TenebraeQuake
TenebraeQuake
1.1.2

3.1

TenebraeQuake free download for Mac

TenebraeQuake

1.1.2
22 September 2013

Enhanced Quake client with advanced graphics.

Overview

TenebraeQuake is an enhanced Quake client with more advanced graphic algorithms like stencil shadows and bump-mapping. It is much more hardware-demanding than the original Quake.

What's new in TenebraeQuake

Version 1.1.2:
  • Fixed a compatibility issue with Microsoft mice.
  • Fixed incorrect gamma if the gamma table is larger than 256 entries.

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7 TenebraeQuake Reviews

Rate this app:

Anonymous
25 December 2002

Most helpful

Ran like crud on an eMac with a GF2. No idea why. It is pretty, but that doesn't matter much when you're getting 3fps
Like (1)
Version 1.0.3
Kalice
05 August 2012
This is pure scrap. It's slow like an old dog. If you want to play Quake with all eye candies and a very nice set of features, just use QuakeSpasm, which is much more powerfull and extremely fast, even on my "old" Mac mini.
Like (1)
Version 1.1.1
2 answer(s)
Dokter-mac
Dokter-mac
06 August 2012
I can't complain about Tenebrae Quake. I've used it for years and I love it! Great graphics and psychics. The only time Tenebrae ran a little slow was on my PM G4 dual proc @ 1,25Ghz ;). If you experience slowness or lag, throw away (or backup) your config file. If it's still slow then you always can thrash Tenebrae. I advise to try it at least! With todays hardware I can't imagine a Mac running this app slow? Sincerely.
Like (1)
Voreball
Voreball
06 August 2012
I get steady 60+ fps on my MacPro. So no prob here. Besides, I'd rather test it a bit more but my Logitech G400 mouse is not recognized at all! (first app ever to react that way!). '+mlook' usual line in config doesn't work. Field of view can't be affected either with usual 'fov' command line in the console... Moreover, most attempts to tinker with .cfg file ends up crashing the app. Included read me file only provides scarce info/help. A real pity, cause visuals looks interesting... :(
Like
Applecrypt-Mods
23 March 2007
great release but i feel it could do with some tweaking here and there. Anyone got advice? Esp for third part maps where there are sometimes memory problems - how do u give more ram to the engine (hunkmegs / soundmegs /etc) thx
Like
Version 1.0.4
Anonymous
18 July 2005
This is awesome.I never knew quake could look so good.Runs decent on my 500MHz g3 with radeon 9200.
Like (1)
Version 1.0.3
Anonymous
25 December 2002
Looks great, but barely runs (3-4 FPS) on an 800 mHz titanium book.
Like (1)
Version 1.0.3
UmarOMC
25 December 2002
According to the Read Me (that I'm sure almost no one read) TenebraeQuake requires VIS-patched mission PAKs. NO amount of CFG editing gets this game running much faster than ≈10fps so I'm assuming this is the problem. Following the instructions (downloading the id1.vis file, backing up the "id1" folder, running the CLI app seemed to run fine, running TenebraeQuake again after the fact produced errors that I think starting with a fresh Tenebrae CFG file MIGHT be able to resolve... but I screwed around with this a wee bit too much for me to attempt to start from scratch so I'm not bothering right now and I'm not going to score this port yet. Looked great, though... too bad quake 1 CFGs aren't as tweakable as a quake3.cfg type file...
Like
Version 1.0.3
Anonymous
25 December 2002
Ran like crud on an eMac with a GF2. No idea why. It is pretty, but that doesn't matter much when you're getting 3fps
Like (1)
Version 1.0.3
Anonymous
24 December 2002
Looks great, but dog slow. Running on a dual gig machine with GfT4 graphics card, I get 7 fps at 640 x 480 when starting a single player game (facing the 'difficulty' starting points). The frame rate jumps to 60 or 70 fps if I turn 180 degrees to face the wall. Is there something wrong with my setup, or are other people seeing this?
Like
Version 1.0.3
Free

3.1

App requirements: 
  • Intel 64
  • Intel 32
  • Mac OS X 10.6.8 or later
Category: 
Developer Website: 
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