Unity
Unity
2021.1.2f1

4.8

Unity free download for Mac

Unity for Mac2021.1.2f1

08 April 2021

High-end game development app.

What is Unity for Mac

Unity delivers a stable and scalable platform for creating captivating content. Content that is efficient to create, and that works on low as well as high-end hardware.

Features
  • Unity is the only Mac-based high-end game development tool sporting a stylish pro-app GUI, no-friction workflow and top-of-the-line technical features such as extensible graphics, great particle effects, highly optimized scripting, the Ageia physX Engine, skinned character animation and ragdolls, and making standalone games for Mac and Windows (and Dashboard Widgets and web-plugins).
  • Unity is a 3D game editor which happens to contain one of the most advanced game engines out there. Packed with power it is built to meet the demands of next-generation game developers.
  • Create dazzling, different, captivating games with state of the art technology such as the Ageia physX Physics Engine, the most modern graphical effects, and highly optimized JavaScript.
  • Automatic asset importing, prefabs, and ultra fast edit-play-modify turnaround while you assemble and test your game helps maintain the creative flow. Asset production was never this fast before. The editor ties together all the powerful features of the engine in an intuitive way.

Note: The downloadable file is an installer that will install the application when opened.

What's new in Unity

Version 2021.1.2f1:
Features:
  • VFX Graph: Added support for Texture2D Arrays in Flipbooks
Improvements:
  • Editor: Added profiler markers around test setup, teardown, and execution
  • Editor: Improving UTF documentation (DSTR-120)
  • Editor: Reduced the per-test overhead of running tests in the editor
  • Editor: Reduced the time taken to rebuild the test tree and to scan for assets a test created but did not delete
  • Editor: Reduced time taken by filtering operations when only a subset of tests is run
  • Package Manager: Added support for opt-in caching of Git LFS files when downloading Git packages. Caching is enabled by setting either of the following environment variables: UPM_ENABLE_GIT_LFS_CACHE or UPM_GIT_LFS_CACHE_PATH. The latter allows overriding the default cache location
  • Package Manager: Fixed an issue where using a Git URL with a revision and a package path in the wrong order would still clone the repository, introducing unnecessary delays before failing with an error
  • Package Manager: Improved logging by adding logs for cache misses and tarball download steps
  • Package Manager: Improved the error message when a Git dependency cannot be resolved because the path querystring and revision fragment are in the wrong order
  • Package Manager: Increased the amount of information logged to upm.log at various levels
  • Package Manager: Optimized Git package download times for repositories using submodules (with Git 2.28.0 or higher installed only)
  • Package Manager: Optimized Git package download times, most notably for repositories with a larger history
  • Shaders: Reduced shader variant memory usage at runtime and memory consumption while loading shaders
Changes:
  • HDRP: Cached the base types of Volume Manager to improve memory and cpu usage
  • HDRP: Reduced the maximal number of bounces for both RTGI and RTR
  • VFX Graph: Property Binder : Handle Remove Component removing linked hidden scriptable objectfields
  • VFX Graph: Property Binder : Prevent multiple VFXPropertyBinder within the same game object
  • VFX Graph: Sphere and Cube outputs are now experimental
Fixes:
  • Android: Fixed an issue that causes a "failed to load libMain.so" error when deploying an APK from an app bundle
  • Asset Import: Fixed the External Objects being displayed when selecting a Text Asset
  • Asset Pipeline: Made description for Assertion failed on expression: 'ins.second || ins.first->second... more descriptive
  • Editor: Corrected keymapping on linux for quote/backquote/doublequote keycodes
  • Editor: Fixed progress bar related asserts when calling EditorUtility.CompressTexture with an EditorUtility.DisplayProgressBar right around it
  • Editor: Gracefully exit Editor when the shader compiler process cannot be launched due to external conditions
  • Editor: Paste as Child should paste GO relative to parent instead of keeping world transform
  • Editor: [Collab] Defer handling for downloading plastic cloud projects so package manager will initialize the default packages
  • Graphics: Fixed ACES tonemaping on mobile platforms by forcing some shader color conversion functions to full float precision
  • Graphics: Fixed biased mips not being stable when mip-biasing kicks in
  • Graphics: Fixed deadlock when scanning for mip streaming textures associated with a renderer
  • Graphics: Fixed incorrect cubemap textures on some platforms when using crunched textures
  • Graphics: Fixed stack overflow exception when compressing Texture to EXR with PIZ compression
  • Graphics: Fixed virtual texturing stats not being correctly gathered and displayed while capturing the editor
  • HDRP: Fixed error message when having MSAA and Screen Space Shadows
  • HDRP: Fixed grey screen on playstation platform when histogram exposure is enabled but the curve mapping is not used
  • HDRP: Fixed HDRP material being constantly dirty
  • HDRP: Fixed HDRPAsset loosing its reference to the ray tracing resources when clicking on a different quality level that doesn't have ray tracing
  • HDRP: Fixed issue in path tracing, where objects would cast shadows even if not present in the path traced layers
  • HDRP: Fixed Nans happening when the history render target is bigger than the current viewport
  • HDRP: Fixed SRP batcher not compatible with Decal
  • HDRP: Fixed Tube and Disc lights mode selection
  • HDRP: Fixed wrong color buffer being bound to pre refraction custom passes
  • IL2CPP: Avoid an error deleting build cache files when a native plugin is marked as read-only in the Unity project directory
  • Linux: Converted "X11 did not respond within x milliseconds" error to a logged warning
  • Package Manager: Fixed an issue where either no submodules or the wrong submodules could be cloned when using a Git-based dependency with both a path and a revision
  • Package Manager: Fixed an issue where files tracked by Git LFS were not retrieved when using a Git-based dependency with both a path and a revision
  • Package Manager: Fixed an issue where the packages-lock.json file was overwritten with the same contents but considered modified by Unity, sometimes resulting in unnecessary operations
  • Particles: Added missing particle attributes to the C# Job System integration
  • Particles: Fixed crash when using modules with no assigned Particle System
  • Physics: Fixed an issue when editing a PolygonCollider2D or EdgeCollider2D where you could delete edges/vertex without limit resulting in an editor tooling exception being thrown
  • Physics: Fixed an issue where a negative X or Y local scale on a 2D Collider used by a CompositeCollider2D caused its winding to change resulting in its geometry not handled as a geometric merging operation (union) but instead a subtraction operation
  • Physics: Fixed an issue where ContactPoint2D.tangentImpulse and ContactPoint2D.normalImpulse could occasionally return an undefined or NaN value
  • Physics: Fixed an issue where particles using the Collision Module could occasionally leak through the vertex connections in an EdgeCollider2D
  • Physics: Fixed an issue where the CapsuleCollider2D editor tooling incorrectly displayed gizmos when editing a GameObject with multiple CapsuleCollider2D of different orientations
  • Physics: Fixed an issue with Cloth disallowing SkinnedMeshRenderer bounds update outside of playmode
  • Physics: Made mesh collider error more descriptive by including the path to the object
  • Prefabs: Fixed removing components from Prefab instances when RequireComponent is added after creating the Prefab
  • Profiler: Fixed memory tracking of UnsafeUtility allocations
  • Profiler: Maximizing the Profiler window whilst profiling the Editor will no longer cause a null argument exception
  • Scripting: Fixed by removing dead code
  • Scripting: Fixed exceptions getting logged in the Console when the Logger.logEnabled is set to false
  • Shadergraph: Fixed a bug in master node preview generation that failed compilation when a block was deleted
  • Shaders: Fixed incorrect array subscripts generated for OpenGL, OpenGL ES, Metal and Vulkan when using arrays or structs in global scope
  • Shaders: Fixed reflection reporting for structs in the global scope for OpenGL and OpenGL ES
  • Shaders: Fixed reflection reporting for structs inside constant buffers for OpenGL, OpenGL ES and Metal
  • Shaders: Fixed reflection reporting for structs inside constant buffers for Vulkan
  • UI: Fixed issue with checking for CanBindTo with null sprite
  • UI Toolkit: Fixed showMixedValue broken on UI Toolkit PropertyField
  • UI Toolkit: Fixed the TwoPaneSplitView's view data will not being persisted when the viewDataKey is set
  • Fixed the UI Builder window's layout will resetting anymore when the window is reloaded
  • Universal: Fixed an issue where 2D lighting was incorrectly calculated when using a perspective camera
  • Universal: Fixed an issue where 2D Shadows were casting to the wrong layers
  • Universal: Fixed an issue where Light2D did not upgrade Shadow Strength, Volumetric Intensity, Volumetric Shadow Strength correctly
  • Universal: Fixed an issue where normal-mapped Sprites could render differently depending on whether they're dynamically-batched
  • Universal: Fixed an issue where Post Processing doesn't enable when PostProcessData reassigned from the asset selector window
  • Universal: Fixed an issue where the camera renders black screen when Post Processing is enabled in the 2D Renderer and in the Camera Component
  • Universal: Fixed an issue where Transparency Sort Mode value is taken from Graphics Settings instead of 2D Renderer
  • Universal: Fixed issue causing missing shaders on DirectX 11 feature level 10 GPUs
  • VFX Graph: An existing link can be remade
  • VFX Graph: Artefact in VFXView using efficient debug mode in component target board
  • VFX Graph: Consistently displays the Age Particles checkbox in Update context
  • VFX Graph: Fixed compute culling compilation in URP
  • VFX Graph: Fixed issue with VFX using incorrect buffer type for strip data
  • VFX Graph: Fixed shader compilation errors with textures in shader graph
  • VFX Graph: Fixed when deleting a context node and a block while both are selected throws a null ref exception
  • VFX Graph: Handle correctly locked VisualEffectAsset with version control system
  • VFX Graph: Modified Sign operator node output for float when input is 0.0f
  • VFX Graph: PCache: Unexpected ditable field in Mesh Statistics, Save & Cancel pCache, error trying to access not readable texture
  • VFX Graph: Property Binder : Allow copy/past from a game object to another
  • VFX Graph: Property Binder : Undo after reset
  • VFX Graph: Safe Normalization of Cross Products in Orient blocks
  • VFX Graph: Use alphabetical order in type list in blackboard "+" button
  • XR: Fixed non-fullscreen viewport rect handling on non-stereo cameras when XR devices are enabled
  • XR: Fixed phrase recognizer to not throw exception after multiple runs in editor

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How would you rate Unity?
MacUpdate Comment Policy. We strongly recommend leaving comments, however comments with abusive words, bullying, personal attacks of any type will be moderated.
0.0
(0 Reviews of )
There are no reviews yet
gorya
gorya
Jul 19 2019
2019.1.10f1
5.0
Jul 19 2019
5.0
Version: 2019.1.10f1
Like this app a lot, totally 5 stars
onemac-net
onemac-net
Jun 20 2015
5.1.1f1
0.0
Jun 20 2015
0.0
Version: 5.1.1f1
Tip: Google for UnityWidgets or UnityGmer and find awesome Mac OS X Dashboard Games...
bowlerboy-jmb
bowlerboy-jmb
May 28 2014
4.5.0f6
0.0
May 28 2014
0.0
Version: 4.5.0f6
When in doubt, visit the developer's website, where an FAQ says: C"an we have a free Unity Pro license, make deferred payments, or have a special discount? "Sorry, we do not give away Unity Pro licenses for free nor offer a delayed payment plan. But we do care about developers of all shape and size, that's why we made a free, basic version of Unity available to the public. Projects you make with the free version are fully compatible with Unity Pro if you ever wish to upgrade later"
Moog-Modular
Moog-Modular
Sep 30 2012
3.5.6f4
0.0
Sep 30 2012
0.0
Version: 3.5.6f4
Installation failed as it said it was missing some files. Didn't say which ones and not sure if this is related to the Occlusion Query issue. Running 10.5.8 on Intel Imac 2010 I did look at Unity's (amazing) forums, but didn't find this exact problem described.
Itty
Itty
May 17 2012
3.5.2f2
5.0
May 17 2012
5.0
Version: 3.5.2f2
The number one choice for artists and game developers on the Mac. Easily integrates with Cinema 4D, Photpshop, etc.. Makes it easy for non-programmers to create interactive ePubs for iPad with 3D immersion and animation. It's amazing that something this powerful is available for free. I'm an artist/illustrator. This app gives me the ability to create games and game-like eBook versions of my Children's Books, for iPad, and other ePub reader/players.
DPoncy
DPoncy
Nov 27 2010
3.1.0f3
0.0
Nov 27 2010
0.0
Version: 3.1.0f3
Why is this listed as "Free". It is not! After you have it installed on your computer and open it, you are informed that you have to register and pay to use it. Please don't waste my time by falsely listing a commercial product as "free."
Ergonomicbehaviour
Ergonomicbehaviour
Oct 1 2010
3.0
0.0
Oct 1 2010
0.0
Version: 3.0
Comes as an installer (I did not launch it). Does the installer install anythin into the system and if so why? What is the "PACE Anti-Piracy" & "InterLok® Engine" - Extension/Helper/Bundle-Stuff which is eventually installed? Is this a copy protection someone can install to protect their own game or what else? Does someone knows more... ?
Minilo
Minilo
Oct 29 2009
2.6
0.0
Oct 29 2009
0.0
Version: 2.6
The previously $200 indy version is now free!
Haloce-002
Haloce-002
Aug 10 2008
2.1
0.0
Aug 10 2008
0.0
Version: 2.1
$200 is a lot but it's worth it. Awesome.
Guest
Guest
Jan 30 2007
1.6.1
0.0
Jan 30 2007
0.0
Version: 1.6.1
Apps like this are more effective in bringing more people to Mac. Not a game developer myself. But I have toyed with.
Guest
Guest
Aug 26 2005
1.1
5.0
Aug 26 2005
5.0
Version: 1.1
I am completly blown away by this app! I didn't even try and make anything, i only messed around with the demo apps and that did more than I thought possible. Recntly I got training using Renderware Studios by Criterion, which is a $350,000 application, and this seems to have all the functionality of that and more. When I have some free time in the coming week I plan to spend a lot of time in this app, Awesome job!
Guest
Guest
Jul 3 2005
1.0.1
5.0
Jul 3 2005
5.0
Version: 1.0.1
This is an amazing technology. Simple as that. Everything is so slick. At first I thought the price was a little steep, but after thinking about it, it's not really bad at all. Making a game that you could make with this really quickly, even if it is just horsing around, would take months of development time. This app is the real deal. Damn I'm a fanboy.
Guest
Guest
Jul 1 2005
1.0.1
5.0
Jul 1 2005
5.0
Version: 1.0.1
I must say that this is one of the coolest game engines I have ever tried. It is very easy to use and the examples are fun to play with. The only problem is the price, which is way to much to pay for average users. Is there any way that a non-professional liscense could be made, so that us normal users can fully enjoy such a great product?
Free

4.8

App requirements: 
  • Intel 64
  • macOS 10.12.0 or later
  • Graphics card with DX10 (shader model 4.0) capabilities
License: 
FreeAbsolutely Free

Downloaded & Installed 86,248 times

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