As an experienced MacSokoban player from years ago who completed all 50 levels after a matter of weeks, I must admit that I'm completely stymied, having just arrived in the Hospital at room #4, which is actually at the very beginning of this game.
In studying the floor layout immediately surrounding the target square that is located on the top floor on the far left side of the room, I see absolutely no way to maneuver the crates in order to push them onto the target square. There are simply not enough free squares surrounding the target square. No matter what one does, a crate will end up in either a dead corner, or against the wall with no square to push from behind the crate.
The game instructions are extremely limited. There is no indication regarding how to move a crate from a lower floor level, up to a higher floor level. There is also no indication regarding how to stack one crate on top of another crate when they are on the same floor level. The only thing I was able to figure out was how to slide an upper level crate across the top of a lower level crate -- a bridge -- in order to move the upper level crate to another square on that same upper level.
I am wondering if playing the game on a 27" iMac running Lion offers all of the same functionality as running it on an iPad, or on whatever device this game was designed for. For example, the instructions say to "Click and drag on the screen to pan the view". I assumed that this meant to actually change the angle of view at floor level. However, using a wired mouse with scroll wheel -- I tried using two different mice -- clicking and dragging on the screen only results in moving the entire room image either up or down, or left or right on the screen. It doesn't change the actual angle of view. However, using the spacebar does change the perspective from floor level to a top-down view.
I am not asking anyone to tell me how to win this early level of the game, as that would obviously ruin the mental challenge of the game -- which I obviously enjoy. From playing MacSokoban years ago, I also realize that some levels may at first appear non-winnable, until one invests more time, and uses more of his or her brain cells.
However, I would appreciate a word from the developer stating that the game functions the same on a 27" iMac running Lion -- and using a wired mouse with scroll wheel -- as it does on other devices. I would also very much appreciate updated instructions which more clearly explain how to accomplish certain tasks, such as the aforementioned. And yes, please confirm that the Hospital room #4 is indeed playable and winnable on a 27" iMac running Lion. Again, I just don't see that there are enough squares surrounding the target square to maneuver without getting stuck.