Maya free download for Mac


15 August 2015

Professional 3D modeling and animation tool.


Maya is an award-winning software and powerful, integrated 3D modeling, animation, visual effects, and rendering solution. Because Maya is based on an open architecture, all your work can be scripted or programmed using a well-documented and comprehensive API (application programming interface), or one of two embedded scripting languages, the Maya Embedded Language (MEL) or Python. This level of openness, combined with an industry-leading suite of 3D visual effects, computer graphics, and character animation tools, enables you to realize your creative vision for your film, television, game development, and design projects.

What's new in Maya

Version 2016 (Service Pack 2):
Note: This service pack is a full product install. Uninstall your existing Maya 2016 software before installing this service pack.

Animation General
  • Soft modification deformer red area should refresh properly in Evaluation Manager modes
  • Game Exporter - Various fixes for UI organization and default settings
  • Crash occurs when editing motion path CV curve while camera is attached when Evaluation Manager is enabled in Parallel mode
  • HIK Panel: HumanIK Examples and Mocap Example buttons are not working, and need to be adjusted to work with online files
  • Dopesheet: First frame not updating
  • Graph Editor: Pivot point is incorrect when scaling normalized curves
  • HIK: Extreme performance lag regression when Auto keyframe is on and creating skeleton or adjusting its settings or creating a control rig
  • Crash selecting NURBS curve rig controller in Viewport 2.0 when Evaluation Manager is enabled in Parallel mode
  • Graph Editor: Tangent handle disappears when key is hidden by Graph Editor Outliner
  • Crash on playback after editing nurbsSurface or nurbsCurve control points when Evaluation Manager is enabled in Parallel mode
  • Opening scenes with Autokey enabled is much slower than previous versions of Maya, and causes Maya to hang when scrubbing keys
  • Skinning: Setting values in weight lists is slower when Autokey is enabled
  • Graph Editor : incorrect values with drivenKeys and clipTime enabled
  • Visor link to website with Mocap and HIK content does not work
Animation Nonlinear
  • Trax: Animation not updating with ghosting
  • Trax: Crash when creating a blend between two animation clips
Color Management
  • Eyedropper values affected by Exposure and Gamma in UV Editor
  • Color management is turned off after deleting custom transform and clicking cancel to close Preference window
  • Launching several Maya sessions simultaneously causes hangs/crashes due to SynColor
  • Profiler now produces a warning dialog when the Start button is pressed while the Profiler buffer is not empty
File Referencing
  • historySwitch attribute with incoming connection is incorrectly saving mesh data as a reference edit
  • mental ray
  • Error when rendering a filtered EXR texture via mib_illum_lambert with miLocal attribute (missing tiles error)
  • Fixed undo crash after modifying mila parameters or duplicating mila materials
  • mental ray Satellite fails to render file that contains passes
  • mental ray Satellite hangs when used in batch render with multiple satellite machines
  • Creating a second IBL will overwrite the original IBL and its settings
  • Substance "Export images to disk" doesn't work for a scene with references that contain substance materials
  • Hypershade Material Viewer not working in Hardware mode if meters or yards units are used
  • Closing Hypershade with ShaderFX window open causes crash
  • Using an environment variable in a texture path crashes Maya
  • Mac OS X: Glitches with shadow display (area light with shadows causes Viewport 2.0 artifacts on Mac OS X/ATI hardware)
  • Viewport 2.0: Pause and stutter on every start of playback
  • Viewport 2.0: Performance issue on scenes with large hierarchies of hidden objects
  • Motion Trail: several display issues in Viewport 2.0
  • Deleting holdout object breaks the image plane
  • Cubemap sampling broken
  • OpenGL: Imageplane texture not working in Legacy Default Viewport
  • Maya crashes when performing zoom using Ctrl+Alt+left mouse drag next to an object

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How would you rate Maya app?

8 Reviews of Maya

13 August 2009
Version: 2010

Most helpful

How can anyone take this seriously when 64bit support for OSX is missing? Our design studio has been holding off buying Maya2010 specifically because we wanted 64bit support...... We are binning our seats of Maya2008 and switching to Cinema4D and VrayforC4d....
04 November 2013
Version: 2014
My tech guys tell me Maya doesn't work with 10.9. Anybody know for sure?
Show comment (1)
23 April 2012
Version: 2013
$3500? In my back pocket...
Show comment (1)
27 June 2011
Version: 2012
IMO Maya is the least workable 3D creator of all apps. Lightwave is for example way ahead of both features and GUI. Maya is way to expensive too. Not recommended
Show comments (4)
26 June 2011
Version: 2012
Maya is not easy to learn - that's why Cinema 4D appeals to other people. It is a lot like Nuke vs. After Effects: completely different workflows (nodal vs. layered) but there is no way you can do the same thing in both applications, Maya is just way more advanced and the learning curve is steeper. I've been a Maya user since version 3 and version 2012 is a great release: the Qt port means it's 64-bit for OS X but it's faster than 2011, which was sluggish to use. The rigging tools are unmatched and the interactive bind tools in 2012 finally relieve you from painting skin weights manually. But Maya is so large (it's literally 10X the size of Photoshop) that covering every great feature would be impossible. My complaints are restricted to mental ray, which is a beleaguered mess in Maya and isn't well supported like it is in Softimage or Max. This is Autodesk's fault - not mental images'. So I use V-Ray and Maxwell for my work and I don't have any complaints. If you're looking to do serious high-end character animation or want a program that has real modelling tools on top of animation tools, Maya is the best choice.
14 August 2009
Version: 2010
I am now on CINEMA 4D R11 and I can not look back over my shoulder ...C4D R11 is in simple word FANTASTIC ... Maya was always for me like love&hate situation for zillion reasons ...
13 August 2009
Version: 2010
How can anyone take this seriously when 64bit support for OSX is missing? Our design studio has been holding off buying Maya2010 specifically because we wanted 64bit support...... We are binning our seats of Maya2008 and switching to Cinema4D and VrayforC4d....
Show comments (2)
25 May 2007
Version: 8.5
Now all we need is 64bit support!
12 August 2004
Version: 6.0.1
OH YEAH!!! just goes to show 3d is not that difficult! why pay for 3d school when you can be home-schooled!! just google search for tutorials!! This rocks!!
Show comments (2)