Garry's Mod is a physics sandbox, powered by Valve's source engine, with no predefined goals or objectives. We give you the tools, and leave you to play.
Spawn objects to create your own contraptions - whether that's a car, rocket, or something that doesn't have a name yet - it's up to you.
The biggest changes this update brings are to our Steam Workshop support
Here are the benefits of the new system:
Please note that new or updated addon files will no longer be stored in your addons/ folder, instead they will be stored by Steam in steamapps/workshop/ folder of your Steam game library
We have also added the ability for players to update their existing Dupes, Saves and Demos uploaded to Steam Workshop. The process for this is very simple - simply press "publish" on the new version of your local content, such as a Dupe you created, and select one of your existing items on the right in the reworked UI for publishing the content
We have also added "Dupes" section to the main menu, allowing you to delete your local Dupes from in-game, without a need to open game's install folder
If you are using 3rd party tools that do not use gmpublish.exe to upload content to Steam Workshop then addons published with those tools after the update may cease to work This does not apply to already existing addons, however the benefits above only apply if you are using the new version of gmpublish.exe (v1.2)
Existing addons can take advantage of the new system and its benefits by simply updating using the new gmpublish.exe (v1.2). Please note that this is a one way process and there's no going back to the old system once you convert your addon, meaning you won't be able to update it again with old versions of gmpublish.exe or 3rd party tools that do not use gmpublish.exe (which realistically shouldn't matter)
If you are currently using steamworks.Download in conjunction with game.MountGMA, that will also cease to work for new Steam Workshop content. You will need to switch your code to use steamworks.DownloadUGC instead. Please note that it takes a WorkshopID directly, not a file ID like its predecessor. All of this is documented on the Official Wiki
In addition to the Steam Workshop support changes, this update includes the usual fixes and improvements across the game. We have updated the Player Model selector in Sandbox to include a search bar so it is easier to find specific models
We have also translated certain previously untranslated parts of the game, such as the Publish creation and the Player model selector menus, among other smaller changes Source Engine menus and UI language is now tied to your language selected in Steam. This behavior can be overwritten with the -language launch parameter
The 64bit update is still scheduled to be released on 24th of January, this friday
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