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DropTeam is a multiplayer capable, real-time, tactical simulation of armored ground combat in the far future. You'll battle for control of objectives on a broad variety of planets ranging from verdant Earth-like worlds to desolate, radioactive wastelands. You will use Dropship's (see unit list) to land fighting vehicles and other deployable assets like sensors, mines and automated turrets on planetary surfaces. You will take direct control of various types of armored fighting vehicles while also coordinating your team, including AI, other human players, artillery support and more. Vast, exotic landscapes rendered in real-time with more...


G5 recommended, Mac OS X 10.3 or later, 512MB RAM

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versanick Member IconReview+0

First, this really does have pretty heavy system requirements. I have a 9600XT overclocked with ATIcellerator, and I can't have the detail settings too high (dual 1.8 G5, 1GB RAM).

Assuming you have the hardware to chunk this monster out, the sound is the first thing you notice that is pretty average. Until you check high quality for sound (which doesn't make it THAT much better), the sounds are static and climb over one another when they're all going on at once, like a room full of hungry kids at a birthday party, and there's no cake to show for. But like many others, sound's not a big deal for me. And this is still in beta. The sounds themselves are fine and pretty standard. Nothing too annoying or ridiculous.

Graphics are pretty decent. Most newer cards will support 2x and more anti-aliasing (and if not, no big deal really), and the graphics settings are pretty straightforward to set up. I think what taxes your video hardware so much is the massive range that you're allowed to scope when aiming at enemies. I consider it more a pro than a con. It doesn't seem at first like the graphics are that amazing, but once you get playing, they do the job just fine.

The game's online-played 'capture the base' style works well in a big game. Quickly, the enemies can all surround your base, and you can hardly spawn a tank. You get great selection of units to pick for yourselves, or you can lay mines and turrets. Team communication is simple, and even voice commands are available (but I haven't played with them). Having lots of human players would make it a lot more entertaining. Single player missions are just as stimulating, at least for now.

The game seems stable and runs well. It takes a while to load a map, but that's like complaining that the computer takes too long to start up. Once it's going, it's going great. Overall, it looks like a very interesting game, oriented toward multiplayer online play. And I dig it. Choose your battle vehicle, and make your team proud. Careful though... the enemy's weapons (and yours) carry quite a range. You could get attacked at any moment.

Overall, very playable for a beta, and looking forward to a full release (not to mention that it's available for Win, Lin, and Mac all at the same time at the same level... a definite +). Too bad it's not universal yet. I assume it will be. Sorry Intel guys!

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Version 1.0b1

DropTeam is now a universal binary:

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Current Version (1.x)


Downloads 6,500
Version Downloads 5,596
License Demo
Date 05 Jul 2006
Platform OS X / PPC 32
Price Free
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