Noble Ape Simulation
Noble Ape Simulation
0.698

3.3

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Noble Ape Simulation free download for Mac

Noble Ape Simulation

13 October 2014

Biological simulation.

Overview

Noble Ape Simulation creates a random island environment and simulates the ape inhabitants of the island's cognitive processes. The Simulation is open source and features the Ocelot landscape rendering engine and the scripting language, ApeScript.

What's new in Noble Ape Simulation

Version 0.698:
  • Threading updates
  • Moving Noble Ape towards distributed simulations
Noble Ape Simulation for Mac Old Versions

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How would you rate Noble Ape Simulation app?

32 Reviews of Noble Ape Simulation

New-User
21 May 2006
Version: 0.680

Most helpful

I find it inspiring that a complex simulation such as this is only 64k. It could easily have ended up being some slow 5MB java joke. But instead the developer went with efficient design. Kudos sir. Perhaps MacUpdate can see fit to place this program in a more appropriate category than "Games" It gives hope that there are still programmers who can write compact efficient code. Especially on MacOS X.
(4)
5
Jazzyguy
25 February 2014
Version: 0.697
This is a FUN thing!
(1)
3
Meiner2er
25 October 2011
Version: 0.693
Of course it’s a game. The programmer plays with the users. ;-)
(1)
New-User
21 May 2006
Version: 0.680
I find it inspiring that a complex simulation such as this is only 64k. It could easily have ended up being some slow 5MB java joke. But instead the developer went with efficient design. Kudos sir. Perhaps MacUpdate can see fit to place this program in a more appropriate category than "Games" It gives hope that there are still programmers who can write compact efficient code. Especially on MacOS X.
(4)
Show comment (1)
5
68kmla
30 September 2005
Version: 0.671
Quite a wild simulation, the brain view is captivating.
(1)
4.5
Anonymous
10 July 2005
Version: 0.669
a file doesnt have to be huge to be complex. if you admit you know nothing about the program, why rate it?! i want to thank the developer for making this.
(3)
2.5
Anonymous
02 July 2005
Version: 0.668
The interface is certainly attractive, but I really need details on what/how these ape cognitive processes are being simulated before I will be impressed. Hard to believe such a small program is actually doing anything sophisticated. Perhaps you could some references to journal articles describing the models on which this simulator is constructed, please? Or is it top-secret?
(0)
Show comments (3)
3.75
Anonymous
02 July 2005
Version: 0.668
I'm writing this review primarily to help restore the rating given to this application to a halfway decent one. I'd hoped that some people who post reviews on this site realized what kind of application they were rating, but apparently I was wrong. This isn't meant to be a terribly entertaining program, and I admit that I couldn't hold my attention for very long, but this at least needs to be appreciated for the amount of effort it must have taken to make this. This program is an impressive simulation mechanism, and it should not be reviewed by peolpe who clearly don't know what they are looking at.
(0)
4
Anonymous
01 July 2005
Version: 0.668
One might easily fail to appreciate NA. At the very least, though, I would expect one simply ito gnore it, rather than heap abuse on it. A simulation might seem boring to someone whose highest aspiration each morning might be to reach the next level of his favorite first-person shooter game. Sorry, just pouring my ration of gasoline on a fire that is struggling to shed light on anything whatsoever.
(0)
Anonymous
30 June 2005
Version: 0.667b0
This is about the oddest application I've ever seen. It reminds me of the 6800 days, when applications had long names and you still didn't know what they did... Held my attention for about 15 seconds, before I became bewildered and trashed it. Definitely a scientific app - not for laymen.
(0)
3
Anonymous
15 April 2004
Version: 0.666
Being that this is freeware, I have to say thanks for putting the time into it. I agree that it would not be the sort of thing that I would pay for but then again, it's free. Keep up the good work.
(0)
2.25
Anonymous
13 April 2004
Version: 0.666
Simulation of apes and their cognitive processes? Give me a effing break! This is nothing more or less than a simulation of dots moving around a brightly colored background, plus some bad fireworks! You'd have to do a lot of drugs or be 8 years old to be able to enjoy this! The one thing I can say positive about this "game" - it doesn't take long to download. Or to delete.
(0)
Show comments (2)
2
Anonymous
29 October 2003
Version: 0.664
Concibing?
(0)
Anonymous
23 September 2003
Version: 0.664
Good thing this is free, as I'd be really upset if I paid for this. What is the actual point of this software? What "cognitive processes" are we observing? Basically, three dots move around on land during the day, and stop moving at night. I'm underwhelmed.
(0)
Anonymous
23 September 2003
Version: 0.664
Keyword: "SIMULATION"
(0)
3.25
Anonymous
22 September 2003
Version: 0.664
This is not a game, but a simulation. I'd prefer a better and extensive documentation, specially if you spent several years concibing this project ;-)
(0)
1
Anonymous
17 August 2003
Version: 0.663
What the hell is the point of this stupid game?? noting happens. these brown dots move around the map. its just so... boring. they dont do anyting.
(0)
Show comment (1)
Anonymous
22 July 2003
Version: 0.663
I find this hilarious: a program with 3000 downloads generating 15 "reviews", when GraphicConverter gets 648K downloads and has only 114 reviews! That's 10 times the action -- keep it up guys (or gals, whichever)!
(0)
Anonymous
22 July 2003
Version: 0.663
What rot is this idiot going on about? And threats?
(0)
Anonymous
22 July 2003
Version: 0.663
As they say back in Perth, don't come the raw prawn with me, mate, or I'll run you up a gum tree! When the MacUpdate Admin (NIMDAUM backwards, methinks) sees fit to insult misbehaving commenters, it sets a bad precedent. If you want to compete more successfully against VersionTracker, Mr. Mueller, you've got to be more professional. If you think my ridiculing of that tall poppy Tom B was over the line (which it may have been), then delete them -- and delete your own diatribe. You don't want insulted unidentifiable rogue commenters messing up your anonymous public forum, do you?
(1)
Anonymous
03 July 2003
Version: 0.662
I'm in total agreement with the Apple guys, I'm sure. They like NA because it's a cute little demo program -- I'm honestly impressed that you got so much charm into a 48K executable! But you present it as an internationally-acclaimed innovation, the fruit of years of labor. You ever heard of a car model called the Ford Edsel? It's infamous as one of the greatest industrial failures in human history. Know what was wrong with the car? Actually, nothing, except that it was first advertised as a revolution in automotive technology that would change driving forever. Then, when people got their hands on it and discovered it was just another auto, they were bitterly disappointed. That's what I felt when I downloaded NA, and it compelled me to write my scathing first review (which I now somewhat regret). But that's all water under the bridge (an American idiom). I challenge you to show me some deep, surprising intelligence from a future NA version; the current one is nothing more than a pleasant joke, whose capabilities are exhausted in a two-minute demo run. For fook's sake (a Scottish idiom), the NA sim core is about 1800 lines long! How can it have taken more than a couple of months to code?
(0)
Noble Ape
20 June 2003
Version: 0.662
Sweaty: http://www.barbalet.net/log/may03.html Saturday, 11:38 pm, 17 May 2003 "Fortunately, MacUpdate allows the developers the chance to respond to criticism, so I dually did this" By this I mean responded equally (to your comment). Not twice. One would imagine the lexicon should pick this up. The engineers at Apple who contacted me about using the Simulation at WWDC and distributing it with the developer tools seem to disagree with your (original) analysis of the code. Maybe I am pretending to be them. Perhaps I am writing your comments too. Do you think I'm doing all the downloads as well?
(0)
Anonymous
19 June 2003
Version: 0.662
You make me laugh, Tom! Please post some more rebuttals to me under pseudonyms, and then admit doing so on your blog, and then deny it here, and then go back and edit your blog to remove the admission ("I replied dually")! Seriously, I find you a very unique and amusing fellow, and mean no ill will towards you. I just think your Noble Ape project is bunkum, sheer rhodomontade.
(0)
Anonymous
11 June 2003
Version: 0.662
SweatyEddie: MikeWelsh's calling you boorish was an understatement! Complaining about the use of a Brit saying? Get a grip.
(0)
MikeWelsh
03 June 2003
Version: 0.661
I say, Perspiring Edward, you doth protest too much (a pure Brit phrase, I believe, from that Shakespeare fellow.) The developer hardly deserves to be attacked so vigorously for quote 10K lines of bad C end quote. I find the app interesting and your comments boorish.
(0)
4
Anonymous
02 June 2003
Version: 0.661
Just from the fact that there is little in the way of user interactivity it should be obvious that this is NOT a game, but rather, something that is of great interest to someone if you simply leave it running under other applications, and come back to it later to see whats happened to those teeny-tiny apes. While a lot of people would deride the quality of the programming, it is quite unfortunate that few of those very same people appreciate it for what it is: a simulation. If you want a game, download it for yourself, and appreciate that, if you came here thinking it was a game, comfort yourself with this: This program is TINY. Your bandwidth has not been hurt. You have plenty more HDD space. Why do you complain at all?
(0)
Anonymous
02 June 2003
Version: 0.660
Sweaty: I returned to the site the same day to see the downloads from this site. I responded to your posting then. If you are claiming I would post again under another name?! I don't know what more to say - I can make my point clear under my own name. The Slashdot "reviews" of Psi in 1999 - not Noble Ape/Nervana - were laughable. People claimed a number of things which were baseless and contradicted by information in the software and on the site. None of the people who posted on Slashdot contacted me for any clarification. I did receive more than 4000 emails of support and interest following the Rushkoff article in 1999. Ocelot (the landscape graphics engine in the Simulation), developed in 2002, is not based on Psi - so I am not clear where your critic of the Simulation comes from when mentioning Psi on Slashdot anyway. There is no hype in the thousands of hours I have put into the Noble Ape Simulation since 1996. The Simulation is free software. It is open source. If you have a problem with the Noble Ape Simulation (or me), contact me directly. This is not a forum for you to vent.
(0)
Anonymous
30 May 2003
Version: 0.660
I find it suspicious how the only follow-up (by the briefly-named "mark") after UK-based Tom Barbalet's response to my harshly negative review of this game/demo/whatever was posted on the very same day, and used the exclusively British term "slagging off" on this predominantly American site. Perhaps I shouldn't have called his C code "bad" -- I've seen worse, and shouldn't have verged on "ad hominem" and provoked his defensive reaction. Nevertheless, anyone curious should search on SlashDot for the long debate a few years back about whether Nervana (now Noble Ape) was groundbreaking technology or merely hype (look for the hilarious Ali G-style defense of Barbalet by a "friend"). I say it's hype, but since Mr. Barbalet has made the source open, anyone C-literate is free to, like I did, make his/her own judgment as to whether this app merits its billing as the culmination of years of cutting-edge research and engineering incorporating contributions from programmers all over the world.
(0)
Anonymous
17 May 2003
Version: 0.660
To be honest - I'm sick of people slagging off other peoples hard work. If you don't like it, don't use it. These comments are not constructive.
(1)
Noble Ape
17 May 2003
Version: 0.660
I am not sure what source code Sweaty is refering to. I put the source code for 0.660 online about six hours after the app went live on MacUpdate and Sweaty's comment came before the source was online. In any case, his comment quoted from the old source code refer to the survival AI which is operable without the cognitive simulation component. With regards to the quality of the source code, he is entitled to his views, although he has missed the point with the active cognitive simulation. I welcome Sweaty to post his analysis of the 0.660 source code on the Noble Ape Developers' Mailing list to improve the source code for all users. We will never know the difference between the Sims games and Noble Ape, because Noble Ape is open source and the Sims games are not. I do agree with Sweaty on one point - the code is the bare minimum required to produce the graphics, that's why the application is small and fast. Thanks to MacUpdate for the ability to put my software online and respond to criticism in an open manner.
(0)
2.25
Anonymous
17 May 2003
Version: 0.660
From the cool things visible while Noble Ape is running, you might fantasize that kinds of sophisticated, amazing stuff is going on underneath. However, perusal of the source code (10K lines of bad C, including lots of hard-coded tables of constants), shows that the pretty "brain activity" graphics are just that: pretty graphics, with nothing particularly deep going on underneath. They look cute, but there is very little "brain simulation" going on here. For example, the code says "if in water, ape is awake; if at night, ape is asleep" -- very limited logic. Internally, Noble Ape just does the bare minimum required to produce its cute graphics. The cognitive and environmental modelling in The Sims games is 20 years ahead of this app.
(0)
4
Anonymous
07 March 2003
Version: 0.659
Strictly for the literate - not a traditional game. Substantial level of detail and lots of documentation.
(0)
1.75
Anonymous
07 March 2003
Version: 0.659
One word, DUMB! And not a game!
(0)
Free

3.3

App requirements: 
  • Intel 64
  • OS X 10.8.0 or later

Downloaded & Installed 19,715 times

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