FlightGear
FlightGear
2020.3.2

1.0

FlightGear free download for Mac

FlightGear

06 November 2020

Open source flight simulator.

Overview

FlightGear is an Open Source, cross-platform, flight simulator. The goal of the FlightGear project is to create a sophisticated flight-simulator framework for use in research or academic environments, for the development and pursuit of other interesting flight-simulation ideas, and as an end-user application.

The FlightGear base package includes only a few representative aircraft. Download more aircraft here.

What's new in FlightGear

Version 2020.3.2:
Launcher:
  • Addition of a welcome screen on first launch, providing helpful information to first time users.
  • Aircraft can now be marked as Favourites, and filtered, making it easier to see find your favourite aircraft out of the hundreds available.
  • The launcher now supports aircraft carriers, including selecting a carrier and setting a start position.
  • Ctrl-F shortcut for when you just want to Fly!
  • Improved support for helipads and seaports, including detection of current aircraft type.
  • Numerous bugfixes and stability improvements, in particular for the aircraft and addons tabs.
Graphics:
  • To provide a developer preview, the Compositor renderer is included as part of this release. It provides a fully XML-configurable multi-pass rendering pipeline that is compatible with ALS and includes clustered shading.
  • Support for DDS Texture Cache, improving loading times for texture files.
  • Star visibility is configurable based on magnitude of star and atmospheric conditions.
  • Use of non-directional point sprites as a fallback for drivers that do not support triangles of point sprites is now supported by setting /rendering/triangle-directional-lights=false.
  • A new Tower AGL view has been added. This is similar to Tower View, except that it keeps both the aircraft and the ground immediately below the aircraft in view, zooming and panning smoothly as the aircraft moves. Good for viewing landings.
  • Improved airport grass textures
  • Implemented tidal movement for littoral areas.
  • Updated regional material definitions for California, Asia, Northern Brazil, Iceland, Jan Mayen island.
  • Active volcanoes - Katla, Eyjafjallajokull, Surtsey.
  • Instanced-based random and OpenStreetMap buildings, improving performance and graphical quality significantly.
  • Improvements to the Wingflex Shader.
  • Users may enable/disable the pilot model from the View Options dialog.
JSBSim:
  • Added the ability to set up the starter and acceleration times of a turbine (parameters , , , ).
  • The filter can now be reset to 0.0 by setting its property to a negative value.
  • The integration scheme of the filter can now be chosen among rect (Euler), trap (Trapezoidal), ab2 (2nd order Adams-BashForth) and ab3 (3rd order Adams-Bashforth)
  • The following functions can now be used in : floor, ceil and fmod. Their functionalities are the same than the corresponding C/C++ functions.
  • now checks the number of its arguments.
  • New system component linear_actuator
  • Export the fuel density to the property tree
  • Added cyclic clipping for FCS components
  • Added the ability to control the turbine engines spin down factor
  • [Backward compatibility breakage] Gyros are now measuring rotation rates instead of rotational accelerations. Gyros that measure rotational accelerations do not exist in the real world.
  • Output properties of flight control elements are no longer tied. This saves a lot of spurious warning messages and allows direct references of the same properties among several flight controls.
  • Water vapor in the atmosphere is now managed through its mass fraction rather than its partial pressure. The former being the physical quantity that is conserved when pressure and temperature vary.
  • Check that there are at least 3 contacts before trying to trim on ground.
  • Added optional transmission of the simulation time for FG UDP interface
  • The existence of the property that is used for table independent vars is now checked during execution rather than when the XML definition is parsed. This relaxes the order in which filters, table and more generally flight controls need to be declared in the XML definition files.
  • Electric engines RPM is now exported in UDP sockets.
  • The parameter now affects N2 rather than N1.
  • A warning is now given when max < min in a rather than throwing an exception
  • Added the ability to log properties in a CSV file with the new fgfs executable argument --jsbsim-output-directive-file
YASim:
  • Ground friction (stiction) changes
  • Support for transonic flow effects.
  • Control initial gear state directly by setting /fdm/yasim/respect-external-gear-state=true, rather then YASim settings this depending on whether the aircraft is in the air or on the ground.
  • Electric engines are now supported.
Weather and Environment:
  • Increased turbulence will be encountered near active volcanoes.
  • Configurable METAR URL.
  • METAR strings are decoded and displayed in a human-readable form in the weather dialog.
Carriers:
  • Two new carrier-specific starting options are supported in the launcher: carrier-takeoff and carrier-approach.
  • A new --carrier-position command-line argument has been added. This can be used to select the aircraft start position on an aircraft carrier. Either a catapult (e.g. cat-1), a parking position (e.g. park-1), on final approach on the FLOLS (flols) or abeam the carrier (abeam).
  • MPCarrier can now be detected by the GUI even if not available on startup. To enable this feature set /sim/mp-carriers/auto-attach=true.
AI:
  • New fgcommands add-aiobject and remove-aiobject for adding/removing objects to the AI subsystem.
  • New AI aircraft, including 747 Freighter, CRJ900, SR-71, Saab 340.
  • Numerous updates to AI traffic schedules and airline liveries.
  • Space Shuttle TAEM and approach at KEDW scenario.
  • Accurate Britten-Norman Islander performance data, from an Islander pilot.
Multiplayer:
  • Connection to VATSIM via swift is now available via the GUI.
  • FGCom now supports both COM1 and COM2, as well as volume settings.
  • The views defined by the user's aircraft (Pilot view, Helicopter view, Tower view etc) can now be used with multiplayer aircraft. Viewing a particular multiplayer aircraft is done by clicking in the Pilot List dialogue's "view' column (see the "Multiplayer/Pilot List" menu).
  • --disable-hold-short option which allows the user to force a start on the runway when multiplayer is enabled. This option should be used with caution - it can give other pilots and ATC a nasty fright to find an aircraft materialize on the runway!
  • Support for recording multiplayer data
Nasal Scripting:
  • Configurable load order for core Nasal modules.
  • Improvements and bug fixes to Emesary, the messaging interface.
  • Improvements to the core libraries.
  • Garbage collection improvements to reduce frame stuttering
  • Re-loadable nasal modules
  • Canvas EFIS framework
  • New methods in Canvas Image to set colors of pixels in the image.
Aircraft:
  • FG1000 Glass Panel improvements include user-configurable VFR transponder codes, volume controls, new fascia, UI is now resizeable, support for custom SVG files (e.g. for a G500). The FG1000 is now available on the Cessna 182T, J3 Cub, Diamond DA40.
  • Improved glider vario instrument.
New Aircraft:
  • Airbus A320 - airliner
  • Alisport Silent2Electro - glider with electric sustainer motor
  • Bombardier Q400 DHC8-402 - shorthaul turboprop airliner
  • Breguet Atlantic BR 1150 - long-range maritime patrol aircraft
  • Cessna 140 - GA aircraft
  • Cessna 208B Caravan - short range passenger, freighter and utility aircraft
  • Cirrus SR22T - GA aircraft
  • Diamond DA40 NG - GA aircraft, including FG1000 glass panel cockpit
  • Diamond DA62 Twinstar- Twin engine GA aircraft
  • Diamond HK36 Super Dimona - motorglider
  • Dornier DO 28 Skyservant - Twin engine STOL utility aircraft
  • Douglas TBD Devastator - WWII Torpedo bomber
  • Draco Wilga - turboprop taildragger bush plane
  • Fokker T.V - twin engine bomber
  • Glasfluegel H201B Standard Libelle - glider
  • Grumman F11-Tiger - carrier-based fighter
  • Grumman HU-16A Albatross - twin engine amphibian
  • Petliakov PE-8 (Ant-42/TB-7) - WWII bomber
  • Piper PA28-161 Warrior II - GA aircraft
  • Pipistrel Alpha Electro - electric training aircraft
  • Pipistrel Taurus Electro G2.5 - glider with electric sustainer motor
  • Rolladen Schneider LS8sc neo - standard glider with electric sustainer motor
  • Robin DR400 Ecoflyer - GA Aircraft
  • Scheibe Bergfalke II/55 - training glider
  • Schempp-Hirth Arcus S - high performance glider
  • Schleicher Ka6(CR) "Rhoensegler" - training glider
  • SEPECAT Jaguar GR.1 - jet attack aircraft
  • SUMPAC - Human powered airplane
  • Supermarine Swift - jet fighter
  • Yak 52 - training aircraft
  • Major updates to over 70 aircraft. Including 737-100, 737-300, 777, A-26-Invader, AR-234, ASG29, ASK13, ASK21, Aero-Commander, Aichi-D3A, B-17, B-24-Liberator, B-25, Bombardier-415, CH750STOL, CRJ700-family, Cessna-208-Caravan, Cessna Citation II, Cessna-L19, Cirrus-SR22, Concorde, DO-228, DO-335, Diamond-Da40, Diamond-Da42, Dragonfly, Embraer-ERJ-145, F-15, Fairchild-Metroliner, Falcon-50, Fokker-S-11, Fw200, H4-Hercules, Harrier-GR3, Horten-Ho-IX, Hughes-XF11, J3Cub, JA37, JAS39-Gripen, Jaguar, LS4, Lancair-235, Lionceau, Lockheed-NF104A, Lockheed-P38, ME-262, Mirage-2000, MirageIV, Northrop-xb35, PC-12, Piaggio-P166, Piper-PA-28, Potez-630, R44, Ryan-Navion, SIAI-Marchetti-SF.260, Socata-ST10, SpaceShuttle, Starship, Tecnam-P2006T, UH-1, Yak-18T, Zlin-50lx, an24b, bluebird, c182s, dhc1, f-14b, f16.
Miscellaneous:
  • Updated Chinese, Dutch, French, German, Italian, Polish and Slovak translations.
  • Map dialog displays heliports and allows configurable cursor key panning
  • Faster Terrasync: Download a tarball of airport information on first start and only check for updates every 24 hours rather than every simulator run.
  • GPS fly-by mode
  • Sentry.io integration to provide centralized crash reporting.
  • Change screenshot filename to have date and time
  • New thread safe particle manager -- should reduce random crashes around particles.
FlightGear for Mac Old Versions

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How would you rate FlightGear app?

6 Reviews of FlightGear

Mecoco
24 June 2019
Version: 2018.3.2

Most helpful

Je suis incapable d'ouvrir l'application. Si je clic sur le bouton "FLY" l'application disparait de mon écran. Je vais essayer de re télécharger l'app à nouveau!
(Translated by MU) I am unable to open the application. If I click on the "FLY" button the application disappears from my screen. I will try to re download the app again!
(1)
1
steveskally211
09 June 2020
Version: 2019.1.1
would be good if it worked crashes everytime on El Capitain 10.11.6
(0)
Mecoco
24 June 2019
Version: 2018.3.2
Je suis incapable d'ouvrir l'application. Si je clic sur le bouton "FLY" l'application disparait de mon écran. Je vais essayer de re télécharger l'app à nouveau!
(Translated by MU) I am unable to open the application. If I click on the "FLY" button the application disappears from my screen. I will try to re download the app again!
(1)
Sanjinko
28 December 2014
Version: 3.0.0
FlightGear 3.2.0 is released on 15-Oct-2014 :)
(0)
Show comment (1)
Smasherpdx
02 June 2006
Version: 0.9.9
I have an iMac G5 with OS 10.4. When I started to play this game, I noticed that it takes a while to load, and the response time is high. It also froze and program completely shut down right in the middle of it. I'm not a stupid guy either, but I can't even get my plane off the ground!
(1)
Show comment (1)
2.25
Anonymous
20 January 2005
Version: 0.9.8
I'm not sure this should even be a beta release yet. First the good news. Graphics: OK; close to MSFS (pretty good for freeware, in other words). Sound: Good, but then flight sims aren't the most complex soundtracks on the planet. Stability: takes a long time to load (about 2 minutes) and appears to be the pizza of death, but after the screen changes resolution and aspect ratio a few times it seems to work reasonably well (is the splash screen supposed to tear up like that?). Now the bad. User interface: horrid. Not just the "ported-from-UNIX-ugly-but-works" style, I mean pull-down menus that don't do anything except tell you to use an XML editor to edit the preference files (hacking is fun, but shouldn't be mandatory). Major settings like screen resolution and controller options seem to be inaccessable from inside the game. Physics: I managed to roll through the terminal building on a take-off run, did an inverted loop (in a 707!) and flew straight through the ground, which then disappeared leaving only a black dot. For me, detecting collisions with ground objects is a major part of the "simulation" aspect of any flight sim. Its harder to make a comment on the flight models, since my machine (eMac 700MHz, 32MB nVidia, fine according to the limited system specs on the HTML manual pages) couldn't manage more than about 8 fps (guessing, the fps display didn't seem to work), and the poor UI design meant that changing the settings was too much of a chore*. Installation: "Drag the FlightGear folder to Applications" say the (rather meagre) installation notes: this I tried, and got a permissions error. Fixed with "Get Info". The other problems I can forgive as development issues, but this is just plain carelessness. Found no other relevant documentation on the DMG, just some bible quotes, which were absolutely no use under the circumstances (praying DIDN'T help...). Frankly, if this software is actually used by anyone in the groves of academe doing serious research, I'm never flying again! For now, I'd suggest sticking with Warbirds or X-Plane; they may not be open source, but they work... *I'm one of those old-fasioned people who believe that computers are supposed to make life less complex and more enjoyable, not the other way around.
(4)
Show comments (2)
Anonymous
20 January 2005
Version: 0.9.8
Downloaded it and the darn thing wouldn't open. My computer meets the requirements. It now rests in the trash. Sad really because it looked like it would be a ton of fun.
(1)
Show comment (1)
Free

1.0

App requirements: 
  • Intel 64
  • OS X 10.8.0 or later
License: 
FreeAbsolutely Free

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