Adobe Source Libraries
Adobe Source Libraries
1.0.43

0.0

Adobe Source Libraries free download for Mac

Adobe Source Libraries

1.0.43
11 November 2010

Development libraries.

Overview

The Adobe Source Libraries (ASL) are a collection of C++ libraries building foundation technology to allow the construction of commercial applications by assembling generic algorithms through declarative descriptions.

What's new in Adobe Source Libraries

Version 1.0.43:
  • Updated projects to support Boost 1.44.0
  • Simplified move library. Removed move_sink and copy_sink in favor of always using RVO.
  • Added the \"to\" token (\"->\") to the lexer
  • Added support for hexadecimal numbers to the lexer (0xDEADBEEF, 0xffe0, etc.)
  • Removed gil from ASL (clients can use boost version instead)
  • Added support for gcc 4.5.0 with -std=C++0x.
  • Updated to Visual Studio 2010, older versions not supported.
  • Extended the dancing links algorithm to include colorized nodes; updated test cases as well.
  • gcc 4.2 and OS X 10.5 SDK support (deprecated function warnings selectively disabled).
  • Replaced of basic_sheet_t with sheet_t in layouts and associated Eve grammar updates.
  • New external_model_t with support for cell creation in Adam parser. once.hpp fix (Thanks John (Eljay) Love-Jensen)
  • Added support for overriding the index operator in the virtual machine. Miscellaneous bug fixes.

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2 Adobe Source Libraries Reviews

Rate this app:

Anonymous
02 March 2005

Most helpful

I can't believe these guys are spending all that effort to, in the end, not come up with something better than Cocoa. They're stuck in a static-language, C++ mindset, and so they're designing this huge bloated 'organic' monstrosity of a UI engine rather than using a dynamic language like Objective-C (or Ruby, or Python). If this is the best they can do, Adobe is dead if only some well-funded competitor wants to come along and stick the fork in.
Like (1)
Version 1.0.1
resuna
08 September 2006
1. A question for contestant #3: What do you mean by "modelling for command parameters" 2. A comment for contestant #4: Write your code to the common subset of GNUstep and Cocoa. It's not going to give you full on Aqua but it'll get you a lot closer to a common cross-platform GUI than anything else I can think of.
Like
Version 1.0.20
Anonymous
02 March 2005
I can't believe these guys are spending all that effort to, in the end, not come up with something better than Cocoa. They're stuck in a static-language, C++ mindset, and so they're designing this huge bloated 'organic' monstrosity of a UI engine rather than using a dynamic language like Objective-C (or Ruby, or Python). If this is the best they can do, Adobe is dead if only some well-funded competitor wants to come along and stick the fork in.
Like (1)
Version 1.0.1
3 answer(s)
schmelding
schmelding
04 May 2005
Right on. I totally agree with you.
Like
Version 1.0.3
Anonymous
Anonymous
10 May 2005
What Adobe is offering is different in that it works on any platform as well as allowing you to localize the strings at runtime instead of building a different UI for every language (as is the case with IB). In addition, Adam allows for the modeling of command parameters, for which, to my knowledge, no modern operating system has any hooks. In each solution they provide, Adobe solves a problem that is encountered not just by the Apple development community but the software development industry as a whole. My company uses these libraries heavily, with great success. So in the end you are comparing apples to oranges, if you will pardon the pun.
Like
Version 1.0.3
Szabesz
Szabesz
03 February 2006
How are you going to use Cocoa for cross-platform development? I am really interested in the answer... Am I missing something?
Like
Version 1.0.13