








(10)
Your rating: Now say why...




(10)


| Downloads:12,145 |
| Version Downloads:3,830 |
| Type:Games : Strategy & War |
| License:Free |
| Date:17 Apr 2006 |
| Platform:PPC / Intel |
| Price:Free |
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+1
+1
j0sh0 reviewed on 20 Apr 2006
As for the game, it's pretty decent and better than I thought. Even for running on Java, it's very nice.
-1
-1
KILL ! KILL ! KILL !!!
there ! a monster ! KILL !!!!!!!
once you see real people actually get killed in front of you then maybe you'll understand how stupid games like this really are. KILLKILLKILL !!!!
Anonymous reviewed on 03 Oct 2005
There are several attributes that contribute to getting promotions. Leadership, basic military training and morale are among them, but even very high engineering and first aid can grant you a honorary rank of lieutenant.
Promotions are never automatic, though. First, you need to succeed in a mission. Second, you need to have high enough attributes AND up to 15 or so free, unassigned attribute (experience) points available. Finally, the character needs some Luck.
Anonymous reviewed on 25 Feb 2005
Anonymous reviewed on 01 Dec 2004
I don't know if any more updates are planned but we're holding out hope!
Anonymous reviewed on 13 Aug 2004
I would really like to see some missions with ALOT more enemies as my experienced group is not finding much of a challenge.
Virtu, can a SGT advance to LT? If so, how?
Thanks for the great game!
Unfortunately I haven't had much time to work on the game lately, and cannot guess when the next update will be. Of course, adding new missions with more enemies would be relatively easy.
Anonymous reviewed on 18 Mar 2004
Anonymous reviewed on 28 Dec 2003
Anonymous reviewed on 14 Oct 2003
Steve Still: You should be able to get the flame thrower when your leader is a captain. However, it is such as expensive weapon you will have to decrease the number of assault rifles in the team.
This issue didn't show up until I added the persistent mission teams because earlier, the soldiers automatically got assigned the best weapon available when you selected them. I will probably add some visual feedback on the available equipment points.
The reason for the weapon limits is balance, obviously. You don't want five guys with heavy weapons running around killing helpless monsters. Another point is that the heavy weapons are HEAVY, and limit the number of action points your soldiers have. Thus you will need higher motivation, training, and leadership to compensate. These attributes, incidentally, also have a large role in getting promotions, although other attributes such as luck matter, too.
Finally, the rules are still being tweaked, so if you really think the progress is too slow, I can increase the amount of experience the soldiers get on a mission. But that would probably need to be balanced by making the enemies somewhat more deadly, too... ;)