To play, just right click (ctrl-click) and click Play.
[Version 2.0]
Anonymousreviewed on 12 Jun 2005
Cool.
This widget suffers though from a problem with embedded Flash in Dashboard widgets, in the Pacman case the start buttons won't focus properly and you have to click about 18 times to get it run.
I've being having similar problems with loss of key events with some of my own flash content which I turned into a widget just to mess around with.
I'm taking it this is a problem with Flash in Dashboard as opening Pacman.html in Safari (or opening my own flash stuff) it works fine. I suspect Dashboard is interfering with input events for Flash somehow I haven't had a chance to look into it more, I suspect others must have noticed this on Flash forums etc.
regards
[Version 2.0]
Anonymousreviewed on 01 Jun 2005
Freaking Awesome. Reason? It's Pac-Man, unintrusive, where you want it.
[Version 2.0]
Anonymousreviewed on 01 Jun 2005
This is a great version of Pacman. Has not only the look and sound, but much more of the feel of the original than any other look-alike.
Version 2 is great!
On first try i thought perhaps the start bug had been resolved because the hand appeared and buttons worked. Haven't since. 8^(
Pretty funny on a 21" monitor at 2048 x 1536 since Pac Man and his antagonists are all about 1/8" high.
[Version 2.0]
Anonymousreviewed on 20 May 2005
Awesome work, except for the start issue..
Feature Request : In menu the High score...
[Version 2.0]
Anonymousreviewed on 18 May 2005
This Widget is a reasonable facimile of Pacman. The Menus seem to be the only problem. When I launched this (10.4.1) I could only get the mouse arrow to turn into a selection 'finger' by clicking the controls item. If I clicked controls a few times I ended up on the controls page and couldn't get back from there.
The solution was to close the widget, launch it again double-click controls, then double-click start game. This took a few command+r reloads to work.
Once in game it works. The menu implementation is the only thing that seems problematic, but it is a critical problem and I hope it is remedied. Otherwise this is a nice attempt at a widget.
Start Issue : Flash does not work perfectly on dashboard. This is not a bug with the widget. The donate button is not a link, although it might appear as one. This widget has been tested on 10 different macs with Mac OS X.4 on them, no known bugs appear, other than the "start bug".
[Version 2.0]
Anonymousreviewed on 18 May 2005
The Donate button didn't even work for me. Dang.
[Version 2.0]
Anonymousreviewed on 17 May 2005
Looks promising, but is UTTER CRAP because the game cannot be started and the website has NO information at all.
[Version 2.0]
Anonymousreviewed on 17 May 2005
Well it plays fine under Panther using Safari. Funny that everyone is having problems under Tiger apparently.
Making it resizable would be nice. At the very least, a "normal" and "double" size. Though live resizing using a grow handle would be wicked cool.
+1
+1
Anonymous reviewed on 12 Jun 2005
This widget suffers though from a problem with embedded Flash in Dashboard widgets, in the Pacman case the start buttons won't focus properly and you have to click about 18 times to get it run.
I've being having similar problems with loss of key events with some of my own flash content which I turned into a widget just to mess around with.
I'm taking it this is a problem with Flash in Dashboard as opening Pacman.html in Safari (or opening my own flash stuff) it works fine. I suspect Dashboard is interfering with input events for Flash somehow I haven't had a chance to look into it more, I suspect others must have noticed this on Flash forums etc.
regards
Anonymous reviewed on 01 Jun 2005
Anonymous reviewed on 01 Jun 2005
Version 2 is great!
On first try i thought perhaps the start bug had been resolved because the hand appeared and buttons worked. Haven't since. 8^(
Pretty funny on a 21" monitor at 2048 x 1536 since Pac Man and his antagonists are all about 1/8" high.
Anonymous reviewed on 20 May 2005
Feature Request : In menu the High score...
Anonymous reviewed on 18 May 2005
The solution was to close the widget, launch it again double-click controls, then double-click start game. This took a few command+r reloads to work.
Once in game it works. The menu implementation is the only thing that seems problematic, but it is a critical problem and I hope it is remedied. Otherwise this is a nice attempt at a widget.
Anonymous reviewed on 18 May 2005
Anonymous reviewed on 17 May 2005
Anonymous reviewed on 17 May 2005
Making it resizable would be nice. At the very least, a "normal" and "double" size. Though live resizing using a grow handle would be wicked cool.
Keep up the great work!