








(8)
Your rating: Now say why...






(8)


| Downloads:16,314 |
| Version Downloads:349 |
| Type:Games : Strategy & War |
| License:Commercial |
| Date:02 Jul 2011 |
| Platform:Intel |
| Price: $2.99 |
Overall (Version 1.x):![]() ![]() ![]() ![]() ![]() |
Features:![]() ![]() ![]() ![]() ![]() |
Ease of Use:![]() ![]() ![]() ![]() ![]() |
Value:![]() ![]() ![]() ![]() ![]() |
Stability:![]() ![]() ![]() ![]() ![]() |
+2
Moog Modular reviewed on 02 Jul 2011
I find it easier to fine-aim using the IR remote control and Mira than using the stock Apple keyboard too.
One big question tho: I've been running it on Leopard for years and this update says 10.6.6 or later.
Will this and any future updates no longer work for me since I'm at 10.5.8? Thanks for any info.
+83
Dajonel reviewed on 25 Sep 2008
+35
pennyhead reviewed on 24 Sep 2008
+80
For instance by having a game mode where the player only has access to unlimited bombs rather than rockets.
This would mean having to work out the angle of the ground in front of the target as well as the time delay on the fuse.
Another suggestion would be to have games where either the elevation of the turret is fixed, or the power is fixed.
Also, when a players tank is hit, it might be an idea to make a random type of ammunition unavailable to that player for the following round.
As a final suggestion.
How about a map where the only light that is available, is the light from explosions or flares that the players themselves have to fire?
+12
MacFenton reviewed on 10 Aug 2007
The three things that would make this a better game and a better value would be to have more weapons, choice of soundtrack and maybe better graphics. Other than that you can chew up a lot of time blowing things up!!
Great game.
+2
Mitchismo reviewed on 13 Feb 2007
I purchased the game months ago, the developer is friendly and helpful, and the game just keeps getting better and better. Buy a license, try the multi-player. Complete with integrated chat and statistics, this game includes everything it should without burdening the user with a complicated interface or a steep learning curve.
I play it all the time.
-5
Non_PC reviewed on 12 Dec 2006
+14
-2
Alexf reviewed on 10 Jul 2006
A few bits of constructive criticism:
- add more variety to the types of buildings/tank colours
- add more terrain
- perhaps have the player try to shoot at a slow moving target?
- maybe have more of a progression to the levels
I realize all this might detract from what is meant to be a simple game, but it'd help convince me to pay $14!
+1
Although, when I set up the game with CPU Vs. CPU, I found it quiet distracting when I started to try & do some work in front of it.
+3
+121