








(2)
Your rating: Now say why...



| Downloads:422 |
| Version Downloads:153 |
| Type:Development : Editors |
| License:Commercial |
| Date:24 Feb 2012 |
| Platform:Intel |
| Price: $4.99 |
Overall (Version 1.x):![]() ![]() ![]() ![]() ![]() |
Features:![]() ![]() ![]() ![]() ![]() |
Ease of Use:![]() ![]() ![]() ![]() ![]() |
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+16
Jools912 reviewed on 25 Feb 2012
It consistently creates the smallest sprite sheet, in both file size and physical dimensions. CSS minifying options would be a welcome enhancement.
The interface is very slick, easy to use and bug free.
Clearly a lot of thought has been put into it.
+20
Parkerbennett reviewed on 17 Jan 2012
+3
+60
http://www.endtimeprophecy.net/Blog/2011/12/22/quick-sprites-and-spriteright-review-and-comparison/
+1
+60
How does this app compare with Quick Sprites?
Does it automatically generate and export an accompanying CSS file when the sprite image is exported, like Quick Sprites does?
I noticed in the video that an already existing CSS file can be imported into the app, but the video is a bit vague regarding the above question.
The impression I got was that if no pre-existing CSS file exists, the user of this app has to select images in the work area, and then copy and paste the CSS code that appears in the lower pane,and create his own CSS file. If this is not the case, then the developer needs to make this clearer in the video.
Does this app offer the option to optimize the sprite image file prior to exporting it? Or is this automatically done when the images are packed?
I could be wrong, but I got the impression that packing only seems to cut down on blank space between images, but does not actually optimize the overall sprite image prior to export, like Quick Sprites does.
Does this app offer the option to rename the file(s) prior to export?
Does it offer the option to set the path to the file(s) prior to export?
All of these questions could easily be answered by a potential purchaser if the developer offered a demo.
Personally, I don't like the way that Apple -- via the App Store -- is promoting the new software model of expecting users to purchase apps on blind faith -- without a demo run first -- just trusting the developer's word, and just trusting that the app will meet their needs. Even if some of these apps are only five dollars, it is still a financial risk.
I remember a few decades ago when software licenses were for life, and developers meant it. There was none of this annual subscription nonsense and upgrade paths we are now forced to endure. Milking the same users over and over again is nonsense. Developers need to hoof it, and learn to attract new users, instead of just keep hitting up their current user base.
Even fully functioning, time-limited demos are starting to become extinct.
Okay . . . my rant is over . . . for now. :)
+2
+2
My name's Nial Giacomelli and I'm the developer behind SpriteRight. Thanks for taking the time to write down a few of your questions. I'll do my best to answer them here.
Unfortunately offering software via the Mac App Store is often an all-or-nothing type of deal. We'll certainly consider creating a demo application. Would a help/support section on the website help settle your nerves?
Q. How does this app compare with Quick Sprites?
A. You tell us :). Your comment has certainly been insightful for us, so we'd love to offer you a free promotional code. If you're interested, drop us an email at support@spriterightapp.com and we'll send it along.
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Q. Does it automatically generate and export an accompanying CSS file when the sprite image is exported, like Quick Sprites does?
A. Yes! When exporting users are given the option to export an example CSS file containing rules for all of the images you've imported. User can also toggle the code editor and copy-and-paste CSS rules if they prefer to work that way.
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Q. I could be wrong, but I got the impression that packing only seems to cut down on blank space between images, but does not actually optimize the overall sprite image prior to export, like Quick Sprites does.
A. Packing your spritesheet will rearrange your images to fit them into the most optimal space possible. The goal of packing is to make the final spritesheet image as small as possible.
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Q. Does this app offer the option to rename the file(s) prior to export? Does it offer the option to set the path to the file(s) prior to export?
A. You can rename any of the files that SpriteRight generates for you at any time. If you choose to export your spritesheet to a separate folder than your CSS file, SpriteRight will automatically adjust any CSS rules to correctly point to the location in a way that your web browser will understand.
I hope this helps.
+60
Thanks for taking the time to respond. I'll be happy to take up your offer for the promotional code.
However, I will be honest with you and tell you that I am quite pleased and comfortable with using Quick Sprites; so your app will have to have something very compelling in order to induce me to make the switch.
An email has just been sent.