Downloads: 2
Posts: 27
Smile Score: +18
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Mac Software Engineer

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Brilormac's Posts
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Brilormac reviewed on 14 Jan 2014
The game plays well and would be much better without the limitations:

(1) upon launch the game always starts at level 1. In other words the player can't save the state of the game and resume later.

(2) Looks like statistics beyond level 3 aren't saved.

This is all on OS X 10.9.1, so there might be other issues I haven't seen.
[Version 1.3.3]


Brilormac reviewed on 04 May 2013
As others have noted, the lack of a free trial is a show stopper. The price is reasonable but nobody wants to spend $25 and find out the app doesn't meet their needs. As a developer, my apps are available BOTH on the Mac App Store and on my web page.
[Version 2.2]

BrilorSoftware (developer) commented on 10 Jan 2013
As of 9-Jan-2013 VMT 1.17's crash in OS X 10.6 is fixed. Please download again either here at MacUpdate or at
[Version 1.17]


Brilormac reviewed on 12 Aug 2012
What's New in 1.4 says "Compatibility with Finder 10.7.5 (OS X update 10.7.5)"

This developer is on top of things. Obviously testing with a beta 10.7.5 since Apple hasn't released it yet.
[Version 1.4]


Brilormac reviewed on 25 Jul 2012
Usually works well but today encountered a cryptic "network error 301" with no further explanation. The developer website ( ) has a one line message saying a fix will be posted soon.
[Version 1.7.3]

Brilormac commented on 01 Jun 2011
If Developer tools are installed, go to a Terminal window and type purge. The cost: FREE. There are free wrappers for the purge command ( I wrote one ).
[Version 1.0]

Brilormac commented on 01 Jun 2011
If Developer tools are installed, just go to a Terminal window and type purge. It will purge all inactive memory. Cost: FREE. There are freeware wrappers for purge too.
[Version 1.0]


Brilormac reviewed on 06 Sep 2010
Leak detection using Apple's Instruments tool shows this to have multiple leaks in "rbframework.dylib" ( these are frameworks written by Monkey Bread Software for RealBasic developers - which is the IDE used to develop Screen Shades ). Specifically, the responsible frames are:
LoadPlugins, REALSetPropValueCFStringRef and AddRelocEntry. There are multiple leak occurrences for all of these. This means the memory used by this program will increase the longer it runs.

The developer of Screen Shades should consider using an alternative method since the used framework leaks ( and would have no control over it since presumably the developer of Screen Shades is not the same developer of the framework that leaks ).

One app in this category that does not leak is SmartSaver( and I am NOT the developer of this app ).
[Version 1.0]


Brilormac reviewed on 24 Jul 2010
While Shades does do the job, relatively speaking it is a resource hog.

For an app with no UI, it uses 28 to 29 MB of real memory ( as shown in Activity Monitor ). I have several apps with multiple window UIs with real memory usage at 8 to 10 MB. Moreover, the memory usage grows the longer Shades runs. This is a memory managements issues. See leaks below.

Also, the code is leaking memory. A quick analysis with the "leaks" command line tool ( via Terminal ) on the running Shades ( had been running for approximately an hour ) shows 37 leaks for 2432 bytes. This keeps accumulating the longer the Shades app runs. A similar analysis with Instruments confirms.

This doesn't make Shades a bad app, just one that needs improving ( the Finder in OS X 10.6.4 leaks too ). This would be a 5 star rating except for the leaks and bloated memory usage.
[Version 1.2b3]

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