FlightGear
FlightGear
2019.1.1

5.0

FlightGear free download for Mac

FlightGear

2019.1.1
30 September 2019

Open source flight simulator.

Overview

FlightGear is an Open Source, cross-platform, flight simulator. The goal of the FlightGear project is to create a sophisticated flight-simulator framework for use in research or academic environments, for the development and pursuit of other interesting flight-simulation ideas, and as an end-user application.

The FlightGear base package includes only a few representative aircraft. Download more aircraft here.

What's new in FlightGear

Version 2019.1.1:
Weather:
  • METAR interpretation: Change CAVOK visibility to 9999.0 metres
  • Fix for getting live weather
JSBSim:
  • Added the ability to set up the starter and acceleration times of a turbine (parameters , , , ).
  • The filter can now be reset to 0.0 by setting its property to a negative value.
  • The integration scheme of the filter can now be chosen among "rect" (Euler), "trap" (Trapezoidal), "ab2" 2nd order Adams-BashForth and "ab3" 3rd order Adams-Bashforth
  • The following functions can now be used in : floor, ceil and fmod. Their functionalities are the same than the corresponding C/C++ functions.
  • now checks the number of its arguments.
  • New system component linear_actuator
  • Bug fix of Euler angles computations in FGMatrix33
  • Export the fuel density to the property tree
  • Added cyclic clipping for FCS components
  • Fixed a regression which prevented the wheels rotation speed to slow down while the gears were retracted
  • Added the ability to control the turbine engines spin down factor
Yasim:
  • Yasim ground friction (stiction) changes
3D:
  • Support for DDS Texture Cache
  • LOD: The scenery ranges for bare and rough are now deltas, to avoid overlapping values by user error.
  • Make star cutoff controllable at runtime
  • Compositor: New experimental rendering framework
AI:
  • fgcommands "add-aiobject" and "remove-aiobject" for adding/removing objects to the AI subsystem.
Aircraft:
The Boeing 777 received some updates:
  • You can save the amount of fuel between sessions (other useful functions will follow),
  • The radio stacks are now 8.33 kHz capable and you can store the frequencies between sessions,
  • The Fuel, Payload and Ground services dialogs and systems have received a lot of attention,
  • The 777 has now a realistic Fly By Wire (FBW) system,
  • Dynamic friction has been reduced, making braking action weaker and thus more realistic. Be aware that you might need a high autobrake setting on short runways (< 2000m), especially when heavy loaded or at altitude!
  • The new YASim static friction has been added.
  • Please request any new features on the official 777 topic on the forums, both Octal450 and Isaak are spending quite a lot of time on improving the 777, we are open to feature requests
Misc:
  • Change screenshot filename to have date time
  • Map dialog draws heliports now

5 FlightGear Reviews

Rate this app:

Anonymous
20 January 2005

Most helpful

I'm not sure this should even be a beta release yet. First the good news. Graphics: OK; close to MSFS (pretty good for freeware, in other words). Sound: Good, but then flight sims aren't the most complex soundtracks on the planet. Stability: takes a long time to load (about 2 minutes) and appears to be the pizza of death, but after the screen changes resolution and aspect ratio a few times it seems to work reasonably well (is the splash screen supposed to tear up like that?). Now the bad. User interface: horrid. Not just the "ported-from-UNIX-ugly-but-works" style, I mean pull-down menus that don't do anything except tell you to use an XML editor to edit the preference files (hacking is fun, but shouldn't be mandatory). Major settings like screen resolution and controller options seem to be inaccessable from inside the game. Physics: I managed to roll through the terminal building on a take-off run, did an inverted loop (in a 707!) and flew straight through the ground, which then disappeared leaving only a black dot. For me, detecting collisions with ground objects is a major part of the "simulation" aspect of any flight sim. Its harder to make a comment on the flight models, since my machine (eMac 700MHz, 32MB nVidia, fine according to the limited system specs on the HTML manual pages) couldn't manage more than about 8 fps (guessing, the fps display didn't seem to work), and the poor UI design meant that changing the settings was too much of a chore*. Installation: "Drag the FlightGear folder to Applications" say the (rather meagre) installation notes: this I tried, and got a permissions error. Fixed with "Get Info". The other problems I can forgive as development issues, but this is just plain carelessness. Found no other relevant documentation on the DMG, just some bible quotes, which were absolutely no use under the circumstances (praying DIDN'T help...). Frankly, if this software is actually used by anyone in the groves of academe doing serious research, I'm never flying again! For now, I'd suggest sticking with Warbirds or X-Plane; they may not be open source, but they work... *I'm one of those old-fasioned people who believe that computers are supposed to make life less complex and more enjoyable, not the other way around.
Like (4)
Version 0.9.8
Mecoco
24 June 2019
Je suis incapable d'ouvrir l'application. Si je clic sur le bouton "FLY" l'application disparait de mon écran. Je vais essayer de re télécharger l'app à nouveau!
Like
Version 2018.3.2
Sanjinko
28 December 2014
FlightGear 3.2.0 is released on 15-Oct-2014 :)
Like
Version 3.0.0
1 answer(s)
Ry-ma
Ry-ma
06 January 2015
Will not start under Mavericks or Yosemite. At least for me.
Like
Smasherpdx
02 June 2006
I have an iMac G5 with OS 10.4. When I started to play this game, I noticed that it takes a while to load, and the response time is high. It also froze and program completely shut down right in the middle of it. I'm not a stupid guy either, but I can't even get my plane off the ground!
Like (1)
Version 0.9.9
1 answer(s)
Non-pc
Non-pc
17 December 2006
I could,t get the plane to move either. On a MacBook Pro 2.16 Ghz
Like (1)
Version 0.9.10
Anonymous
20 January 2005
I'm not sure this should even be a beta release yet. First the good news. Graphics: OK; close to MSFS (pretty good for freeware, in other words). Sound: Good, but then flight sims aren't the most complex soundtracks on the planet. Stability: takes a long time to load (about 2 minutes) and appears to be the pizza of death, but after the screen changes resolution and aspect ratio a few times it seems to work reasonably well (is the splash screen supposed to tear up like that?). Now the bad. User interface: horrid. Not just the "ported-from-UNIX-ugly-but-works" style, I mean pull-down menus that don't do anything except tell you to use an XML editor to edit the preference files (hacking is fun, but shouldn't be mandatory). Major settings like screen resolution and controller options seem to be inaccessable from inside the game. Physics: I managed to roll through the terminal building on a take-off run, did an inverted loop (in a 707!) and flew straight through the ground, which then disappeared leaving only a black dot. For me, detecting collisions with ground objects is a major part of the "simulation" aspect of any flight sim. Its harder to make a comment on the flight models, since my machine (eMac 700MHz, 32MB nVidia, fine according to the limited system specs on the HTML manual pages) couldn't manage more than about 8 fps (guessing, the fps display didn't seem to work), and the poor UI design meant that changing the settings was too much of a chore*. Installation: "Drag the FlightGear folder to Applications" say the (rather meagre) installation notes: this I tried, and got a permissions error. Fixed with "Get Info". The other problems I can forgive as development issues, but this is just plain carelessness. Found no other relevant documentation on the DMG, just some bible quotes, which were absolutely no use under the circumstances (praying DIDN'T help...). Frankly, if this software is actually used by anyone in the groves of academe doing serious research, I'm never flying again! For now, I'd suggest sticking with Warbirds or X-Plane; they may not be open source, but they work... *I'm one of those old-fasioned people who believe that computers are supposed to make life less complex and more enjoyable, not the other way around.
Like (4)
Version 0.9.8
2 answer(s)
Anonymous
Anonymous
20 January 2005
Addenum to previous review: FPS counter does work, but is unlabelled and hard to find. Perhaps it shouldn't be on the instrument panel... Necessary to exit game to change plane. Mysterious crash (program, not the plane) after changing planes (opening dialog box, splash screen, sound, then nothing). Does detect ground collisions, but only with landing gear down. Plane can get stuck at odd angles, only option is to reset the simulator. Some menus do work, but many settings don't appear to do anything. Settings aren't retained (surely there has to be some GPL source code for XML editing out there...). Default controller setting maps the throttle to the joystick "Z-axis". Impossible to change, because it STILL won't copy to my hard drive (argh!). Still runs like a cow (and I don't mean with bells on). And it was a 737, not a 707. It still flies underground, though, and it feels way too responsive (more like a Lear Jet).
Like
Version 0.9.8
Anonymous
Anonymous
19 March 2005
I've played this on FreeBSD on both a thinkpad and a desktop machine. The last stable version (from my experience) was 0.9.3. After that, it has been very unstable (memory leaks) and crashes regularly. So it doesn't surprise me that the OS X port gives people a bad taste in their mouth. On a reasonably fast machine (in PC terms, >2GHz) with a video card that does direct-rendering, and back when it worked well, it was one of the most realistic flight simulators around. The keyboard interface is hard to get used to but it did work (at one point). Serious flyers used a joystick. Hopefully, they'll get the bugs worked out...soon. Perhaps we can convince the Fink project folks to try another port of this (although I can't blame the person who ported it, I think it's been unstable since 0.9.6). --sam
Like
Version 0.9.8
Anonymous
20 January 2005
Downloaded it and the darn thing wouldn't open. My computer meets the requirements. It now rests in the trash. Sad really because it looked like it would be a ton of fun.
Like (1)
Version 0.9.8
1 answer(s)
Etartakoff
Etartakoff
05 December 2008
I too am unable to use this app while loading it quits
Like
Version 1.9pre1
Free

5.0

App requirements: 
  • Intel 64
  • Mac OS X 10.7.0 or later
Category: 
Developer Website: 
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