








(4)
Your rating: Now say why...





| Downloads:11,827 |
| Version Downloads:6,670 |
| Type:Games : Simulation |
| License:Free |
| Date:22 Mar 2005 |
| Platform:PPC |
| Price:Free |
Overall (Version 1.x):![]() ![]() ![]() ![]() ![]() |
Features:![]() ![]() ![]() ![]() ![]() |
Ease of Use:![]() ![]() ![]() ![]() ![]() |
Value:![]() ![]() ![]() ![]() ![]() |
Stability:![]() ![]() ![]() ![]() ![]() |
-2
Congratulations
Anonymous reviewed on 10 Nov 2005
Anonymous reviewed on 04 Aug 2005
Anonymous reviewed on 05 May 2005
Anonymous reviewed on 25 Mar 2005
I'll put one up here when I can get one from a decent graphics card. My main machine here only has a GeForce 2 and it doesn't look nearly as cool as it does on a newer machine.
The game is small and free though, I suggest you give it a try anyway. :-)
Anonymous reviewed on 22 Mar 2005
Anonymous reviewed on 14 Mar 2005
Sound didn't work at all.
Why does it require this separate download for SDL? Why not just package SDL within the app, or use a cross compiling lib that links to the OS's API instead.
We don't include the SDL Framework because you should get the newest version from the SDL site. There should be a README in the release to explain that dependency and give you a link to it. I'll do that next time. This version was mostly to see if Mac folks care about this sort of thing. Looks like we do!
We use SDL instead of native calls to use the same exact source as the other versions of the game. If you go get the 1.3.2 source, it'll compile up on a straight UNIX machine or Xcode on Mac OS X without any changes at all. This will keep the game under active development whether the other developers have Macs or not (and they don't, mostly). The Mac version runs from an icon and is self-contained, which the other versions aren't, so it's somewhat Mac-ified as is.
The 1.3 version is actually not being actively developed anymore. I'm trying to get the same Mac setup into the new version (2.x), which should make some of the game issues work better. The best way to keep games like this on the Mac is to make it easier for the (non-Mac) developers to maintain it along with the other versions.
So, it's a compromise, but I think it's worth it to have more (and more free) games on the Mac, don't you?
Anonymous reviewed on 14 Mar 2005
Anonymous reviewed on 13 Mar 2005
What would be nice is a combined key & mouse option.
This info is stored in the "conf.interface" file in the ".gl-117" folder in your home directory. You can quit the game, and edit that file if you want. It'll be that way next time you run it.
Anonymous reviewed on 12 Mar 2005