Maya
Maya
2016

5.0

Maya free download for Mac

Maya

2016
15 August 2015

Professional 3D modeling and animation tool.

Overview

Maya is an award-winning software and powerful, integrated 3D modeling, animation, visual effects, and rendering solution. Because Maya is based on an open architecture, all your work can be scripted or programmed using a well-documented and comprehensive API (application programming interface), or one of two embedded scripting languages, the Maya Embedded Language (MEL) or Python. This level of openness, combined with an industry-leading suite of 3D visual effects, computer graphics, and character animation tools, enables you to realize your creative vision for your film, television, game development, and design projects.

What's new in Maya

Version 2016 (Service Pack 2):
Note: This service pack is a full product install. Uninstall your existing Maya 2016 software before installing this service pack.

Animation General
  • Soft modification deformer red area should refresh properly in Evaluation Manager modes
  • Game Exporter - Various fixes for UI organization and default settings
  • Crash occurs when editing motion path CV curve while camera is attached when Evaluation Manager is enabled in Parallel mode
  • HIK Panel: HumanIK Examples and Mocap Example buttons are not working, and need to be adjusted to work with online files
  • Dopesheet: First frame not updating
  • Graph Editor: Pivot point is incorrect when scaling normalized curves
  • HIK: Extreme performance lag regression when Auto keyframe is on and creating skeleton or adjusting its settings or creating a control rig
  • Crash selecting NURBS curve rig controller in Viewport 2.0 when Evaluation Manager is enabled in Parallel mode
  • Graph Editor: Tangent handle disappears when key is hidden by Graph Editor Outliner
  • Crash on playback after editing nurbsSurface or nurbsCurve control points when Evaluation Manager is enabled in Parallel mode
  • Opening scenes with Autokey enabled is much slower than previous versions of Maya, and causes Maya to hang when scrubbing keys
  • Skinning: Setting values in weight lists is slower when Autokey is enabled
  • Graph Editor : incorrect values with drivenKeys and clipTime enabled
  • Visor link to website with Mocap and HIK content does not work
Animation Nonlinear
  • Trax: Animation not updating with ghosting
  • Trax: Crash when creating a blend between two animation clips
Color Management
  • Eyedropper values affected by Exposure and Gamma in UV Editor
  • Color management is turned off after deleting custom transform and clicking cancel to close Preference window
  • Launching several Maya sessions simultaneously causes hangs/crashes due to SynColor
Foundation
  • Profiler now produces a warning dialog when the Start button is pressed while the Profiler buffer is not empty
File Referencing
  • historySwitch attribute with incoming connection is incorrectly saving mesh data as a reference edit
  • mental ray
  • Error when rendering a filtered EXR texture via mib_illum_lambert with miLocal attribute (missing tiles error)
  • Fixed undo crash after modifying mila parameters or duplicating mila materials
  • mental ray Satellite fails to render file that contains passes
  • mental ray Satellite hangs when used in batch render with multiple satellite machines
  • Creating a second IBL will overwrite the original IBL and its settings
Rendering
  • Substance "Export images to disk" doesn't work for a scene with references that contain substance materials
  • Hypershade Material Viewer not working in Hardware mode if meters or yards units are used
ShaderFX
  • Closing Hypershade with ShaderFX window open causes crash
  • Using an environment variable in a texture path crashes Maya
Viewport
  • Mac OS X: Glitches with shadow display (area light with shadows causes Viewport 2.0 artifacts on Mac OS X/ATI hardware)
  • Viewport 2.0: Pause and stutter on every start of playback
  • Viewport 2.0: Performance issue on scenes with large hierarchies of hidden objects
  • Motion Trail: several display issues in Viewport 2.0
  • Deleting holdout object breaks the image plane
  • Cubemap sampling broken
  • OpenGL: Imageplane texture not working in Legacy Default Viewport
  • Maya crashes when performing zoom using Ctrl+Alt+left mouse drag next to an object

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8 Maya Reviews

Rate this app:

Photek
13 August 2009

Most helpful

How can anyone take this seriously when 64bit support for OSX is missing? Our design studio has been holding off buying Maya2010 specifically because we wanted 64bit support...... We are binning our seats of Maya2008 and switching to Cinema4D and VrayforC4d....
Like (8)
Version 2010
Unblocktheplanet
04 November 2013
My tech guys tell me Maya doesn't work with 10.9. Anybody know for sure?
Like (1)
Version 2014
1 answer(s)
Beige
Beige
13 February 2014
it works fine if you get the latest service pack (2014 SP3 or SP4). Otherwise, it can't license itself. I've been running it on 10.9.
Like (1)
umaromc
23 April 2012
$3500? In my back pocket...
Like (1)
Version 2013
1 answer(s)
cjred
cjred
17 April 2014
so you prefer subscription based eh?
Like
Thomas1977
27 June 2011
IMO Maya is the least workable 3D creator of all apps. Lightwave is for example way ahead of both features and GUI. Maya is way to expensive too. Not recommended
Like (6)
Version 2012
4 answer(s)
Beige
Beige
29 June 2011
lol
Like (1)
The-Jtizzle
The-Jtizzle
23 April 2012
Because all the big studios still use LightWave. Just upgraded to 2013 and so far works great.
Like
Beige
Beige
26 April 2012
actually all the big studios (Weta, ILM, Pixar, Digital Domain, Mr. X, etc. use Maya and Houdini with proprietary software). No one uses Lightwave anymore. Read this and tell me how many times you see Maya and how many times you see Lightwave mentioned: http://www.fxguide.com/featured/the-art-of-rendering/
Like (1)
sjk
sjk
30 March 2013
@Beige: The article you linked to (thanks - that was quite interesting) has an updated section on Lightwave.
Like
Beige
26 June 2011
Maya is not easy to learn - that's why Cinema 4D appeals to other people. It is a lot like Nuke vs. After Effects: completely different workflows (nodal vs. layered) but there is no way you can do the same thing in both applications, Maya is just way more advanced and the learning curve is steeper. I've been a Maya user since version 3 and version 2012 is a great release: the Qt port means it's 64-bit for OS X but it's faster than 2011, which was sluggish to use. The rigging tools are unmatched and the interactive bind tools in 2012 finally relieve you from painting skin weights manually. But Maya is so large (it's literally 10X the size of Photoshop) that covering every great feature would be impossible. My complaints are restricted to mental ray, which is a beleaguered mess in Maya and isn't well supported like it is in Softimage or Max. This is Autodesk's fault - not mental images'. So I use V-Ray and Maxwell for my work and I don't have any complaints. If you're looking to do serious high-end character animation or want a program that has real modelling tools on top of animation tools, Maya is the best choice.
Like (4)
Version 2012
Savo33bravo-The-Liar
14 August 2009
I am now on CINEMA 4D R11 and I can not look back over my shoulder ...C4D R11 is in simple word FANTASTIC ... Maya was always for me like love&hate situation for zillion reasons ...
Like (6)
Version 2010
Photek
13 August 2009
How can anyone take this seriously when 64bit support for OSX is missing? Our design studio has been holding off buying Maya2010 specifically because we wanted 64bit support...... We are binning our seats of Maya2008 and switching to Cinema4D and VrayforC4d....
Like (8)
Version 2010
2 answer(s)
Beige
Beige
13 August 2009
While I agree that 64-bit support is badly needed (I'm looking at my current scene teetering close to 2.2GB of memory, Maya is still far more powerful than Cinema 4D, even with VRay. I need a good particle system, high-end plug-in support and paint effects, etc. This release is a joke though - it's literally a repackaging of Maya 2009 with the Toxik compositor and a matchmover thrown in the box. None of the Mental Ray bugs are fixed and it's 32-bit. A great program but a hugely disappointing release.
Like (1)
Version 2010
Gianca
Gianca
13 August 2009
Maya for OSX 64bit is coming, but just after snow leopard is released. Can't pretend a developer to develop a 64bit application when the framework is not there yet... and mental ray has already been 64bit since at least a year.
Like
Version 2010
Photek
25 May 2007
Now all we need is 64bit support!
Like
Version 8.5
Giac
12 August 2004
OH YEAH!!! just goes to show 3d is not that difficult! why pay for 3d school when you can be home-schooled!! just google search for tutorials!! This rocks!!
Like
Version 6.0.1
2 answer(s)
Anonymous
Anonymous
31 December 2004
I agree, 3d Schools are way too expensive. There are many help tutorials out there from 3d animators for 3d animators. Ask them questions and most of them are more than happy to help you.
Like
Version 6.0.1
Anonymous
Anonymous
07 August 2005
Actually there are great schools out there. Just that they make up about 10 % of the 3D schools so finding the right ones are hard. I am a professional animator and my school was useless excpet for the internship that I got that got my foot in the door. (I would pay the $34,000 all over again just for that as I see how very very hard it is to get in the door.) Animation Mentor is a A+++ school and am thinking about going just for the way advanced teaching by some of the industry greats. Don't learn in isolation. Worse thing to do as an aniamtor. My two cents.
Like
Version 7.0