Room Lighting Calc is an OpenGL native Cocoa OSX application specialised to perform lighting calculations for prismatic rooms.
Room Lighting Calc can generate morphologically defined parametric objects (vaults, quadric, domes, etc..) or freely be generated through the use of primitives (cubes, spheres, cones, etc..) in order to simplify the design procedures that are projected in a three-dimensional space used for modelling.
The light sources, calculated as volumetric sources, are managed entirely by RoomLightingCalc, which allows you to import, display, edit and format: - IESNA LM-63 (ASCII text files more...
Note: Now requires OS X 10.10 or later.
- Source wizard: export catalogue as a list of 'Model' - 'Input flux' - 'Output flux' - 'Efficency %'
- Added selectable sound for events
- Rendering in SceneKit engine, possible to export Collada format file
- Bugs fixed
- OS X 10.10 or later