Neveredit aims to provide end-user module editing capabilities for Bioware's Neverwinter Nights role-playing game, which is sold without an editor on the Mac and Linux platforms. The project is part of the Openknights Consortium, a group of volunteers teaming up to provide tools for this great game. Neveredit also is open source and its Python code can be re-used for other projects.
What's new in neveredit
Version 0.8.1 introduces the beginnings of a conversation editor,
preliminary support for multi-language editing (both thanks to Alan Schmitt),
the ability to add custom talk tables to modules (thanks to Mickael Leduque),
lazy caching of editors for better performance, and the ability to add new
resource files to a module. Under the hood, this release has seens a vast
reorganization of the codebase and many fixes and improvements.
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