Unity delivers a stable and scalable platform for creating captivating content. Content that is efficient to create, and that works on low as well as high-end hardware.
Features
Unity is the only Mac-based high-end game development tool sporting a stylish pro-app GUI, no-friction workflow and top-of-the-line technical features such as extensible graphics, great particle effects, highly optimized scripting, the Ageia physX Engine, skinned character animation and ragdolls, and making standalone games for Mac and Windows (and Dashboard Widgets and web-plugins).
Unity is a 3D game editor which happens to contain one of the most advanced game engines out there. Packed with power it is built to meet the demands of next-generation game developers.
Create dazzling, different, captivating games with state of the art technology such as the Ageia physX Physics Engine, the most modern graphical effects, and highly optimized JavaScript.
Automatic asset importing, prefabs, and ultra fast edit-play-modify turnaround while you assemble and test your game helps maintain the creative flow. Asset production was never this fast before. The editor ties together all the powerful features of the engine in an intuitive way.
What’s new in version 2022.2.3
Updated on Jan 25 2023
Fixes
2D: Fixed case where there is Sprite Atlas warning in console when loading sprite in playmode. (UUM-18521)
2D: Fixed collider shapes for a TilemapCollider2D when rotated Tiles are used with a collider offset.
2D: Fixed crash when there is an invalid Sprite on a Tilemap and a TilemapRenderer tries to bind the invalid Sprite to a Sprite Atlas. (UUM-19275)
2D: Fixed sorting of Tiles in a TilemapRenderer when the Sprites of the Tiles in the TilemapRenderer come from different Texture sources and Sprites with large vertex/index counts are rendered first due to batching. (UUM-18345)
2D: Fixed Sprite Mode field is empty upon changing Texture Type to Sprite in TextureImporter. (UUM-16278)
2D: Removed hiding tint in Sprites/Default shader. (UUM-19330)
Animation: Error is no longer thrown when calling AvatarBuilder.BuildHumanAvatar with a HumanDescription that does not contain a skeleton. (UUM-16174)
When in doubt, visit the developer's website, where an FAQ says:
C"an we have a free Unity Pro license, make deferred payments, or have a special discount?
"Sorry, we do not give away Unity Pro licenses for free nor offer a delayed payment plan.
But we do care about developers of all shape and size, that's why we made a free, basic version of Unity available to the public. Projects you make with the free version are fully compatible with Unity Pro if you ever wish to upgrade later"
Installation failed as it said it was missing some files.
Didn't say which ones and not sure if this is related to the Occlusion Query issue.
Running 10.5.8 on Intel Imac 2010
I did look at Unity's (amazing) forums, but didn't find this exact problem described.
The number one choice for artists and game developers on the Mac. Easily integrates with Cinema 4D, Photpshop, etc..
Makes it easy for non-programmers to create interactive ePubs for iPad with 3D immersion and animation. It's amazing that something this powerful is available for free. I'm an artist/illustrator. This app gives me the ability to create games and game-like eBook versions of my Children's Books, for iPad, and other ePub reader/players.
Why is this listed as "Free". It is not! After you have it installed on your computer and open it, you are informed that you have to register and pay to use it.
Please don't waste my time by falsely listing a commercial product as "free."
Comes as an installer (I did not launch it). Does the installer install anythin into the system and if so why? What is the "PACE Anti-Piracy" & "InterLok® Engine" - Extension/Helper/Bundle-Stuff which is eventually installed? Is this a copy protection someone can install to protect their own game or what else? Does someone knows more... ?
I am completly blown away by this app! I didn't even try and make anything, i only messed around with the demo apps and that did more than I thought possible.
Recntly I got training using Renderware Studios by Criterion, which is a $350,000 application, and this seems to have all the functionality of that and more.
When I have some free time in the coming week I plan to spend a lot of time in this app, Awesome job!
This is an amazing technology. Simple as that. Everything is so slick. At first I thought the price was a little steep, but after thinking about it, it's not really bad at all. Making a game that you could make with this really quickly, even if it is just horsing around, would take months of development time. This app is the real deal. Damn I'm a fanboy.
I must say that this is one of the coolest game engines I have ever tried. It is very easy to use and the examples are fun to play with. The only problem is the price, which is way to much to pay for average users. Is there any way that a non-professional liscense could be made, so that us normal users can fully enjoy such a great product?