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Neveredit aims to provide end-user module editing capabilities for Bioware's Neverwinter Nights role-playing game, which is sold without an editor on the Mac and Linux platforms. The project is part of the Openknights Consortium, a group of volunteers teaming up to provide tools for this great game. Neveredit also is open source and its Python code can be re-used for other projects.

What's New in neveredit

Version 0.8.1 introduces the beginnings of a conversation editor, preliminary support for multi-language editing (both thanks to Alan Schmitt), the ability to add custom talk tables to modules (thanks to Mickael Leduque), lazy caching of editors for better performance, and the ability to add new resource files to a module. Under the hood, this release has seens a vast reorganization of the codebase and many fixes and improvements.

Requirements for neveredit

Mac OS X 10.3 or later, NeverWinter Nights.
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neveredit User Discussion

3.3 2
Current Version (0.x)
Downloads 7,260
Version Downloads 3,982
License Free
Date 20 Sep 2005
Platform OS X / PPC 32
Price Free
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