I think there's too much nitpicking on how one should play this game and the "rules" about how to interpret the rules. In my mind, the game rules ARE the rules; the rest is up to you - otherwise, the game should take responsibility for preventing someone to attack the way they want, etc.
I was looking for a game where I could just pop by and have a few shootouts, then leave. But no, that's NOT okay with the people playing Lux… You can't just enter and play by your own chaos tactics however you want. Stepping on someones toe will mean about 10-30 comment lines teaching you what you did wrong - at best - and more often, lead to even more befooling. You are adviced to ask: "Is it OK with you, if I attack you in South America?"… (which of course is a huge disappointing element for someone who just want a game or two during lunch break or likewise).
My point of view: if I come in and play the game with my own uncanny/barbarian ways, I'd rather learn the consequences by myself, and I certainly didn't pay $24.95 just to express that I'm sorry if I so happened to "ruin" someone elses game. Who cares?
I hope I'll have a reason to retract these comments, but this is my honest conclusion: if you're not a hardcore player of Risk-like games - this is NOT for you, period. And If you (like me) don't have the time or interest learning each little code of conduct, then again, this isn't for you.
The way I wish to play this game is to simly act with passion and a bit of fun, making rough estimations, and if (at all) I feel a need to become more skilled, I'd prefer to "teach" myself - learning form my own "mistakes". Not by being yelled at, in a chat communication window.
The developer needs to address this in order to attract a larger audience. Perhaps there should be a public server open for free interpretation.
The game itself is pretty fun - enough for me to buy it after I tried the demo, at which time I was unaware of the prohibiting nature of its online games.