Unity
Unity
2021.2.4f1
4.8
0.0
Unity free download for Mac

Unity for Mac2021.2.4f1

30 November 2021

High-end game development app.

What is Unity for Mac

Unity delivers a stable and scalable platform for creating captivating content. Content that is efficient to create, and that works on low as well as high-end hardware.

Features
  • Unity is the only Mac-based high-end game development tool sporting a stylish pro-app GUI, no-friction workflow and top-of-the-line technical features such as extensible graphics, great particle effects, highly optimized scripting, the Ageia physX Engine, skinned character animation and ragdolls, and making standalone games for Mac and Windows (and Dashboard Widgets and web-plugins).
  • Unity is a 3D game editor which happens to contain one of the most advanced game engines out there. Packed with power it is built to meet the demands of next-generation game developers.
  • Create dazzling, different, captivating games with state of the art technology such as the Ageia physX Physics Engine, the most modern graphical effects, and highly optimized JavaScript.
  • Automatic asset importing, prefabs, and ultra fast edit-play-modify turnaround while you assemble and test your game helps maintain the creative flow. Asset production was never this fast before. The editor ties together all the powerful features of the engine in an intuitive way.

What's new in Unity

Version 2021.2.4f1:

Note: The downloadable file is an installer that will install the product when opened.

Improvements:
  • Editor: Improved performance of Picking objects in the Scene View.
API Changes:
  • Core: Changed: Moved ProfilerStartFrame to Initialization section of scriptable player loop (1363905)
  • Graphics: Added: Added a field to the CullingParameters structure to allow for adjustment to the near clipping plane for shadow clipping - this is independent of the rendering camera near clipping plane.
  • Graphics: Removed: Removed uploadClearedTextureDataAfterCreationFromScript from PlayerSettings as it was not working as intended and will be superseded with a per-texture flag.
  • Windows: Added: UnityEngine.Windows.Input.ForwardRawInput now has a second overload that is usable without enabling unsafe code.
  • XR: Added: Support for late latched previous view matrix for URP motion vectors
Changes:
  • XR: The Oculus XR Plugin package has been updated to 1.11.0.
  • XR: Updated XR Management to 4.2.0
  • XR: Updating Build Messaging with deprecation text for Lumin
Fixes:
  • 2D: Fixed an issue where removing an edge in the Skinning editor would result in the mesh falling back to a quad. (1365831)
  • 2D: Fixed case where Bounds can cause spriteshape not load in when running Player. (1368107)
  • 2D: Fixed crash when optimizing the geometry of the SpriteShape in certain cases. (1364012)
  • 2D: Fixed errors in the Sprite Skin section of documentation. (1366617)
  • 2D: Quads are now generated at correct positions after removing all vertices from Sprite meshes. (1366633)
  • Android: Fixed performance regression when using MSAA backbuffer with Vulkan. (1351579)
  • Animation: Fixed grid in Animator window to always correctly cover the entire graph area. (1337632)
  • Asset Pipeline: Fixed a performance regression where projects with large numbers of precompiled assemblies might experience slower import times. (1372980)
  • Asset Pipeline: Fixed an issue where a project containing a symbolic link could crash on startup on Windows. (1370389)
  • Build System: Fixed error "Cannot find mono image in MonoManager for assembly x" during assembly reload when calling ContentBuildInterface:GetPlayerObjectIdentifiersInAsset.
  • Editor: Fixed editor crashes when exiting and keeping a tutorial project. (1338299)
  • Editor: Fixed frame debugger does not update issue after clicking frame navigation arrows. (1329150)
  • Editor: Fixed reflection probe baking sometimes containing the cyan loading shader. (1368213)
  • Editor: Fixed Unity Package Manager diagnostic tool failing to run when started via the launch script.
  • GI: Fixed bug where lighting information on renderers would occasionally be scrambled or lost when saving a scene. (1359018)
  • GI: Fixed crash when baking 4K lightmap with maximum AA setting. (1318800)
  • Graphics: [Vulkan] Profiler shows that the Texture memory usage is lower when Vulkan is used on some devices. (1354202)
  • Graphics: [Vulkan] Texture Memory in Memory Profiler Module is not updated when profiling a Vulkan build. (1351803)
  • Input System: Fixed incorrect Windows input event timestamps.
  • iOS: Enabled ProMotion on ios15 and new devices (iphone13 family). (1374612)
  • iOS: Fixed value of Screen.safeArea retrieved during initialization of packages. (1288515)
  • N/A (internal): Fixed Unity splash screen for some devices on EmbeddedLinux.
  • Networking: UnityWebRequest now supports gzip compression on Windows. (1343274)
  • Package: Fixed property drawing of Unity.Mathematics vector types when manually drawing a property that was hidden with [HideInInspector]. (1298368)
  • Package Manager: Fixed the issue where delayCall delegate's Invocation List size doubles when the Package Manager is docked and the delayCall is Invoked. (1336406)
  • Package Manager: Fixed the issue where OAuth errors are not logged in the console. (1376308)
  • Package Manager: Removed extra fetch calls after Package Manager resolve. Should fix some Package Manager unit test instabilities. (1379219)
  • Particles: Fixed right-click context menu for Renderer module Inspector. (1372195)
  • Prefabs: Fixed crash with broken scenes where Transform has a PrefabInstance, but the containing GameObject doesn't have one
  • Fixed instability caused by non deterministic order of stripped components. (1325967)
  • Profiler: Fixed "Missing Profiler.EndSample: WaitForTargetFPS" errors in development builds. (1363905)
  • Profiler: Fixed incorrect frame boundary location when profiling standalone builds. (1332845)
  • Project Browser: Project Browser slider is correctly restored when clearing the search field after selecting a favorite filter. (1348825)
  • Scene/Game View: Fixed new Scene View tabs not copying overlays layout of previous Scene View. (1336748)
  • Serialization: In addition to SerializeReference, class referred by value will also be considered and added to the list of classes not to be stripped when performing a Player Build / Asset Bundle Build / Addressable Build. (1296195)
  • UI Toolkit: Fixed issue where stylesheets added to a UIBuilder document were not cleared after created a new document. (1363722)
  • WebGL: Added workarounds for various Safari Web Audio bugs playing back compressed and looping audio clips. Fixed a regression in Unity audio backend that could cause an incorrect audio volume to be set for < 1 second duration at audio playback start time. (1350204)
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0.0
(0 Reviews of )
There are no reviews yet
gorya
gorya
Jul 19 2019
2019.1.10f1
5.0
Jul 19 2019
5.0
Version: 2019.1.10f1
Like this app a lot, totally 5 stars
onemac-net
onemac-net
Jun 20 2015
5.1.1f1
0.0
Jun 20 2015
0.0
Version: 5.1.1f1
Tip: Google for UnityWidgets or UnityGmer and find awesome Mac OS X Dashboard Games...
bowlerboy-jmb
bowlerboy-jmb
May 28 2014
4.5.0f6
0.0
May 28 2014
0.0
Version: 4.5.0f6
When in doubt, visit the developer's website, where an FAQ says: C"an we have a free Unity Pro license, make deferred payments, or have a special discount? "Sorry, we do not give away Unity Pro licenses for free nor offer a delayed payment plan. But we do care about developers of all shape and size, that's why we made a free, basic version of Unity available to the public. Projects you make with the free version are fully compatible with Unity Pro if you ever wish to upgrade later"
Moog-Modular
Moog-Modular
Sep 30 2012
3.5.6f4
0.0
Sep 30 2012
0.0
Version: 3.5.6f4
Installation failed as it said it was missing some files. Didn't say which ones and not sure if this is related to the Occlusion Query issue. Running 10.5.8 on Intel Imac 2010 I did look at Unity's (amazing) forums, but didn't find this exact problem described.
Itty
Itty
May 17 2012
3.5.2f2
5.0
May 17 2012
5.0
Version: 3.5.2f2
The number one choice for artists and game developers on the Mac. Easily integrates with Cinema 4D, Photpshop, etc.. Makes it easy for non-programmers to create interactive ePubs for iPad with 3D immersion and animation. It's amazing that something this powerful is available for free. I'm an artist/illustrator. This app gives me the ability to create games and game-like eBook versions of my Children's Books, for iPad, and other ePub reader/players.
DPoncy
DPoncy
Nov 27 2010
3.1.0f3
0.0
Nov 27 2010
0.0
Version: 3.1.0f3
Why is this listed as "Free". It is not! After you have it installed on your computer and open it, you are informed that you have to register and pay to use it. Please don't waste my time by falsely listing a commercial product as "free."
Ergonomicbehaviour
Ergonomicbehaviour
Oct 1 2010
3.0
0.0
Oct 1 2010
0.0
Version: 3.0
Comes as an installer (I did not launch it). Does the installer install anythin into the system and if so why? What is the "PACE Anti-Piracy" & "InterLok® Engine" - Extension/Helper/Bundle-Stuff which is eventually installed? Is this a copy protection someone can install to protect their own game or what else? Does someone knows more... ?
Minilo
Minilo
Oct 29 2009
2.6
0.0
Oct 29 2009
0.0
Version: 2.6
The previously $200 indy version is now free!
Haloce-002
Haloce-002
Aug 10 2008
2.1
0.0
Aug 10 2008
0.0
Version: 2.1
$200 is a lot but it's worth it. Awesome.
Guest
Guest
Jan 30 2007
1.6.1
0.0
Jan 30 2007
0.0
Version: 1.6.1
Apps like this are more effective in bringing more people to Mac. Not a game developer myself. But I have toyed with.
Guest
Guest
Aug 26 2005
1.1
5.0
Aug 26 2005
5.0
Version: 1.1
I am completly blown away by this app! I didn't even try and make anything, i only messed around with the demo apps and that did more than I thought possible. Recntly I got training using Renderware Studios by Criterion, which is a $350,000 application, and this seems to have all the functionality of that and more. When I have some free time in the coming week I plan to spend a lot of time in this app, Awesome job!
Guest
Guest
Jul 3 2005
1.0.1
5.0
Jul 3 2005
5.0
Version: 1.0.1
This is an amazing technology. Simple as that. Everything is so slick. At first I thought the price was a little steep, but after thinking about it, it's not really bad at all. Making a game that you could make with this really quickly, even if it is just horsing around, would take months of development time. This app is the real deal. Damn I'm a fanboy.
Guest
Guest
Jul 1 2005
1.0.1
5.0
Jul 1 2005
5.0
Version: 1.0.1
I must say that this is one of the coolest game engines I have ever tried. It is very easy to use and the examples are fun to play with. The only problem is the price, which is way to much to pay for average users. Is there any way that a non-professional liscense could be made, so that us normal users can fully enjoy such a great product?
Free
4.8
0.0
App requirements: 
  • Intel 64
  • OS X 10.11.0 or later
  • Graphics card with DX10 (shader model 4.0) capabilities
License: 
FreeAbsolutely Free
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