Maya
Maya
2020.4

5.0

Maya free download for Mac

Maya for Mac

24 March 2021

Professional 3D modeling and animation tool.

What is Maya for Mac

Maya is an award-winning software and powerful, integrated 3D modeling, animation, visual effects, and rendering solution. Because Maya is based on an open architecture, all your work can be scripted or programmed using a well-documented and comprehensive API (application programming interface), or one of two embedded scripting languages, the Maya Embedded Language (MEL) or Python. This level of openness, combined with an industry-leading suite of 3D visual effects, computer graphics, and character animation tools, enables you to realize your creative vision for your film, television, game development, and design projects.

What's new in Maya

Version 2020.4:
Note: This service pack is a full product install. Uninstall your existing Maya software before installing this service pack.

Full release notes are available here

Animation
  • Time Editor : Crash when running playblast after scaling audio clip
  • Caching : Animation is incorrect when keying with autokey and layers
  • Hang when keying HIK Attributes
  • Parallel Evaluation : Crash on playback when controllers have prepopulate attribute set to True
  • Parallel Evaluation : Visibility Evaluator : geometryChanged and matrixChanged messages are ignored without recording dirty info
  • Parallel Evaluation : Calling createNode between getAttr's returns incorrect value for worldInverseMatrix
  • Graph Editor : Maya graph editor populates with infinite hierarchy
  • Cannot type in values for IK handle in channel box or attribute editor
  • GPU Override : hasAttributeBeenModified evaluates incorrectly
  • Deformers: Playback Toggle missing from Hotkey Editor
  • Joint orientations not evaluating properly
  • Playback frame rate is slower than real-time if no other application than Maya is running
  • NURBs evaluation crash with scenes containing animated surface modifiers
  • Crash when baking key animation
  • Incorrect initialization of complex attribute structure causes crash on file open
  • Caching : Animation is incorrect when keying with autokey
  • Crash creating proxy attributes
  • Joint rotation limits not saved with scene
  • Deformed object doesn't update after visibility change
  • Motion trail with anchor transform ignores object animation
  • Deformers : Nonlinear deformer name flag is not working in Python and MEL
  • Parallel Evaluation : Translation does not save with frame change
Legacy FX
  • HairSystem node clumpWidthScale graph and others only support 50 knots
Modeling
  • Preselect highlight: Hovering the mouse over top of various components, like shells, in UV Editor crashes Maya
  • Selecting over 100 objects with the UV Editor results in error message "MpolyTexturePlacementPanel1UVSetTooManyObjects"
  • Maya crashes when selecting UVs with displaySmoothness
  • Creating a second Set, after renaming the first Set, creates a duplicate of the first Set
  • Mirror Offset does not work
  • If a mesh includes custom shape nodes, the Multi-cut Tool will fail
  • The results of using "invertSelection" in component mode are different
  • Detaching faces corrupts Creases when Inserting Edge Loops
  • ATF: wire file imports with tessellation issues
  • Paint Vertex Color Tool: Undo fails to remove the previous Vertex Set selection, causing multiple Sets to be unexpectedly painted
  • Selection is slow when the UV Editor is open with many objects and many faces
  • Select > Inverse (Ctrl+Shift+I) for NURBS control vertices does not invert the control vertices, instead it clears the selection
  • Maya crashes opening a scene where polyPinUV history was previously deleted
  • Duplicating the sub-nodes of an LOD_Group (where inputConnections is set to True) fails to duplicate any lower level sub-nodes
  • Selecting a large number of small meshes, while the UV Editor is open, is slow
  • Mesh > Smooth can cause some UV values to be NaN
Maya for Mac Old Versions

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0.0
(0 Reviews of )
There are no reviews yet
Unblocktheplanet
Unblocktheplanet
Nov 4 2013
2014
0.0
Nov 4 2013
0.0
Version: 2014
My tech guys tell me Maya doesn't work with 10.9. Anybody know for sure?
umaromc
umaromc
Apr 23 2012
2013
0.0
Apr 23 2012
0.0
Version: 2013
$3500? In my back pocket...
Thomas1977
Thomas1977
Jun 27 2011
2012
0.0
Jun 27 2011
0.0
Version: 2012
IMO Maya is the least workable 3D creator of all apps. Lightwave is for example way ahead of both features and GUI. Maya is way to expensive too. Not recommended
Beige
Beige
Jun 26 2011
2012
4.5
Jun 26 2011
4.5
Version: 2012
Maya is not easy to learn - that's why Cinema 4D appeals to other people. It is a lot like Nuke vs. After Effects: completely different workflows (nodal vs. layered) but there is no way you can do the same thing in both applications, Maya is just way more advanced and the learning curve is steeper. I've been a Maya user since version 3 and version 2012 is a great release: the Qt port means it's 64-bit for OS X but it's faster than 2011, which was sluggish to use. The rigging tools are unmatched and the interactive bind tools in 2012 finally relieve you from painting skin weights manually. But Maya is so large (it's literally 10X the size of Photoshop) that covering every great feature would be impossible. My complaints are restricted to mental ray, which is a beleaguered mess in Maya and isn't well supported like it is in Softimage or Max. This is Autodesk's fault - not mental images'. So I use V-Ray and Maxwell for my work and I don't have any complaints. If you're looking to do serious high-end character animation or want a program that has real modelling tools on top of animation tools, Maya is the best choice.
Savo33bravo-The-Liar
Savo33bravo-The-Liar
Aug 14 2009
2010
0.0
Aug 14 2009
0.0
Version: 2010
I am now on CINEMA 4D R11 and I can not look back over my shoulder ...C4D R11 is in simple word FANTASTIC ... Maya was always for me like love&hate situation for zillion reasons ...
Photek
Photek
Aug 13 2009
2010
1.0
Aug 13 2009
1.0
Version: 2010
How can anyone take this seriously when 64bit support for OSX is missing? Our design studio has been holding off buying Maya2010 specifically because we wanted 64bit support...... We are binning our seats of Maya2008 and switching to Cinema4D and VrayforC4d....
Photek
Photek
May 25 2007
8.5
1.0
May 25 2007
1.0
Version: 8.5
Now all we need is 64bit support!
Guest
Guest
Aug 12 2004
6.0.1
0.0
Aug 12 2004
0.0
Version: 6.0.1
OH YEAH!!! just goes to show 3d is not that difficult! why pay for 3d school when you can be home-schooled!! just google search for tutorials!! This rocks!!
$1545.00

5.0

App requirements: 
  • Intel 64
  • OS X 10.9.5 or later
  • Certified OpenGL graphics card
  • Three-button mouse
License: 
PaidOne-Time Purchase

Downloaded & Installed 116,669 times

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