Wire Hang Redux is a remake of the excellent Wire Hang game, in which you must climb up an never ending series of platforms using a grapling hook. If you fall it's 'game over' - a simple yet thoroughly addictive concept! The mouse is used to control your aim and to fire the hook. Wire Hang Redux was written using BlitzMax.
What's New
Version 050515:
Mac OS X 10.4 compatible version
Requirements
PPC, Mac OS X 10.2 or later
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Just a small note: this isn't actually a Universal app (the last build was from before the Intel switch was even announced!); however, it runs perfectly well on Intel Macs regardless.
Sorry - fixed now, it was a permissions problem in my web space. It was only bad for 21-Dec-2004
Anonymousreviewed on 20 Dec 2004
Looks nice, but needs tweaking:
1. trackpad control is awful. Range should be -45º to +45º, not -90º to +90º, and mouse should control the range from the left to the right of the window, not as a target in 2 dimensions. And please hide the pointer when it's over the window!
2. window is too small to do the game justice.
I hope there's more to it than a bunch of jumping.
Thanks for the feedback. There's absolutely notghing more to it than jumpign at the moment. I'm thinking of adding a power up to enable another method of scoring, though.
As for the control method - this is how it is in the original. I am, however, currently looking at implementing the one dimensional control so long as it doesn't make the game too easy!
I will also add an option to increase the size of the window when I can and also look into hiding the mouse. Hiding the mouse is available in the PC version but it is not hidden by default as it makes the game more difficult believe it or not.
matt
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Wire Hang Redux is a remake of the excellent Wire Hang game, in which you must climb up an never ending series of platforms using a grapling hook. If you fall it's 'game over' - a simple yet thoroughly addictive concept! The mouse is used to control your aim and to fire the hook. Wire Hang Redux was written using BlitzMax.
Anonymous reviewed on 29 Dec 2004
Anonymous reviewed on 22 Dec 2004
Anonymous reviewed on 20 Dec 2004
1. trackpad control is awful. Range should be -45º to +45º, not -90º to +90º, and mouse should control the range from the left to the right of the window, not as a target in 2 dimensions. And please hide the pointer when it's over the window!
2. window is too small to do the game justice.
I hope there's more to it than a bunch of jumping.
This would make an ideal iPod game.
Thanks for the feedback. There's absolutely notghing more to it than jumpign at the moment. I'm thinking of adding a power up to enable another method of scoring, though.
As for the control method - this is how it is in the original. I am, however, currently looking at implementing the one dimensional control so long as it doesn't make the game too easy!
I will also add an option to increase the size of the window when I can and also look into hiding the mouse. Hiding the mouse is available in the PC version but it is not hidden by default as it makes the game more difficult believe it or not.
matt