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laukar reviewed on 20 Jul 2007
Clan Lord was a fun game 10 years ago, but it's very outdated for graphics, available classes, options for play, and what you can explore (unless you have a very old, long-standing character). New players can choose from fighters, healers, or mystics. However, mystics are unplayable without friends in other classes and remain very weak with no real abilities until "full mystic" status (for which advancement is controlled by other mystic players and rare - don't bet on ever getting to the top). Fighters and mystics are playable, but any interesting areas absolutely require months of group activity for advancement. Add to that a monthly fee and volunteer GMs who develop what they feel like (and incredibly slowly), and it's not worth your time. That said, the base community (only about 15-25 players now) is usually quite friendly and willing to help (although they do get character XP bonuses for helping new players). It's really a dying game that saw its heydey long ago, with a base community of true die-hards. They love the game because developers focus on high-level abilities (which you'll never have as a new player, until you've spent a few years of playtime building up experience).
[Version v501]

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laukar replied on 20 Jul 2007
Sorry... should have said above: "Fighters and Healers" (not mystics) "are playable".
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