TenebraeQuake
TenebraeQuake
1.1.2

3.1

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TenebraeQuake free download for Mac

TenebraeQuake1.1.2

22 September 2013

Enhanced Quake client with advanced graphics.

Overview

TenebraeQuake is an enhanced Quake client with more advanced graphic algorithms like stencil shadows and bump-mapping. It is much more hardware-demanding than the original Quake.

What's new in TenebraeQuake

Version 1.1.2:
  • Fixed a compatibility issue with Microsoft mice.
  • Fixed incorrect gamma if the gamma table is larger than 256 entries.

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How would you rate TenebraeQuake app?

7 Reviews of TenebraeQuake

2.75
Anonymous
25 December 2002
Version: 1.0.3

Most helpful

Ran like crud on an eMac with a GF2. No idea why. It is pretty, but that doesn't matter much when you're getting 3fps
(1)
1
Kalice
05 August 2012
Version: 1.1.1
This is pure scrap. It's slow like an old dog. If you want to play Quake with all eye candies and a very nice set of features, just use QuakeSpasm, which is much more powerfull and extremely fast, even on my "old" Mac mini.
(1)
Show comments (2)
Applecrypt-Mods
23 March 2007
Version: 1.0.4
great release but i feel it could do with some tweaking here and there. Anyone got advice? Esp for third part maps where there are sometimes memory problems - how do u give more ram to the engine (hunkmegs / soundmegs /etc) thx
(0)
Anonymous
18 July 2005
Version: 1.0.3
This is awesome.I never knew quake could look so good.Runs decent on my 500MHz g3 with radeon 9200.
(1)
3.5
Anonymous
25 December 2002
Version: 1.0.3
Looks great, but barely runs (3-4 FPS) on an 800 mHz titanium book.
(1)
UmarOMC
25 December 2002
Version: 1.0.3
According to the Read Me (that I'm sure almost no one read) TenebraeQuake requires VIS-patched mission PAKs. NO amount of CFG editing gets this game running much faster than ≈10fps so I'm assuming this is the problem. Following the instructions (downloading the id1.vis file, backing up the "id1" folder, running the CLI app seemed to run fine, running TenebraeQuake again after the fact produced errors that I think starting with a fresh Tenebrae CFG file MIGHT be able to resolve... but I screwed around with this a wee bit too much for me to attempt to start from scratch so I'm not bothering right now and I'm not going to score this port yet. Looked great, though... too bad quake 1 CFGs aren't as tweakable as a quake3.cfg type file...
(0)
2.75
Anonymous
25 December 2002
Version: 1.0.3
Ran like crud on an eMac with a GF2. No idea why. It is pretty, but that doesn't matter much when you're getting 3fps
(1)
3.5
Anonymous
24 December 2002
Version: 1.0.3
Looks great, but dog slow. Running on a dual gig machine with GfT4 graphics card, I get 7 fps at 640 x 480 when starting a single player game (facing the 'difficulty' starting points). The frame rate jumps to 60 or 70 fps if I turn 180 degrees to face the wall. Is there something wrong with my setup, or are other people seeing this?
(0)