Though many new asteroids games claim to be 3D, they are in fact flat 2D games with 3D effects. GrassGames' 3D Asteroids is the first asteroids game to enter the third dimension for real.
Using a unique six-view screen and a special control system, your task is still to dodge and destroy asteroids, but this time you have to watch your back - and every other direction you can think of.
Faithful to the original, classic Asteroids game in all respects, but with an extra dimension, 3D Asteroids offers something original and fresh for all players.
Requirements
PPC, Mac OS X 10.3.1 or later.
Be the first to recommend a similar software title.
Even if comment below supplies no proof (names of any of those preference files created?), it's no fun as everyone else reports. Skip with prejudice.
[Version 1.1]
1 Reply
Anonymouscommented on 11 Nov 2005
I don't know if it helps, Anonymous, but the preference files - no less than 100 if memory serves - were unintelligeable (such as NK47) and bore the generic creator of Classic's Graphing Calculator. As soon as I noticed them, I deleted them along with the copy of my home folder. I won't be reinstalling the app to make a list of all the details, I just felt compelled to urge caution for other users. I intend no malice towards the authors of the software - others have reported similar scares with software I have been pleased with - and hope that everyone enjoys, or ignores, 3D Asteroids at their own pleasure.
Anonymousreviewed on 01 Nov 2005
A great idea, but it needs a lot of work. The worst problem with this game is that once you actually start playing it, it is almost impossible to shoot an asteroid. The lasers only seems to shoot a small distance.
In addition, controlling the ship is an almost impossible task. Yes, it has the same characteristics of what it would be like to fly in space, however, the controls should make it easier, not more difficult.
Should be able to bypass parts of training if you want.
[Version 1.1]
Anonymousreviewed on 01 Nov 2005
After finally making it through the training and playing...
Just to be clear on my reasons for wanting to skip the tutorial... taking more than 2 seconds to show me that a ship moves left when the right thruster is turned on, then left when the right thruster is on, then forward when the rear thruster is on and backward when the forward thrusters are on is not helpful nor is it entertaining.
The interface for moving the ship around is *incredibly* difficult. A mouse-based interface would have been better.
[Version 1.1]
Anonymousreviewed on 01 Nov 2005
Blah. I gave up before I even had a chance to play this thing. The forced training is way to slow, to laborious with a lot of reading and not fun.
From the screenshot though I can say one thing about my assumptions on the interface. It looks like it is going to be painful to play :)
I'd like to see an alternate version with a SINGLE window view to space accompanied with a radar heads-up display showing all the asteroids surrounding you.
Hopefully the author will remove the training requirement and I can actually try this game out.
[Version 1.1]
Anonymousreviewed on 01 Nov 2005
Sure its great but couldn't be arsed to go through the tutorial. You should allow people to have a stab at it if they want to.
[Version 1.1]
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Though many new asteroids games claim to be 3D, they are in fact flat 2D games with 3D effects. GrassGames' 3D Asteroids is the first asteroids game to enter the third dimension for real.
Using a unique six-view screen and a special control system, your task is still to dodge and destroy asteroids, but this time you have to watch your back - and every other direction you can think of.
Faithful to the original, classic Asteroids game in all respects, but with an extra dimension, 3D Asteroids offers something original and fresh for all players.
Anonymous reviewed on 11 Nov 2005
Anonymous reviewed on 01 Nov 2005
In addition, controlling the ship is an almost impossible task. Yes, it has the same characteristics of what it would be like to fly in space, however, the controls should make it easier, not more difficult.
Should be able to bypass parts of training if you want.
Anonymous reviewed on 01 Nov 2005
Just to be clear on my reasons for wanting to skip the tutorial... taking more than 2 seconds to show me that a ship moves left when the right thruster is turned on, then left when the right thruster is on, then forward when the rear thruster is on and backward when the forward thrusters are on is not helpful nor is it entertaining.
The interface for moving the ship around is *incredibly* difficult. A mouse-based interface would have been better.
Anonymous reviewed on 01 Nov 2005
From the screenshot though I can say one thing about my assumptions on the interface. It looks like it is going to be painful to play :)
I'd like to see an alternate version with a SINGLE window view to space accompanied with a radar heads-up display showing all the asteroids surrounding you.
Hopefully the author will remove the training requirement and I can actually try this game out.
Anonymous reviewed on 01 Nov 2005