game -- which I obviously enjoy. From playing MacSokoban years ago, I also realize that some levels may at first appear non-winnable, until one invests more time, and uses more of his or her brain cells. However, I would appreciate a word from the developer stating that the game functions the same on a 27" iMac running Lion -- and using a wired mouse with scroll wheel -- as it does on other devices. I would also very much appreciate updated instructions which more clearly explain how to accomplish certain tasks, such as the aforementioned. And yes, please confirm that the Hospital room #4 is indeed playable and winnable on a 27" iMac running Lion. Again, I just don't see that there are enough squares surrounding the target square to maneuver without getting stuck. Thanks!
(0)
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