WindowSplitter
WindowSplitter
9.0

0.0

WindowSplitter free download for Mac

WindowSplitter

9.0
28 December 2017

Xojo and Real Studio plug-in for window customization.

Overview

WindowSplitter is a plugin control to create split view in forms. Has Xojo / Real Studio-style splitters, native OS X and Linux splitters, Outlook style splitters, and the ability to custom render splitters. Can compile for Mac OS Classic, OS X, Windows x86 and Linux x86.

What's new in WindowSplitter

Version 8.7.2:
  • Added support for HiDPI on Linux systems.
  • The plugin now comes in two versions one for Xojo 2017r1 and older (GTK2 on Linux systems) and one for Xojo 2017r2 and newer (GTK3 on Linux systems). Note that on Ubuntu when the WindowSplitter is in Linux Native mode it draws nothing. Ubuntu's GTK3 test code for this theme part seems to give same result. We were able to verify that drawing is working when testing on Armbian under native mode where it does actually draw the knob.

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1 WindowSplitter Reviews

Rate this app:

Anonymous
24 May 2004

Most helpful

Re-write it using a canvas control guys, then it will be useful. RB plugins should only be used as a last resort. Seams like another plugin for sake of making a plugin.
Like
Version 5.8
Anonymous
24 May 2004
Re-write it using a canvas control guys, then it will be useful. RB plugins should only be used as a last resort. Seams like another plugin for sake of making a plugin.
Like
Version 5.8
2 answer(s)
Anonymous
Anonymous
15 April 2005
and do a cocoa version while you're at it. oh.... nevermind.
Like
Version 6.1.2
Anonymous
Anonymous
13 August 2005
Now lets think about that, a Canvas heh ? 1. You would not get any design mode for the control, which by the way is the whole pupose for a RAD designer like REALbasic. 2. You would not get Panther/Tiger native Appearance. 3. You would not get native Drag manager smooth movements when in non life mode. And what ever makes you say a thing like a plugin should be last resort ? Yes REALbasic 2005 IDE is written in REALbasic, but not the engine it self, all the controls are of course done in C++. Those parts of the engine that have been moved to REALbasic in 2005 are basically the cause for why Applications are 20% larger now. You might want to give that a thought. And last since you said it may have been useful if it had been a Canvas, then it makes me wonder what made it not useful in its current state ? After all it runs on all operating systems, MacOS Classic, MacOS X, Windows 98, NT, 2000, XP, Linux systems and with native theme rendering (which a canvas does not).
Like (1)
Version 6.3