After the deceptively interesting complexity of 'PipeMare' turned out to be trial and error tedium, the simplicity and speed of 'MacPipes' beckoned.
Nice simple clear controls. Dealing with pipe pieces in a predetermined sequence one at a time requires some quick thinking ahead, and MacPipes gives the player more opportunity to correct mislaid pieces if you're fast. MacPipes also doesn't have the contradictory restrictions of both a shortage of pipes, and a required length of pipe to be laid. Reasonable sound and graphics.
Perhaps i'm just not suited to this sort of thing, however. Though play moves faster here and one misplaced pipe isn't as likely to doom you to starting again, allotted time is very short and much of the time luck played far too large a part.
So often i found the stream to contain lengthy sequences of like pipe segments. Pretty hard to build a continuous pipe if you receive a string of 4 pair of upper left and upper right corners with no lower ones or straight pieces intervening. Consistently pieces seemed to come in large bunches.
I soon found my skill increasing to where i could complete a level, only to lose on that level the next try because i wasn't provided with pieces which could make a winning sequence.
Maybe if someone mixed and matched elements of both games, tossed out some things, and made a game where practice and skill is actually rewarded with more wins and progress this pipe laying concept could work.